Naturally, this is a very open-ended question.
Which game(s) wowed you the most each year with its amazing graphics, sound, and physics, and its ability to make your shiny gaming rig feel like an antiquated piece of junk.![]()
Here's my list:
2002 - BF1942; Morrowind
2003 - Halo; PlanetSide
2004 - Far Cry; HL2; Doom 3; Chronicles of Riddick: EfBB
2005 - BF2; F.E.A.R.; CoD2; Quake 4
2006 - CoH; Oblivion
2007 - Crysis; CoD4; S.T.A.L.K.E.R. SoC
2008 - Crysis Warhead
2009 - nothing
2010 - Metro 2033
2011 - Witcher 2; BF3
2012 - PlanetSide 2
2013 - Crysis 3; BF4; ARMA 3
2014 - nothing
2015 - Witcher 3?
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HaloGod2012 Notebook Virtuoso
for 2015 so far? Def dragon age inquisition, maxed out, with fade touched textures. That game looks amazing and plays great
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HaloGod2012 Notebook Virtuoso
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killkenny1 Too weird to live, too rare to die.
For 2014 ACU maybe? Though it is more bad optimisation than demanding game.
Also, sims are generally demanding. Try maxing out X-Plane 10 or Prepar3d 2. Nope! -
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killkenny1 Too weird to live, too rare to die.
True that some textures could be higher res and performance could be better, but it's because of that huge scale you've mentioned above that we get these not so good results. Unfortunately things have to be sacrificed so that it wouldn't turn into a complete slideshow... -
You mean there are actually flight sims with textures that don't look like low-res Google Earth satellite photos stretched over low-poly terrain? Say what?
TomJGX likes this. -
I'm going to say GTA V (PC) and The Division (PC) for 2015. The new snow engine in The Division, combined with the extensive open-world multiplayer game-play, will probably cripple performance. The Witcher 3 may also be pretty demanding. Either way, I'm excited for all three of these games. I think they will be my favorites this year.
Last edited: Mar 12, 2015 -
killkenny1 Too weird to live, too rare to die.
We could debate about this, why is it so, and what textures do look good (i.e. cockpit) and bad (scenery), but since you are already set against this, I will let go.
Do keep in mind, every game has bad set of textures, even the better looking ones.
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Notice how I put PlanetSide 2 in my list for 2012. Even at release, it wasn't the sharpest looking game by a stretch, and it had CPU performance issues out the wazoo due to using an outdated DX9 engine. But it was technically impressive because of the sheer scale and number of simultaneous players, not because it had Crysis 3 levels of detail. Imagine Battlefield times 10 and you get PlanetSide.
Sadly, nowadays it doesn't belong on any list due to the 2 years worth of texture downgrades in the name of "optimization." The game's graphics have easily aged 5 years. -
I'm gonna start a bit late in the years:
2007 - Crysis
2008 - Crysis Warhead, GTA 4, Far Cry 2
2009 - Batman: Arkham Asylum
2010 - Metro 2033, BF:BC2
2011 - Witcher 2, BF3, Trine 2 (not for system-to-knees, but every bloody thing else), Serious Sam 3: BFE, Crysis 2
2012 - Prototype 2, Far Cry 3, Sleeping Dogs
2013 - Crysis 3; BF4; ARMA 3, Bioshock Infinite, Metro Last Light
2014 - Far Cry 4 (as much as I hate it, it does look good... sadly optimization could take place and have it running better than FC3 DX11), Ryse: Son of Rome
2015 - Evolve, Dying Light
Neither of my 2015 games exactly break the graphical mould, but the lighting and level of detail that went into it is astounding. It doesn't hurt that Evolve's on Cryengine either.
Prototype 2 is because of the sheer fantastic quality of textures on that game, especially for a 2012 title. It has some of the best quality textures I've ever seen, complete with excellent bump mapping without needing tessellation. Sleeping Dogs' rain and reflections are amazing.
Serious Sam 3: BFE is because no system on the planet can run that game FULLY maxed out at 1080p with great frames right now. There's a huge hidden options menu in it that can pile on like three or four kinds of AA at once, including SSAA. It's worse than Star Citizen to be honest >_>. -
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How about Wolf: New Order for 2014? That game looked great.
I guess a list of candidates for 2014 would be: FC4, Wolfenstein: New Order, Shadow of Mordor, Dragon Age: Inquisition
Was Alien:Isolation intense graphically? -
anyone have any ideas on how batman arkham knight should perform? huge open world and atmosphere effects and lighting. insane polygon counts on the character models from what i've seen.
im sure trying to play it with all AA turned on and max settings and getting 60fps will be near impossible with a mobile gpu -
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Wii U is much closer to last-gen than current-gen. It has a weaker CPU than Xbox 360, a Radeon 2900 class GPU, and 1/4 the RAM of current-gen. You can look up Digital Foundry comparisons where Wii U looks and performs worse than 360 and PS3 in multiplats, e.g. AC Black Flag. Wii U was built for Nintendo games, not for AAA multiplats.Last edited: Mar 13, 2015 -
either way, would you say a 980m could max it all out at 60fps? -
Those are all Nintendo games
. Great gameplay for sure, but simplistic graphics. There's no magic. No amount of software optimization is gonna make up for 10+ year old hardware.
No one knows for sure until Arkham Knight releases, but based on the track record of UE3 and UE3.5 games, it should run extremely well on 980M. After all, you're talking 3x the performance of the strongest console GPU. -
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360 GPU: 240 GFLOPS
Wii GPU: 11 GFLOPS
PS4 GPU: 1843.2 GFLOPS
XB1 GPU: 1310.2 GFLOPS
Wii U GPU: 352 GFLOPS -
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It's possible, it just won't ever happen. The only console benchmarks are the internal ones at MS and Sony that never see the light of day.
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Nintendo has underpowered machines but their games look amazing. The Windwaker remake for the Wii U is one of the most beautiful games I have ever played, all platforms combined.
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That's because The Wind Waker's art style is brilliant. Even the original game still looks good today.
Sent from my iPad using Tapatalk -
I'm not surprised this thread has basically turned into this: http://www.pcgamer.com/crysis-3-graphics-face-off/
TomJGX likes this. -
Ryse for PC does look incredible and murdered my rig before I massively tweaked settings.
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From Wiki:
NV 980M - 3189
NV 980 - 4612
NV Titan X - 6144
NV Titan Z - 8122
AMD M290X - 2176~2304
AMD M295X - 3277
AMD 280X - 3482~4096
AMD 290X - 5632
AMD 295X2 - 11467Last edited: Mar 27, 2015LanceAvion likes this. -
Mr.Koala said: ↑NV 980M - 3189
NV 980 - 4612
AMD M290X - 2176~2304
AMD M295X - 3277
AMD 280X - 3482~4096
AMD 290X - 5632Click to expand...Last edited: Mar 27, 2015 -
It's not that off. Put PS4/XBO/WU into the list and FLOPS still provides a good indication of the general "scale" of performance on different platforms. 970M vs M295X is about 7:10 in terms of FLOPS, which is not exactly night and day in the world of computing performance.
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PS4 and XB1, sure, since the GPUs are so similar. Ironically comparing TeraScale 1 vs. GCN in terms of FLOPS makes the Wii U GPU look better. The actual difference is more like an order of magnitude.
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^the xbone and the PS4 /is/ a PC.
1999 - Lander 3d, Battlezone 2
2000 - Giants: Citizen Kabuto
2001 - ICO, I-War 2
2002 - Jedi Knight: Outcast
2003 - Prince of Persia: Sands of Time
2004 - Rallisport Challenge
2005 - Shadow of the Colossus
2006 - Okami
2007 - Lair
2008 - Mirror's Edge
2009 - Killzone 2, Infamous
2010 - MAG
2011 - Fancy Pants Adventures
2012 - Swords&Sworcery, Dishonored
2013 - DmC
2014 - FTL: Advanced Edition
2015 - Pillars of Eternity -
nipsen said: ↑^the xbone and the PS4 /is/ a PC.
1999 - Lander 3d, Battlezone 2
2000 - Giants: Citizen Kabuto
2001 - ICO, I-War 2
2002 - Jedi Knight: Outcast
2003 - Prince of Persia: Sands of Time
2004 - Rallisport Challenge
2005 - Shadow of the Colossus
2006 - Okami
2007 - Lair
2008 - Mirror's Edge
2009 - Killzone 2, Infamous
2010 - MAG
2011 - Fancy Pants Adventures
2012 - Swords&Sworcery, Dishonored
2013 - DmC
2014 - FTL: Advanced Edition
2015 - Pillars of EternityClick to expand...
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GTO_PAO11 said: ↑DmC?
Click to expand... -
TBoneSan said: ↑Devil may CryClick to expand...
inb4uhatedisgamecuzdante'shairisblacklulz -
GTO_PAO11 said: ↑I know what DmC means, brother. My reaction is he thinks that game is technically impressive yet it's not. Not only it's a joke of a Devil May Cry game, that game can run on mid end PCs with fast fps.
inb4uhatedisgamecuzdante'shairisblacklulzClick to expand... -
Actually, all of the games I listed had at least one unique technical solution from a software development standpoint
And what Factor 5 did with Lair still isn't possible to reproduce completely on a PC. Basically, the technique isn't viable without either a faster bus system, a cut down skeleton of an engine, or just massively more processing power.
And remember that you can make any computer grind to a halt by drawing one pixel over and over, if the pixel has enough filters, and enough math underneath. But it doesn't mean that the pixel is extremely impressive to look at.
So for example: DmC was the only "AAA" game based on the Unreal Engine, that had a guaranteed execution time for animation states to have consistent object positions with any kind of guaranteed precision. That people rather want to play in 120fps - and don't realize that this means the math in the background has to execute 4 times as fast to be consistent between frames, or that the math has to be done asynchronously, or that the animation has to be done asynchronously - that doesn't change the fact that DmC was the only Unreal Engine based game to have consistent hit-detection and animation in the actual game (and not just in the cutscenes).
Jedi Outcast is similar. This was also a licensed engine game with a few extra modules. And one of those subtle things were that the "gibs" were, broadly speaking, location based, and it was one of the first games to use hit-based gibs well. You can't actually cut someone's arm off in any direction, and so on. But the way it's used is a really good compromise with the tech and the artistic presentation. So that you don't end up in die-by-the-sword territory, or simply have the usual solution: explode arm at the same time every time, and spawn an explosion of blood next to it. Since then, the best we've seen has been button-prompts for "take-downs". It's still common, even in completely new games, to see that triggered one single take-down animation when two models are supposed to interact. Making Jedi Outcast still one of the most "technically impressive" games out there.
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GTO_PAO11 said: ↑I know what DmC means, brother. My reaction is he thinks that game is technically impressive yet it's not. Not only it's a joke of a Devil May Cry game, that game can run on mid end PCs with fast fps.
inb4uhatedisgamecuzdante'shairisblacklulzClick to expand...
Anyone mentioned Shadow Warrior yet? I mean, it clearly loses out to Crysis 3 and Metro Last Light for the year 2013 (there's also BioShock Infinite, but it's the art style that makes it so good, I don't think it's technically as impressive as Shadow Warrior though), but still looks great. It's getting a major (free) DX11 patch next week too, a year and a half after initial release, showing how awesome the developers are (the Dark Souls II publisher wants people to pay for the exact same thing, only a year after initial release).TomJGX likes this.
What was the most technically impressive and demanding game each year?
Discussion in 'Gaming (Software and Graphics Cards)' started by octiceps, Mar 12, 2015.