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please read everything on this post
diablo 3 is a good example when
two extremely huge companies(Activision and Blizzard), kick out the real creators of Diablo II and start making money out of every single source they can.
Issues With Diablo 3: Poor Implementation Of Difficulty - YouTube
Issues With Diablo 3: Itemization - YouTube
Issues With Diablo 3: Storytelling (Spoilers) - YouTube
please be sure to see the other videos, "spoilers" if u havent beaten the game?
even dialogue as pitiful..
Azmodan: "Haha, you will never destroy my catapults!"
Later: "Haha, I didn't need those catapults anyway!"
Diablo: "Haha, you will never close my hell rifts!"
Later: "Haha, there's still ANOTHER hell rift!"
Later still: "Haha, didn't need those hell rifts anyways"
i miss how old d2 was...these are last evidence that i have of my characters
"the typical hammerdin, but he has been decked out wth high end gear, and perfect item, perfec defense etc.
its so hard to roll them this time especially with all random modifiers in diablo 3" but grinding for these items gave me the edge to keep playing.
http://www.youtube.com/watch?v=961RIryCbfc
and "unique" BUILDs like my rabies druid. yes rabies. not everything is 1 dimension in term of what skills everyone has. i miss having ur own build.
87k damage without buffs :/
sadly i never got a chance to make a video of him.
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Ya as many would see I was a fanboi of diablo 3 hardcore. Now i've beaten it on normal and nightmare now hell.
TBH I am boring of it quick, i figured there was no way blizzard couldn't knock this one out of the park.
Sadly I find my self moving back to tera alot because d3 can't keep my attention.
I think it was all the hype and waiting maybe over estimated on my part.
Anyone a little disappointed too? -
I can`t believe they used all that time to make....this....
Diablo 2 is a lot more complex and never before have Diablo been so alike a certain other game (Torchlight) -
masterchef341 The guy from The Notebook
I listened to part 2 (I had already heard part 1, it's been posted here before)
I stopped listening once I heard "because of the change in maximum level from 99 to 60"
Whatever he was talking about in part 2 is flat wrong.
Part 1, I can understand. It would be nice if the relative ratio of required gear:skill to beat inferno was somewhat different. Of course, it wouldn't really be Diablo anymore, but I still think it would be better. And of course, that change would make it LESS like Diablo 2, so it's not fair to blame ActiBlizzard for ruining Diablo 3 over it.
I completely agree about the weak story, and especially the weak dialog. And I would like an option to auto-skip cutscenes (after you've seen them all - it is annoying to have to manually skip them)
Lots of games that are good (or average, or bad) get review bombed for a variety of reasons. Doesn't mean much. Seriously- scroll down the first page and count the zeros, and then think about how much stock you should put into the average user-score. A vast majority of the 0 reviews are either primarily or solely complaining about the online nature of the game. -
It is a pretty dead horse, and blizz is so slow when responding to critique that some doubt if they are gonna do anything about it.
On the other hand, they nerf "exploit" real quick though.
I don't really want to call those exploit though when blizz toke 10yrs(maybe say 5yrs if they start from scratch) and they have a "beta". -
I have no idea what you guys are talking about. I personally enjoyed it even especially there level mechanics. 60 hours of gameplay simply reaching lvl 60, multiplied by characters and hardcore without inferno is easily 300 hours of pretty much non repetitive play.
Not only that they at least attempted to make farming non repetitive by there nephalem mechanic. Personally enjoyed the game a lot and will continue to -
D3 is a very decent game in its own right, it's just so different from the prequels that the target audience is completely different - hence a lot of people who were huge fans of D2 or even D1 and get D3 are suddenly disappointed that it's not what they expected.
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If you just look at D1, I think it is a huge improvement and kept many of D1 traits.
It just that D2 have alot of innovative aspect that some feel D3 is a step backward. -
masterchef341 The guy from The Notebook
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HopelesslyFaithful Notebook Virtuoso
like with titan quest...it was a good game but i thought the story lien sucked or was lacking. -
Nobody wanted D3 to suck, if you think that everyone is just "out to get Blizzard" then you might need to talk to a professional about some things in your life. Bottom line is D3 is a passable but subpar sequel due most likely to the massive change in development staff. -
Putting not meeting expectation on a side, some aspects of D3 is not thought-out/incomplete which kind of make me feel meh.
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I was a huge fan of D1 and D2. D3 lived up to my expectations.
Honestly I think nostalgia (and the new generation that loves to complain) plays a huge role in the disappointment many are feeling. D2 was for the most part 1 click spamfest but D3 is called 'shallow'. D2 had a nonexistant terrible story but suddenly it's 'epic' while D3 story is 'shallow and incomplete'. That and the whole thing about people complaining that level 60 was too small and they wanted a challenge... and then whining when Inferno wasn't just a 1 day speedrun like the other difficulties.
Objectively D3 isn't the greatest game ever, but neither was D2. -
ViciousXUSMC Master Viking NBR Reviewer
D3 needed to be bigger and longer, the artificial length of the game introduced via so many difficulties does not hide the lack of game. The constant gear checks thrown at you forcing you to grind content to move forward also does not make the game longer or more fun.
They should have allowed a natural but slow progression through the game with optional uber stuff for people to do if they grind out for the top gear.
The game plays pretty ok till Inferno then its just a joke, a tanking barbarian getting 3 shotted by zombies on the first act... I don't even think the gear goes high enough to proper tank the later acts. The only barbarians making it work are going for burst dps and burning cooldowns and waiting between battles.
The Wiz & DH are just in kite to fight mode but that seems to work better, atleast then you can embrace the fact you die in one hit and go for max damage and actually kill stuff.
I still play a lot, but what saddens me is that I know once I guy the right gear or get strong enough to kill inferno this game officially has nothing for me to do and I will never play it again other than maybe with friends as the content is almost non existent. There is so little out there for you to discover its the same quests, the same (bad) dialog, same everything over and over till you have the levels and gear to progress to do it all over some more. -
Diablo 3 is basically a money grab by Blizzard. The basically came up with the idea to make a real money auction house, and then designed the game (specifically inferno) around the reality that you will have to use it to buy items to have a chance at progressing. And once the RMAH goes live, you can bet that the gold AH will become obsolete because everyone will be listing on the RMAH.
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it is a fun game to play (logged in about 30 hours so far), but FAR away from being a classic...
skyrim is about million years ahead in terms of RPG. -
I feel like a lot of people miss the point of diablo 3 and what the creators intended it to be. I'll start off with d1, d2 and d3 comparison, if you guys have logged enough hours with the trilogy you'd understand that the other two incorporated MUCH more grinding for example
D1 farm or dupe items and kill the same mobs over and over again,
D2 kill diablo endlessly to no end for xp
Expansion: Baal runs to no end with pvp.
Diablos main difference to other games were the fact that it contained normal hell etc for that extra challenge and that's exactly what they did with d3. Would you rather have a game that's so linear you could beat the game within a week? No they made it so that you'd have to revisit old levels to get some items and to be honest in d3 the grinding is much less then any mmo I've played.
Secondly it's a sequel not a copy, why would you want to rehash d2 for another clone? So many new features are in d3 that meet and exceed expectations, such as skill combinations, gems (big time change), item revamp and end game content. People cried in d2 about how poor magic and rare items and now it affects so much more in d3, also they feature elite and rare mobs in d3 that are meant to also not make it linear so that when you go to face that boss you'd have some challenge, and twist and because of that I've never thought of the different levels as repetitive but familiar scene with a completely new content.
To be honest if your a true diablo fan that's played the series you'd understand how much more diablo 3 has to offer then it's predecessors. -
Here is my thought process when judging the game:
1. Not build base on D2 - fine.
2. Let see what it offers in term of "Diablo"
a. stat gone - fine.
b. skill/rune - any one with some clue should find at least half(maybe even 75%) of the skill is make up just to fill up space. They are fun to try for 3 minute then they become irrelevant with the game. (unless people want to torture themselves with useless skills)
c. item - resemble D1 - fine. But why put health globe/pick up radius in there?/ random stat show up on class specific item etc.
Itemization and stat mechanic is so simple it resemble a web-game I play before.
d. multiplayer/social - discouraged
e. replayability - some but not really, there is no exact goal or thing to achieve. When playing D2 or any mmo(or hell even rpgs), I think to my self "Ok I am building a xxx, thus I need to find/trade aaa item and bbb item to complete the build."
D3 character building mind set - more more more the better. There is no exact breakpoints/achievement.
Mindless killing mob is fine, but when the killing mob process is not fun, it doesn't work out.
and the list goes on.
The game itself doesn't worth $60 in 2012 standard. -
Obviously you guys haven't taken out a mob of 40 in hell, in about 15 seconds with your mage laser. If you did you would understand how D3 has a replay ability factor of over 9000.
Only thing I would change is not losing map progression when you disconnect and push the level cap past 60. -
ViciousXUSMC Master Viking NBR Reviewer
Obviously you have not been taken out 40 times by a mob in Inferno. -
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ViciousXUSMC Master Viking NBR Reviewer
So your saying your in Inferno? -
Kiting 20 charging mobs doesn't take patience. Kiting bosses does. But "kiting" implies staying away. -
ViciousXUSMC Master Viking NBR Reviewer
Wait till you see all the fun things inferno throws at you that you cant kite.
When you talked about killing mobs in Hell, that right away was my red flag that you have not got to Inferno yet. Then you have no idea my gear on my barbiarian so again talking about something you know nothing about.
What do you want to talk about next, flying planes because obviously your an expert on things you never have done before. I'll be sure to look you up next time I am diffusing a bomb or something as well.
The proper response to my first reply would have been "No I am not in inferno yet" and then we would have had a valid conversation but then you tried to school me on kiting which was not a valid response to my comment in any way, shape or form.
P.S. I never died in Hell, not even once. Ask anybody that played with me I could stand right in any dot or mob pack and not die, never ran from bosses or had to dodge anything. It was EZ mode. -
What kept me from buying the game was my underwhelming experience with the trial (that I got from a friend) compared to the Torchlight 2 beta. The combat seemed a tiny bit more fluid in D3, but Torchlight 2 has many advantages over it and the 19 vs 60 price was the final factor that made me decide not to play this game. Until bots come out so that I can make real money off farmed items that is, of course.
My friend complained about low drop rates since he started playing and that confirmed my suspicion that Blizz basically just built a shell to operate it's real money AH. (This might be a bit of an exaggeration as the game is far from bad, generating high AH traffic was a key factor in design in my opinion though.) Yesterday my friend told me that he takes a break for a while because he's had enough of farming money to buy gear from the AH, as he barely gets any quality drops... so I guess I'll start looking for 3 people to buy the Torchlight 2 4-pack for around 14/person and get a game that I really own. -
ViciousXUSMC Master Viking NBR Reviewer
Yep and to get the good gear for money you have to farm Inferno, to be good enough to do that in the first place your going to buy gear off the AH.
It will be a self propelling cycle and Blizzard gets a cut out of every auction (plus will probably insert the best items themselves, as there is no way to see who is selling an item....) -
and im guessing..it wasnt cheap? how much have u spend in gold for them -
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masterchef341 The guy from The Notebook
you realize that there is a gold auction house? i feel like everyone complaining about the real money auction house has totally forgotten the gold auction house.
As far as repetitiveness, it is more repetitive than most things, but less repetitive than diablo 2.
@foreverzen - just wait until inferno where the elite mob packs can one-shot you, and they regularly cause nearly instant death by mere proximity (i don't mean 2 feet, i mean just being in range to fire). you can easily end up in impossible situations. -
Also it's built on more diablo 2 then you think with additional features because you obviously can't re hash a game. It incorporates a better gem system, skill system and the only exception it has is really the stat system which I believe stressed people for most of time I mean I know it did for me. Any game that has additional stat allocation makes you alt tab out of the game to look for that perfect build, most people do this and really diablo 3 focused on simplicity. Other then that what's different?
I just wanted to note as well most people find hell incredibly difficult and inferno it's equivalent I feel is on the same level to it so again not much difference there.
And especially that part discouraging multiplayer/social groupings, how? Most people that I've met on this game is generally friendly made friends with most and have actually played more then one game with them. The difficulty isn't increased so much more because an entire character(s) is brought into the game for dps and it's not any different from d2 because they had the exact same system too. -
I never played D2 or D1, and not really interested in D3 either, Blizzard has already have too much of my money and Activision can suck it. But I enjoyed Torchlight and look forward to Torchlight 2.
They weren't kicked out, they just left. They disagreed with the way Blizzard was moving.
And they didn't disappear... They are still working together, the origianl Diablo creators. They already created a very popular game, Torchlight. Torchlight 2 is coming soon which will allow cooperative play. Even the music director from the original Diablo games joined the Torchlight project.
If you are really concerned about playing a game that is developed and designed by the original Diablo 1&2, then take a look at Torchlight, THEY ARE the orginal Diablo developers. -
I think the simpler explanation is most D1 and D2 fans are getting older and becoming more critical. I was 23 when D1 was released in 1997. I was in the Philippines back then and it is afaik the very first online game of its kind that we're able to play (at least in my country.)
So the negative aspect of the game might have been overwhelmed by the positive part of it. After D2, there has been a lot of new online games and as technology improved, it gets better (quality, gameplay, storyline).
We as players just became more critical and we established our own personal benchmark of what and how a good game should be. We maybe thinking D3 is not good because D2 was really great that time.
What if there was no D2 or D1 to compare against D3? Will this game still suck in rating? Maybe, maybe not. Bliz tried to retain the D2 feel in this game as we know D2. If we dont know anything and this game is the 1st version as it is, I would say this is way below the current gaming standard.
Its not as good as we expected but I wouldn't give it a failing rate as well. I'm still hoping it will get better thru patches. -
D1: RNG is best most of the time, unique for niche purpose.
D2 classic: RNG is best in most slot, but unique offer "unique" properties that can make or break a build. (+skill/+mana%)
D2lod: unique often best in slot, but rare can come out top. Set are moderately easy to obtain and slightly less powerful than full unique. Each set item also stand on its own.
D3: legendary offer properties that do not spawn on that slot, some require a good roll to be useful.(some are totally useless) Set require really good roll to beat rare. Set bonus doesn't compete when factor in what is loss compare to rare.
And, both have really low drop rate.
There are no reason to look at unique/set most of the time as their cost/performance is not there. (closer to D1/d2c compare to D2lod I would say?)
Stat: In d2, people can look up a general concept to distribute stat but not exact numbers. Stat also affect gear choice, say should I put a -15req jool in this socket/How do I maintain this level of str/dex/fhr/fcr when switching gears? Personally, I feel accomplishment when I calc these numbers and model gear sets for different situations. In contrast, D3 is 1 set kill all and they even remove on the fly switch weapon....
How is the gem system "better"? Better as in people can brainlessly socket their item? (more more more the better build theory)
Anti social/multiplayer: bnet 2.0, hell/inferno scaling enough said.
If simplifying a PC game to facebook/web game level mean better for blizz target audience, I guess they are on the right track. -
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They are in ultra fail then cause I thought their target audience is more casual player. -
As someone who played D2 (off and on) up to about a month ago, I still havent seen any sensible persuasive argument for D2 being a better game than D3. It really seems that people built up D2 in their minds over years and years of play into something it never was. Just because you're absolutely addicted to a game doesnt mean it was necessarily incredible.
I also have trouble missing the irony in people who have played D3 into diablo complaining about it being a game. You beat the game 3 times and still think it sucks, wow!
Dont get me wrong, they got some things really wrong in D3, but there's a reason people are playing it to death... -
PS: Were all "noobs" the game only came out two weeks ago lol -
I'm a WD on Belial inferno as of last night. I find inferno to be fun most of the time, mixed with some impossible fights that require corpse leapfrogging to bypass. My best combo in act 2 was running glasscannon with 1 offensive skill and the rest cc, while 2 demonhunters fire away. CC+ kiting worked well for us in act 2. Keep in mind though that my dps was around 45k with my buff on and the hunters were both pretty high as well(we were able to take on 80% of elite packs until we reached the zoltan quest line, then maybe more like 60%). I spent probably less than 1 million gold on the auction house for the gear I have(one trick is looking for items near timing out and getting the base price instead of the buyout). So far Ive only tried Belial solo and I was getting close, but my connection last night was causing me some problems so I'm hoping to get past that today and move on to what I hear is a less problematic inferno. But all in all, my verdict on act2(considered to be too hard and sometimes impossible without spending tons on gear) and the game as a whole is good and fun. My condolences if you're a class without lots of cc, which I think is what is separating our experiences of inferno. Also on a sidenote, I run cc builds most of the time when I can and encourage other witchdoctors to not rely on bears or splinters builds, as those builds only encourage weak play. Though I do admit they are seemingly the only solutions to some fights as of right now or just plain faster for farming.
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As someone who has been playing the diablo series since the 1996, Diablo III has personally exceeded all my expectations. Havin so much fun.
Sure its not perfect, but neither was Diablo 2 at release. I have full confidence that it will only get better from here. -
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masterchef341 The guy from The Notebook
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electrosoft Perpetualist Matrixist
First let me say, I'm enjoying D3 on par with D2 for the most part.
I am enjoying the game up to a point, but Inferno is irritating because Blizzard basically took the WoW end game blueprint, gave it an extra splash of grind and said, "here ya go!"
I'm playing a Monk.
Up to Inferno, the game was pretty straight forward and easy. I can count on one hand the times I died all through Normal->Hell. If an item dropped that was an upgrade, cool....cool cool cool, but I didn't even touch the AH. I just powered through.
Inferno is a different beast, and I was dying....a lot.....on Act I. Different specs, different approaches, it didn't matter. Some packs of Elites are just beastly (Isn't it fun when they box you in, stun you, then drop poison AND fire....that's the trifecta right there boys and girls). I was progressing ( I would have made Ben Franklin proud the way I work my kite), but at a death laden rate that was unacceptable. Then I realized it was the tried and true Blizzard gear check and my gear was pretty bad (Level 38-44 pieces anyone?). Just like in WoW, gear is for the most part unimportant until you hit current content. For D3, Inferno = Cataclysm.
So I pried open my modest savings, spent a frugal amount on the AH (Less than a million gold. The most I spent was 700k on a 1300+ dps Daibo and went pseudo glass cannon versus tank and spank or DW), pushed my dps to 23k+, dropped my health to 30k, resists to 300, tossed my shield and 1H and just like that, Act I was doable. It is now on Farm mode with the occasional bad luck with an elite pack here or there. The ONLY thing that changed was my gear when I had to dip into my quaint little pile of earned gold to upgrade it.
So like most, even after reading the horror stories of Act II, I took a swing at it and was owned on a level that made being owned in Act I look like nothing. Act II is INSANE. So I went to the AH, figured I'd snag a few pieces and try to make it tolerable, except those pieces are millions of gold EACH and weapon prices with needed stats are ridiculous . The only real viable build for Monks (and Barbarians too depending on playstyle) without top notch gear is to try and build a LoH (1000+) + Attack speed % set (You basically heal through the damage since we're melee) to survive along with kiting if needed. I'm sure LoH is going to get hit with the nerf bat though.
So it's back to the grind. Farming Act I over....and over....and over.....Get your Nephalem buff x 5, go farm some elite packs, a few bosses and Butcher....rinse/repeat. Watch all the trash drops and terribad yellows. The few that are decent you AH. Laugh at the woefully underpowered Legendaries...realize you are nowhere close to being able to buy the gear you need....*sigh*
I'm sure the gold spammers who are flooding general are doing a booming business now unless you're a DH or to a lesser degree Wizard. Monks and Barbarians have it bad....
Of course the RMAH is coming along which will fit in PERFECTLY for Blizz to create another massive revenue stream and many gamers will begrudgingly open their wallets to make the game easier....shocker. -
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my bad, i misunderstood what he wrote.
What happen to diablo 3? Any real diablo fans here?
Discussion in 'Gaming (Software and Graphics Cards)' started by caguioa, Jun 3, 2012.