This RTS looks incredible and is probobly the game I'm anticipating the most in the coming months. I've never been a huge warhammer fan, but I think this game might change that. If you haven't checked it out already, here's Gamespot's link to their preview. The screenshots are simply amazing... they make me hope my Go 7600 has a chance in hell.
http://www.gamespot.com/pc/strategy/warhammer/news.html?sid=6154635&mode=previews
-
-
Mmmmm tabletop fun ported to the computer! I've been waiting for this one! Screen shots are breathtaking. My x700 lappy will probably struggle with that. Thanks for the links!
-
Notebook Solutions Company Representative NBR Reviewer
Thanks for the screenies. Now that I have played Oblivion from A to Z, I am looking for another RPG. What kind of game is this? Something like Heroes V? I didnt like that game, but I prefer something like an 1st person RPG. Or do I have to wait 6 years for Elders Scrolls V?
Charlie -
From what I gather, this game is going to liken more to the Total War series. More of a RTS than RPG.. although I'm sure there will be some RPG elements to it.
-
Its taking that RTS formula that WarCraftIII made famous and is improving on it like so many other companies have done. I think this will turn out to be a pretty big hit with the right people.
-
looks like a pretty dumb game to me
-
That formula was famous well before Warcraft 3...
Anyway, interesting how it seems to be Warhammer games that carry all the innovation in the RTS genre...
WH40k: Dawn of War also made huge strides inreinventing and innovating the genre, and actually seemed a bigger step forward than Warcraft 3 was. (it's probably the best RTS game I've played yet), and looks like Mark of Chaos might do the same. -
I meant the Hero aspect of WCIII
That wasnt around too much before it.
In my opinion StarCraft had the best formula for RTS's for a long time there. 3 very distinct factions that didnt feel a thing like each other and yet were perfectly ballanced is a very good thing.
WarHammer 40K was a lot like that but the factions still felt a little similar to each other in some minor ways, but I loved its squad based inovations and the sheer power you felt like you would wield. It deffenetly brought the genre foreward a lot.
Another that feels much like StarCraft is Rise of Legends: Rise of nations. The races feel completly different and yet are perfectly balanced. The battles are on such a huge scale as well with those breathtaking graphics. It is such a fun game.
This new WarHammer seems like its going to expand on everything thats been done before and bring some really nice new inovations as wellHeres hoping there'll be another legend out there!
-
In Starcraft, each race had unique units, yes, and a few unique abilities, but they basically played the same. Units follow roughly the same power scale. A terran low level unit is as good as a zerg low level unit, and a late-game protoss unit is as powerful as a terran one.
In DoW, some races have an entirely different economy (Orks need you to reach certain population levels to unlock units/buildings)
Races require fundamentally different playstyles, as well as numbers. (Orks rely on insane numbers to swarm the enemy. Space Marines tend to have a few super-powerful squads supported by vehicles.
Space marines are very much take and hold-oriented. You attack a position basically by moving there, then standing still and gunning down anyone trying to take it back. Orks are much more rush'ey and offensive in their playstyle. And eldar require much more micromanagement of abilities and spells than other races.
But I think the main innovation is in the pace of the game. It's no longer "build an army -> attack the enemy base -> The outcome has been determined".
It's a series of constant skirmishes all over the map, and you have to employ an entirely different level of strategy, in that not only do you need to manage your troops in combat, you also need to figure out where to attack, how to keep the enemy too busy from attacking, basically how to outwit him. A player who's trying to win by capturing critical points may be weakened by attacking his base. Someone going for your base typically leave themselves open to a strike at their own base (And the unprecedented mobility of some units really make this tactic viable), and so on. In earlier RTS games, the only choice you had was typically "Should I rush out and engage his main force, or wait until I'm stronger?" There was no question of attacking something that *wasn't* his main force or his base. -
Looks alright but give me Dawn of War anyday!
Was never a fan of Warhammer classic, even back in the days when I used to collect the 40K models...
Warhammer:Mark of Chaos....wow.
Discussion in 'Gaming (Software and Graphics Cards)' started by winterymix, Aug 8, 2006.