As much as I hate UE, I have to say this... UE4 ( or whatever version) will compete with Frostbite 2 ( but won't be better, because it's not as realistic
), but definately reaches CryEngine 3's height. The quality is amazing! There is tesselation, dynamic lights and shadows and it uses deferred rendering.
Here is a vid of a tech demo in GDC'11 :
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And a slideshow compiling the most important things in the engine :
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Star Forge Quaggan's Creed Redux!
Ummmm... UE 3.5 is already out for two years now. GoW 2 debuted 3.5 and Mass Effect 2 used it as well. This must be UE 3.75 or next-generation UE 4.
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Epic said this engine is not Unreal 4, it's more like 3.975.
The demo was run on 3 SLI'd 580's.
I see little hope in graphics like this until the next generation consoles launch (in the next 5 years). -
Soooo... The whole NBR forum wouldn't run this demo maxed, right? -
Kade Storm The Devil's Advocate
Looks nice, but I should mention that given most of the updates, Unreal Engine 3 does have support for Deferred Rendering and Shading, as well as Dynamic Lighting and Shadows. So really, feature wise, that leaves tessallation and what I assume to be a proper utilisation of the DX11 pathway to achieve great visuals without taxing the hardware.
Nevertheless, the clips do look good.
Edit:
I doubt that either of my rigs would manage this demo. It does look very smooth and the animation is top-notch. The movement is fluid with great detail like those parts of Killzone 2 that people were initially hyping up as in-gane game 'scenes' before their bubble was burst with some hard truths. -
Do you think they at least updated it so UE doesn't crash whenever you alt tab? It's always the basics that get left out.
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ViciousXUSMC Master Viking NBR Reviewer
Darn consoles holding us back!
Unreal Engine is great for scalability, and the amount of power it takes per the visual quality.
Its major flaw is basically zero multi monitor support
Lots of good games out there using the engine that will not work in eyefinity properly. -
Well... I just hope I can run this at 1080p with eye candy at playable FPSs
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I just hope my G73 holds out for another 2.5 years, and then I will build a tower and buy the next console. Atleast my card barely supports dx11 now. I personally don't see another generation for atleast 3 years, depending on a few factors. It always takes 2 years after the announcement of new hardware for it to come to market (ps3, 360 so on and so on), and no announcements on next gen hardware yet, so even if this year we get the announcement it will be another 2 before we see the hardware.
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I have no idea how you hate a game engine such as UE3, when you're not a developer. It is much too versatile just to judge it be a few of the games that have been made with it. That said, Unreal Engine 4 is, last I heard, going to be targeting next generation consoles all the way down to handheld phones. Frostbite 2 will be targeting current generation consoles and PC, who knows if it even scales at all. Additionally, do any other non-FPS games use Frostbite? I don't think it is designed as an adaptable solution, and thus not comparable to Unreal Engine.
Comparing limited specific role game engines to an entirely adaptable solution such as Unreal or Gamebyro is a horrible comparison. Most of the "feel" of the games has nothing to do with the engine, but rather the game itself. The graphics are as much a work of the engine and the artists, not just the engine. Just because game Z on engine A looks like crap does not mean that game Y on engine A must be horrible looking. For example, the multiplayer component of Medal of Honor runs on Frostbite while the single player component runs on Unreal Engine. -
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Oh and you're telling me all of these are identifiable as Unreal 3 games? Just by looking at the rendered result? I'd say that is a very impressive skill, the CIA Image Analysis department may be calling you soon. -
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Unreal 4 will help with a lot of things, but I'm not going to hold current games to an unrealistic standard because of it. Instead, I'll stop complaining about perceived faults affecting every game made with a certain engine and let the developers get to work on some gameplay. PS: About the face textures, UE3 supports 8192x8192 textures. It can also have its own shaders that could do all kinds of fun things to make it less flat. It might be that those are console games, which have much more limited GPUs and thus lower quality textures. PPS: They recently refreshed UE3 to UE3.5 which adds a quite an impressive list of features. -
Borderlands... Lol... Most UE-ish game I have ever seen. Not bashing tho, that game is stupid but fun -
Unreal Engine 3 got updated
Discussion in 'Gaming (Software and Graphics Cards)' started by Phistachio, Mar 8, 2011.