While reading about Graphic Cards/Games I often see these terms but can't figure out what they mean/do?
Thanks.
-
You don't know what SHADOWS mean?! LOL
-
I never said I worked in Geeksquad
-
C'mon you don't have to be GEEK to know what SHADOWS mean!!! Really, in games Shadows is the same thing as in reality. You can trust me.
-
AA-Anti Aliasing. Makes edges seem smoother
AF-Antistropic Filtering. Vertical equivalent to AA
HDR-High Def. Rendering. really cool and hardware intensive light effects
bloom-less intensive than hdr but still cool
shadows-obvious -
thanks, phil17...
mastha212... who said I wasn't
-
Actually, Anisotropic filtering makes textures more clear.
-
I believe HDR means High Dynamic Range, not High Def. Rendering.
-
Qhs : true
-
Generally AA/AF/HDR/Bloom/Shadows are graphics card or in-game settings to increase image quality in games or in 3d-applications.
AA (=Antialiasing) is a method for reducing the jaggedness of lines in graphics. This gif-image demonstrates how AA works (note! zoom the image if your browser resizes it).
AF (=Anisotropic Filtering) is used to reduce blurry texture surfaces on more distant objects. Check this image to see how it looks with no AF, 4xAF or 16xAF.
HDR and Bloom are very different lighting methods (commonly used in latest games) to illuminate 3D worlds.
HDR (=High Dynamic Range) is a light rendering method used to represent the range of light intensity levels found in ranging from direct light to the deepest shadows.
Bloom on the other hand is only a shader effect that "spreads" out a light source, making near objects look brighter.
Images from one of the latest games Oblivion with Bloom and with HDR.
Shadows are shadows, you know.
OMG they are everywhere!
What this (AA/AF/HDR/Bloom/Shadows) terms mean?
Discussion in 'Gaming (Software and Graphics Cards)' started by shrike, Oct 2, 2006.