CNet has recently published an article entitled
Virtual
Gaming's Elusive Exchange Rates, in which they discuss the
difficulty in putting a fixed exchange rate on MMORPG coinage. They
spoke with the Terra Nova guys, who everyone knows are an academy for
virtual economy.They covered IGE and GameUSD.com,a non-commercial
research site providing price trend graphs for currencies of most top
MMORPGs( Ffxi gil,
Swg credit,
Wow gold,
Lineage 2 adena,
Everquest Plat,
Eq2 gold,etc.).
According to the graphs and talking heads, what is interesting is that
, ironically, given the dollar's weakness in world markets, in almost
every case the games' currencies are losing value against the
greenback because of inflation.
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that's just craaazyyy!!!!!!!!!!!!!
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mysngoterased Notebook Geek NBR Reviewer
probably the most universal virtual currency is still D2 LOD high runes and small charms. Those can be traded for just about anything on battlenet forums like runescape and wow items. Also, the value of some items in d2 runes is sometimes much less than that of actual money; meaning you can buy d2 runes off ebay, trade for runescape items, and resell it for much more money. There are plenty of pple who thrive off of these currency differences.
Virtual Currencies' Exchange Rate Trends
Discussion in 'Gaming (Software and Graphics Cards)' started by jhjhjh00, Aug 21, 2005.