Best I remember the last game i ran into it with was either Fear or maybe doom 3. And when ur running around like a mad man and at any given time the top 1.4 of the screen doesnt match the bottom somwhere between shifted and or not even the same its a real problem.
If something like that happened in Multiplayer it would also cause deaths. But yeah if your having input issues that would be a problem as well. I cant say ive run into it with say Far Cry 2 or BF Bad Company 2
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RainMotorsports Formerly ClutchX2
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And I can't still believe the debate over fps is still going on haha. The myth of 24fps is much harder to kill than any computer virus. I can't even remember how many times I have been in such debates... But at least it is amusing
Oh well, I will just drop it, no point in continuing if I am not able to express myself good enough to properly convey the explanation. Cheers! -
Again it's not about maximum framerates, because if you just aim for that, you waste resources, but it's about sustaining a proven, sufficient and playable framerate, without going below it. That's why game developers needed a standard, and experts in the software field came out with a dedicated computer to run games at a consistent 30 fps. These computer consoles have some of the best, most immersive virtual environments ever created because they run at a "locked" 30 fps that never exceeds nor dips below this magic number. These developers are very learned at what they do, they know how to build worlds and what it takes to fool the human senses, one of them being sight. And you think you know better? -
We are starting to get confrontational so thread closed.
If you are interested in the debate, read over other people's opinions, take a look at their links, and try it out for yourself.
Vsync, explain to me why so many recommend having it off....
Discussion in 'Gaming (Software and Graphics Cards)' started by Sir_Gawain, Mar 7, 2011.