interesting video seems similar to DLSS.....this could be big as most people without vr dont want to spend a ton of money to enjoy VR me personally I went for the quest 1 then yesterday bought the quest 2...I was turned off by having to load facebook but I created a dud account and was up and running in no time without the facebook account everyone whines about needing....they will be spying on my dog now......zero info was given out.
new to vr and dont want to spend a ton of cash too see what the future holds for gaming....kinda like a sight test..
nothing tops the quest 2 bang for the buck....I bought one for 399.99 cad and there is no screen door effect and colors are similar to quantum dot but with a poor contrast ratio......need that contrast ratio then spend 150 on a quest 1..you wont regret it and if your a diehard NBR gamer then there is no excuse to not own a vr headset unless your super poor living in a third world country
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its one of those things you say is great but in reality its amazing...like jaw dropping....VR is jaw dropping with the things you can do I dont recommend a vr head thats pc only like the valve index because their is more to vr than gaming like 3d movies and virtual desktop youtube and netflix...imagine a 108 foot screen for everything you do on your computer
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I've been through a few systems at this point; all PC based. You can screw around on the desktop in VR if you want and VR video is also completely doable; it should surprise no one that VR porn via the internet is a fast-growing segment. Get it; fast-growing segment? bwa ha ha Anyway...To go back to the desktop I'm not sure what the use case would be for most people: It's significantly easier to interact with in 2D and without the hood you can reference notes, multiple monitors, so on.
The only thing I do on the desktop is jump into my flight sims. I've watched few videos from the MS VR store to check it out, could be very cool when/if the content shows up. I do see one good use for the video outside of entertainment; instruction and how to videos. Imagine being able to see a process from the POV of the person doing X while the steps are voiced as it plays out. Better than a video and much more useful than a written description with a few pictures. -
That was my impression regarding VR virtual desktop as well. The resolution was too low (original Rift) for it to be useful. Would need to go up to I guess at least 4K per eye probably more like 8K. The latest Vive Pro 2 is 2.5K per eye (and no OLED, pfft). We are not there yet, and even if we get there, virtual keyboard is obviously terrible compared to the real thing. WOULD probably need an advanced BCI to replace the keyboard and mouse, or a good AR solution which would make KB+M usable in VR.
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Sad to see almost all the latest gen headsets (FB Quest 2, Vive Pro 2, Valve Index) dropped OLED, which was a huge draw for me. The image quality cannot be overstated, even if the resolution is a bit lacking.Last edited: Oct 30, 2021 -
I'm comfortable as long as I'm sitting, so fine for flight sims. Anything where you have to stand up though and it's maybe 30 minutes before I start feeling seasick.
I think it's an amazing technology and the wow factor is certainly high, but, to me it feels like we're not there yet. With flight sims the sense of sitting in the cockpit and looking out overwhelms any objections, it's the only thing I use mine for at the moment. I do look forward to the hardware catching up to VR, it's going to open up incredible viewing experiences that can't be had now. Imagine walking to Morder alongside Frodo; the potential is mind blowing.killkenny1 likes this. -
That said, you could feel like Frodo being carried to Mordor by Sam
Lucky you, I would start puking all over Sam after 15 minutes in full motion mode, doesn't matter if I'm sitting or standing.
Seriously, they have to figure out how to eliminate the VR motion sickness in all cases.Last edited: Oct 31, 2021 -
killkenny1 Too weird to live, too rare to die.
Just like krabman I use mine for flight sims, mostly for DCS. Once I've tried it, I cannot go back, even with visual fidelity, performance and use convenience being heeps ahead in 2D. Again, like krabman said, the sense of sitting in cockpit and looking around beats every other aspect. Plus it beats using finicky TrackIR.
Tried MSFS in VR and it was also good, liked the feature how you can switch between VR and 2D mode on the fly. Since I mostly fly tubeliners in MSFS, VR isn't really needed. But the wow factor was there when I tried it.
Other games I use VR for are mostly static, there you either move in place (Beat Saber), or in a small area (Superhot VR, The Thrill of the Fight). Games like Boneworks, while amazing, give me motion sickness, so it's hard to play and enjoy them for a long time.
Very interesting to see how VRSS will affect DCS performance once they will support it, becasue right now it sucks.
Unfortunately this is the case with most of "non-VR VR" games, the ones which weren't designed as VR games from the get go.
Right now I use AMD's FSR for DCS in VR, and while it degrades image quality, the overall increase in performace totally makes up for it. -
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killkenny1 Too weird to live, too rare to die.
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killkenny1 Too weird to live, too rare to die.
Generally, as long I do the same thing or similar IRL to VR game, I feel okay. Like in The Thirill of the Fight you move around the ring, and I move around in the same way, so it's all good. But in games like Boneworks where you have to use controllers to move around I get sick. I know this can be trained, but so far I wasn't able to do so. But what did kinda help me with this was moving in place - when I move in-game using controllers I also walk in place (simply lift my legs) IRL, such neat trick did help me with motion sickness.etern4l likes this. -
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Lets see here... By walking to Morder with Frodo I meant not in a game but rather as a viewing experience, most people tolerate viewing in VR fairly well once acclimated. Something about simply sitting and being able to hold onto the armrests helps ground you. The concept is well in the future though, you're talking about film techniques which don't yet exist, but will, or at least could. Right now your perspective is locked, but it doesn't have to be.
Which brings me to the next thing; it takes a little time to become accustomed to being in VR without some discomfort for many people, maybe most. When I first started flying in VR I could only go a half hour, maybe a little more, before I would feel fatigued and have to stop. I fly in real time so that's not much of a window. It didnt take all that long though before the time became longer and longer and now I can fly for hours without any issues at all. It didn't go so well with other genres. I purchased the VR version of Skyrim because God knows the hundreds of hours I spend in the flat version wasn't enough. *embarrassed* In any event I couldn't make it 10 minutes in that but I though as in flight sims I would overcome it relatively quickly. Didn't work out that way: I went from being able to do 5 to 10 minutes to about 20 but never got further. It wasn't just fatigue or a vague discomfort either, I would start feeling quite sick. My reading says my response was relatively typical largely because there doesn't seem to be a hard and fast rule as to who will be affected, how much it will bother them, when and if they will overcome it, and how long that will take.
As to the why you get motion sickness that is well known; here is a brief cut and paste...
How Motion Sickness Occurs
Your inner ear is responsible for balance, a sense of spatial awareness (knowing where your body is in relationship to the environment), and maintaining equilibrium. The inner ear accomplishes this with the help of your eyes (your vision), and something called proprioception. Proprioception is the process by which your muscles, tendons, and nerves are able to work together to sense movement.
Your inner ear, vision, and proprioception collectively make up the vestibular system. When you become dizzy, it's because one or more of these three smaller systems that make up the vestibular system is out of whack, or the three systems are not working together in harmony.
Motion can cause these systems to fall out of sync with one another.2 For example, if you are sitting in a restaurant on the inside of a cruise ship, your eyes will not tell your brain that you're moving because inside the ship it doesn't look like you are, but your body and inner ear can still sense the movement and relay the message to your brain. Your visual senses will tell you that you are not moving while the rest of your vestibular system will tell your brain that you're in motion. It is these conflicting messages that can cause symptoms of motion sickness.
This is why some people only experience car sickness if they are sitting in the back seat, and their symptoms sometimes subside if they look out the window or are driving. Looking out the window helps to keep your vestibular system in sync. Your inner ear and the rest of your body know that you are moving, and looking out the window helps ensure that your visual system also knows you're moving and relays the same message to your brain.killkenny1 likes this. -
I did experience some improvements over time, but those improvements did not mean that the sickness or some related unpleasant feelings were eliminated. Yeah, flight sims are more tolerable because the cockpit takes up a lot of space so the area of outside view which actually causes the problem is reduced. Full motion in FPS games arguably causes issues in a lot, if not most, rather than few people (for instance you, me and killkenny1 here) . Skyrim was unplayable for me too in full motion, and the teleporting mode is much less fun. I don't experience any car sickness BTW.
VRSS game changer for VR and will enable the mainstream maket to enjoy
Discussion in 'Gaming (Software and Graphics Cards)' started by JRE84, Oct 7, 2021.