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    Wasteland 2 !

    Discussion in 'Gaming (Software and Graphics Cards)' started by rdalev, Mar 1, 2012.

  1. rdalev

    rdalev Notebook Evangelist

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    For those who remember Wasteland, which begot Fallout's 1 and 2, we might finally have a sequel.............20 years later and it sounds like they won't be desecrating sacred gaming ground , like , ahem, others have !

    Hired Fallout 1&2 composer Mark Morgan and will use kickstarter to get game moving !

    "Publishers just had no interest in a party based RPG and they felt like they would need to go up against the production costs of BioWare which are in the tens of millions of dollars," Fargo told No Mutants Allowed. "It was frustrating for both of us as we had fans on one side pinging us constantly for a new Wasteland but we just had no way to finance it."

    Fargo said that he had done some preliminary work on the Wasteland sequel with Fallout lead artist Jason D. Anderson and Wasteland co-designer Mike Stackpole, but he couldn't seem to garner any interest in the project from publishers.

    "Jason did a fantastic job on the design and story material so you can bet we fully plan on using it in this game. I'm fortunate to have had Jason spend close to a year on design materials," Fargo said. "We really had a great time envisioning what it could be and I'm excited that it might finally become a reality... but of course that is about to be up to the public's support."

    The Wasteland 2 Kickstarter begins sometime in March."

    Brian Fargo Explains Reasons for Planned Wasteland 2 Kickstarter | GamePolitics

    And from one of my favorite sites, that has been around since Fallout 1 : No Mutants Allowed

    "NMA Wasteland Kickstarter Project Interview with Brian Fargo
    Posted by Brother None - at 16:38
    Comments (27)/Comment me
    Fallout

    No Mutants Allowed got a chance to interview InXile CEO Brian Fargo about his Wasteland Kickstart project. The answers we received did not disappoint.

    It's been years since the old Wasteland so no one is expecting a carbon copy. What would you say are elements in design or setting from the original that absolutely must make it back in, and what elements would you say are most likely to change?

    Party and turn based combat is an absolute critical requirement for me. I like finding the right mix of Desert Rangers combined with NPC's and I enjoy the tactics that come from that dynamic. Players will spend more time doing combat than most anything in an RPG so it needs to be deep and rewarding. The skill based system is another must have to me as it opens up the world to be explored in ways that the player wants to do. You can have someone picklock the door, use demolitions on it, sneak over the back wall or try and let a rocket loose to blow the door off. A good RPG always offers many options for the player to move forward and with some of their choices may open or close off entire areas. I think the 3rd element is the way NPC's had a mind of their own within combat or game mechanics. The best storytelling often comes from the moments that happen from within the system. Almost everyone remembers when Angela Deth would empty an entire Uzi clip into a rat and completely waste hard earned ammo.

    Things that will have big changes will be the use of audio and how you communicate and receive missions from the Desert Rangers HQ. I won't go into detail yet but we have some innovative ideas that will make that whole aspect of the game become more entertaining and meaningful. We also plan to dial up the things that NPC's can do or cause affect the party. We will have some NPC's that you will love in combat but be looking forward to snuffing out once you get the chance. We will also have a more cohesive story thanks to all the efforts that Jason and Mike have already put in. We have learned a lot more about storytelling than we did back in the day."

    No Mutants Allowed - Your Post Nuclear News Center!

    Where do I send my money...........I'm in !