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    What's YOUR solution to DRM/piracy?

    Discussion in 'Gaming (Software and Graphics Cards)' started by Melody, Jan 27, 2010.

  1. Mastershroom

    Mastershroom wat

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    Protip: if you know you're going somewhere without internet access, back up your Steam games to an external hard drive or DVD's. Steam has an integrated backup feature specifically designed for that, and you can even specify how big you want each backup file to be, so you can fit it on separate DVD's, CD's, or all in one on an external drive. Then, when you get there, just plug in your drive or pop in the first disk and let it restore.
     
  2. Laxxi

    Laxxi Notebook Evangelist

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    Ah I see. Real shame though. If any market has to suffer the drain of piracy I would rather it were consoles. Sony and Microsoft have both got more than enough cash to spare and I hate their consoles with a passion.

    Cool mate, I didn't know that! So in theory I can effectively make hard copies of all my Steam games and run them from a disc?

    The one thing I truly hate about Steam is having to run my games through the Steam interface. I hate it.
     
  3. Mastershroom

    Mastershroom wat

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    No, you don't run them from the disk. You back the games up from Steam onto the disk, and then on another computer, run Steam in Offline mode (or online if you have any access at all), and then pop in the disk and run the autorestore.exe, which restores the game backup to Steam on that computer, ready to run.
     
  4. lozanogo

    lozanogo Notebook Deity

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    I am happy with the OP's thread, a very good topic with responses. Many sections have been covered so I would not repeat them, but I will add these points to the table:
    1) A first step is to stop endorsing piracy. No matter how 'sugar coated' or 'in the name of justice' type of reason is given. Piracy is the cause for DRM (as we know it today), not viceversa. So in my opinion even the 'testing' response is not even closely justified.

    2) Return policy. This is a real issue that somehow has to be fixed, I can't believe buying a game falls in the same section as underwear and wines!! Maybe if somehow when returning the game, it can be traced and ensured it has been deleted from the computer a good return policy may be at hand.

    3) Demos. With so many game out it is hard to decide on which one you want to invest, and even if there are tons of reviews a good demo (or some benchmarking utility) is always welcomed.
     
  5. be77solo

    be77solo pc's and planes

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    Like I said, I don't want to argue, there's no point, and honestly, if YOU buy the games you illegally download, then who cares, BUT, the problem is, where do you get the games? The places you get the games and SUPPORT by downloading them or even worse possibly helping to share if it's a torrent, those people are not as likely as you are to actually buy the game... and that's my problem with what you do. If demo's are the answer, and that's all it will take, then the developers just need to do that, but that obviously didn't stop piracy. Everybody is not as honest as you claim to be. For every game that is easy to download illegally that you do, how many others download it instead of bothering to buy it? I understand why developers want DRM, and I'd be pissed off too if my game that took a $million plus to develop was instantly available for all to "try" free and pay me if they were honest enough to bother. That's no fair to them, and I just feel that by you downloading these games illegally, you are supporting others to do the same and not bother to pay. There's my problem.

    And, it is stealing, no matter how you want to "word" it, you are obtaining property that is not rightfully yours, be it a license, download, etc...

    Like I said, I don't want to argue, and if you truly buy the games, great, but most won't, and YOU help them steal the games. And that makes me upset because I love the games, but who will bother to develop games for the PC if there's no money in it because we will just buy one copy and all share it?
     
  6. lozanogo

    lozanogo Notebook Deity

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    QFT. The wording doesn't change the action.
     
  7. Lithus

    Lithus NBR Janitor

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    The whole argument that the developer doesn't lose anything due to piracy is nonsense. It doesn't take a measured financial loss for something to be considered theft.

    Take for example if I went into Best Buy and took a $1000 television. Say that I knew exactly how much BB paid for the TV ($800) and left that amount at the register. I would be ludicrous for me to say that I didn't steal the TV because BB didn't suffer a financial loss on the deal.
     
  8. Shakey_Jake33

    Shakey_Jake33 Notebook Consultant

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    The difference with the example you cite is that someone ultimately looses something in the process (i.e., the store looses the TV). There was no agreed trade, thus it amounts to theft. This doesn't apply with piracy because there is no loss of product on behalf of the seller. This isn't my opinion - there is even a legal distinction for this (copyright infringment).

    Don't get me wrong, I do not think piracy is justified under any circumstances. Indeed, no-one has an inherient right to anything. But recognising this distinction doesn't necessarily imply a person is a pirate.

    Some people may consider this to be mere semantics, but it has huge implications in a legal context, in terms of guaging damages and liability. You can't sue someone for damages and loss of income, because there has been no loss to speak of, and nothing to prove that there would have been a sale if the piracy had not taken place. What you can sue a person for is infringement.
     
  9. Ferrari

    Ferrari Notebook Evangelist

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    NAVY SEALS

    [​IMG]
     
  10. Aerows

    Aerows Notebook Evangelist

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    The over-riding theme here is quit making shovelware, charging a premium for it, and then whining because it gets pirated and doesn't sell well. I bought Mass Effect 2 on a pre-order, simply because I didn't have to worry about whether or not it was going to be great. Bioware has earned my trust that they make great games that are worth every penny, so I buy them because I want them to make more.

    The developers that are frustrated are the ones that invest more in hyping and advertising the game than they spent developing and testing it, but then turn around and claim "we are a small studio".
     
  11. Pitabred

    Pitabred Linux geek con rat flail!

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    Actually, it does take a measured financial loss for something to be considered theft. That's pretty much the entire definition of the word theft. Best Buy, if you take that TV, no longer has that TV. If you copy bits? Nothing is lost. Actually... something is created. One more copy than existed before. There's no loss in the process at all. Now, take the case of some 12 year old kid who has no money... if he downloads that game, is there a loss? There is no way he could buy it. Really... explain to me how that is in any way a loss to the publisher? They get free publicity ("Man, this game rocks!") so some of the kid's friends may buy it. If the game was never pirated, they never would have sold it anyway so they're actually in the hole... they have less marketing penetration.

    Want proof more than just my say-so and solid hypothetical situation? http://www.myce.com/news/DRM-free-games-no-worse-off-with-piracy-15216/

    The only thing DRM does is harm legitimate customers. I have had more problems with things like HDCP and Secu-ROM preventing my computer from operating correctly than any dodgy software. It doesn't stop piracy (or hardly even slow it down), and it primarily gets in the way of the very people you DO want to use your software. How intelligent is that?
     
  12. ravenmorpheus

    ravenmorpheus Notebook Deity

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    Ooh a discussion about piracy. Arrgh shiver me timbers! :lol:

    I'm gonna chime in here and say I agree with what Bog does and I do it myself, we are not alone and we are not in the minority of "pirates".

    You may have a problem with it be77solo but at the end of the day, as Aerows has said, if companies didn't make crap games people wouldn't feel the need to pirate a game in order to see if it's any good, and I would put my years salary on 50% of piracy if not more being because people want to try before they buy.

    Basically at the end of the day you will never be able to stop the hardcore pirates but they are in the minority, the rest of us would just be happy with demos being available so we can try a game out - when was the last time you saw a demo for a major game?

    The demo is a dying breed for where I'm sitting so it's inevitable that I will not spend my hard earned £ unless I can guarantee a game will A) run on my rig and B) be worth the money. And if that means pirating a game before either buying it or deleting it then so be it.

    Developers only have themselves to blame when it comes to churning out crap and expecting people to buy it "sight unseen".

    Just my £0.02.
     
  13. Mastershroom

    Mastershroom wat

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    Excellently stated, Pitabred. I couldn't have said it better myself.
     
  14. MAG

    MAG Notebook Deity

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    One word, Steam.
     
  15. Lithus

    Lithus NBR Janitor

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    I'm not arguing that DRM is the solution. I'm arguing that your notion that taking something without causing financial burden is not considered theft. In my example, BB loses nothing. I have paid them for what the TV cost them, I have paid them enough for them to replenish their supply of that TV. Their net financial gain/loss is $0. But I would be in jail for theft nonetheless.

    You cannot argue that because the publisher is not affected by a single case of piracy (12 yr old kid) that a publisher is thusly not affected by piracy in general. Say the kid sneaks into a movie theatre, and watches the movie. The movie wouldn't have sold out anyways, so the seat wouldn't have been taken. The kid isn't a nuisance, and he keeps to himself. The impact that this kid has on the theatre is nill. He wouldn't have been able to afford a ticket. And he costs the theatre nothing, heck, he may even provide a "good review" to his friends who may end up buying tickets. According to your argument, the kid has done nothing wrong.

    The solution to piracy is not DRM. DRM is a dog chasing its tail. The real solution is arguably worse, it's the removal of anonymization online. It's assigning a permanent ID or address to every user accessing the internet.

    Why is piracy rampant? Because 1) it's easy, and 2) the chances of getting caught are slim to none. Currently, we're trying to solve #1, that's not working. The solution is in #2.
     
  16. tianxia

    tianxia kitty!!!

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    theft and copyright infringement are not the same BY DEFINITION. the only thing they have in common is that they are both illegal.
     
  17. Melody

    Melody How's It Made Addict

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    I find the argument "developers should make good games" as kind of a weak argument against piracy. While it is the developers' responsibility/job to provide a quality product/game, they're not to be blamed if the falling short of the product causes piracy. Aerow's example is self explanatory: he bought ME2 because he knows Bioware makes good games, but what of up and coming developing companies? How can you really know a quality product from someone who's never given you a past sample?

    The best solution to this are demos, but even then, I've seen demos be deceiving.

    Honestly, the whole argument of a bad game IMO is flawed. I can't get a refund for a bad movie, I can't get a refund for a bad meal. Taste has nothing to do with purchase once the purchase is done. SO really, this issue can only be dealt with prior to said purchase.

    The only way to deal with this is for developers to take time to:
    - make proper demos
    - assure themselves that said demos as well as the games are well advertised in the RIGHT manner

    That way, there will be less an issue of "dissatisfaction" if you have a faint idea of what's to come.
     
  18. Lithus

    Lithus NBR Janitor

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    I'm not going to argue semantics. Just what's right, what's wrong, and what to do about it.
     
  19. Levenly

    Levenly Grappling Deity

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    like many others have said, since there are little to no game demos anymore, then piracy easily becomes more rampant because people want to try it before they buy it.

    the majority of software comes for free with a 30 day trial. windows 7 allows a 30 day trial. microsoft office allows a 30 day trial. photoshop allows a 30 day trial.

    do you see the trend there? big name software often have a 30 day trial, so why can't game developers make demo's? xbox 360 has a market where you can download demo's left and right for many games.

    if software developers just stopped trying to pop out games and actually sat down and wrote up a demo, then there would most likely be a decrease in piracy.

    the difference between a bad movie and a bad game is that this is software. bad software is bad software. a bad movie is bad entertainment. though the software is strictly for entertainment, it is through a different, though very important medium. a movie runs on a constant average. a computer game, might not.

    what if i want to try out Crysis before i buy it? the game is far too demanding for many computers, and why would i purchase it if i can't run it?

    is there a loss of money if i let my friend borrow a DVD or a book?
     
  20. Lithus

    Lithus NBR Janitor

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    There's always an excuse or justification for piracy...

    World of Goo has a demo. It also has a piracy rate of 90%.

    Piracy is about obtaining software at no cost, with no consequence. Let's not fool ourselves now.
     
  21. Melody

    Melody How's It Made Addict

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    Trying a game doesn't justify piracy. A game has open system requirements so you know whether or not it'll at least RUN on your machine. I'm positive that while game demos might reduce piracy, it wouldn't to the point of it being so low that it wouldn't be a concern.
     
  22. conejeitor

    conejeitor Notebook Evangelist

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    Lower game prices to a value that correspond with the minimal wage in each country (or sets of countries).
    Right now, games are cheaper in developed countries, and piracy is more common in undeveloped countries.
    Any new game costs in Latinamerica about 10% of the yearly minimal wage. How can they buy a game then! They have to hack it!
     
  23. Lithus

    Lithus NBR Janitor

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    Because as we all know, games are necessities.

    How can I afford a Ferrari? I just had to steal it!
     
  24. Bog

    Bog Losing it...

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    Yes, I will admit that my practice enables less well-intentioned people, but enabling them is not my goal and I'm not responsible for the decisions of others. If they choose to contribute to a financial loss by not paying for a product they consume, that is their choice. I don't see how I'm responsible for that. My goal is simply to give my money to developers who make products that I enjoy, and testing games (whether by copyright infringement or demo) allows me to do that.

    As many other thread contributors have pointed out, and as I have said before, theft is not the same as copyright infringement, and pirating games, music, or other media is copyright infringement. Both acts are illegal, but they are different acts.

    If you still stand by your dogmatic position that "piracy is theft, no matter what" then you are deliberately deluding yourself of some very real facts. This assessment doesn't help anyone in understanding the effects of piracy.

    EDIT:
    Uncertainty regarding system requirements is not a factor in my practice. In fact, I'm among that minority that checks the system requirements before asking the lazy question "will my computer run it?" on some unnamed computer forum. If you want a clear view of why I do it, read my past posts.
     
  25. conejeitor

    conejeitor Notebook Evangelist

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    Entertainment is a HUMAN RIGHT (according to the "declaration...)

    Regular entertainment like watching TV, or playing games ARE considered a "social need" which is actually usually under special taxes because society sees it as an actual necessity. They are not classified as a "basic need" (like eating), but in fact they are necessities according to all international treaties and standards.

    On the other hand a Ferrary is classified as a "luxury". Games are not.

    So socially speaking, whether they can afford it or not, people WILL watch TV and play video games. The stability of a society depends on people getting their basic and social needs satisfied.
     
  26. Melody

    Melody How's It Made Addict

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    ^Well if it's an economic issue, then the retail stores are to blame more than the developers/gaming companies. So you're saying it's a flaw in the economic/capitalist system?
     
  27. Bog

    Bog Losing it...

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    The question of human rights or whether we want or need certain goods has little to do with consumer rights with respect to intellectual property or the act of copyright infringement.
     
  28. conejeitor

    conejeitor Notebook Evangelist

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    I think it is. I guess is only one more, but then piracy has a whole social background that is not considered.

    No, but what I mean is that people will get video games, whether they buy it or not. Lets start from that consideration. That's what I mean by a necessity, independent of the legal implications.

    And then, from that start, piracy WILL NOT END. Always, upon a need, someone will figure out a way to jump security.

    Piracy is a social issue, it must be treated as such.
     
  29. Pitabred

    Pitabred Linux geek con rat flail!

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    And games with DRM also have piracy rates around that. Read the article I linked to. The solution is not DRM. The solution is understanding that bits are an infinite resource and building a new business model. Oxygen is free and plentiful... there's still a market for scuba tanks and oxygen bars. Figure out how to use the infinite bits to drive the ACTUAL scarcities. Service, access, add-ons, whatever, and "piracy" is no longer a concept. Not to mention that people will gladly pay for things if they think they're getting good value for their money. When game prices just keep rising and people see very little value increase, they're more inclined to stop upholding their end of the contract because they perceive that the suppliers haven't held up theirs. Human nature understands equitable economic exchange... even chimpanzees know how to trade. Unlike chimpanzees though, people have the ability to feel ripped off. If game publishers wouldn't make their customers feel like they're ripped off, then piracy rates would seriously decline.

    On a different note... how much can you even trust the "piracy" figures? How about people who buy the game BEFORE pirating it, and just get the pirate copy because it's the only one that actually works? I know I've done that before because the DRM in the "legitimate" version craps up my computer, breaks other things. Do they subtract a substantial portion of their legitimate sales numbers from the pirated copies to account for that before doing the percentages? I doubt it.

    So tell me... even if my system meets the requirements, what if some driver or something conflicts with the game, and the game doesn't run? Where am I left? Holding a $60 coaster, that's where. The fact is that you DON'T know whether a game will run on your machine or not, and you have NO recourse to return the software like you do with almost any other product. Heck, I can even return my coffee if it's bad, and they can't even re-sell it.
     
  30. conejeitor

    conejeitor Notebook Evangelist

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    Even farther, what I have seen in undeveloped world is that, unfortunately, piracy is a balancing factor towards the "wells of the rich" (sorry, I don't mean to sound communist). But hey, doesn't a poor person have the right of watching a good movie, playing a good game, using descent software for his own economic development?
    Again, unfortunately, because this should have been done by the UN, piracy has balanced a lot the access to culture, and also to productivity in poor countries. Is it stealing? Sure it is. But its viewed more like a "Robin Hood" type of stealing, where you don't do too much damage, and the people that are damaged (a little) are all rich (from the context of poor countries).
     
  31. gdansk

    gdansk Notebook Deity

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    The declaration of independence says no such thing, it does say all men (people) have the unalienable right to the"pursuit of happiness". Entertainment is not guaranteed. You have to pursue it, by paying for it or disregarding your morals and committing piracy. If you can get legal entertainment for free without paying, then thank those that entertain you. If the benefits outweigh an individuals moral resignations about piracy, then they will pirate the product. If their resignations about piracy outweigh the perceivable benefits, why would they pirate? As such companies should work hard to educate people about piracy's true impact: reducing the creativity in the market, and making it harder for independent developers to become mainstream successes. Attacking the groups that support pirating only encourages them more (ahem, the Pirate Party) and gives them the goodwill that comes with being attacked by multi-national corporations...

    DRM is generally more pesky to consumers than helpful to the company's revenue. Titan Quest's DRM crashrf without reporting an error if one had a pirated copy. This caused THQ/Iron Lore a major support/reputation head ache. There is solid proof that DRM free content works: Paradox Interactive. They have no DRM on their games, you can copy them from one folder to any where else. But when the piracy rate started to increase they (instead of adding DRM) just asked that you register before you could download patches. This is entirely logical, why should they waste server bandwidth and other expenses supporting people who have not even purchased the game?

    As for a flaw in the capitalist system, I reject that theory whole-heartily. There are more regulations upon economies now than there ever were before, and are our economies any more stable? Do they post higher growth rates (or lack thereof when you subtract inter-governmental borrowing)? Is equality more widespread? Sadly the resounding answer to all these questions is "No". Regulation of economics is unnatural and rarely effective. It leads to more and more counter-acting layers of bureaucracy and ineptitude. I'm a strong believer in the power of spontaneous order, and when people say that the current system is free-market capitalism, I get rather upset at such a misleading statement. /rant
     
  32. Pitabred

    Pitabred Linux geek con rat flail!

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    Aye. Copyright and patents are an EXCEPTION to the free market. It's a government enforced monopoly, rather than simple economic competition. That said, I don't think there's no place for copyright. I just think that it is currently the fat guy riding a tiny motorcycle. It has way outgrown it's place, to the detriment of everyone.
     
  33. HTWingNut

    HTWingNut Potato

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    My solution is to go back to cartridge based systems. Publishers/Devs complain so much about how many billions of dollars they lose, well, it would be cheaper then to use a hardware cartridge based setup than a DVD that everyone in the world can copy for a few cents.

    Flash memory is cheap. I'm sure on a full production level you could get 4GB flash memory in a cartridge for a few bucks. It would be a lot more expensive and difficult to write to cartridges or to emulate. Plus with cartridges, there could be a little extra memory so you could save games, and add patches, etc.

    Another way is for developers to actually make a game that people want to buy, i.e. stringent quality control. But that'd be asking too much for 99% of the publishers out there.
     
  34. conejeitor

    conejeitor Notebook Evangelist

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    You are so "american". I'm talking about "The Universal Declaration of Human Rights"...!!!!

    Exactly, but then don't complain about piracy, it's just part of the spontaneous order: 60% of world software is pirate.
     
  35. gdansk

    gdansk Notebook Deity

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    Yep, patents are simply government issued time-limited monopolies. I one think that the creators of the content of the product should be paid for their work... and hence copyrights, protecting a product from illicit acts like sale of false products, should be acceptable. Especially if the company provides support for its product, then the pirate's profits are causing another expense for the original creators.

    @above: Sorry, I'm not a member in the UN. Also, last I checked: National law > other laws*. How else would we have declarations that allow China/other totalitarian states to deny all the basic rights to many of its citizens and yet no one embargoes? Also, I clearly explained my position in regards to the spontaneous order of piracy, it is the companies duty to make the benefits of purchasing a product higher than its cost. In many states this impossible, because of high tariffs, taxes and other lovely interferences. The only complaint I stated about piracy, was that it reduced incentives for more companies to enter markets where piracy is widespread. If there are no profits possible, who would spend time creating a great product only to have it stolen? I skimmed over the UDHR, what section is the right to entertainment recognized in?

    And to stay on topic: My opinion is that DRM is a producer's choice, if they want to install anti-theft exploding ink cartridges in carrots, so be it. I just don't think it is the best solution.
     
  36. IWantMyMTV

    IWantMyMTV Notebook Evangelist

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    I guess my answer was: I wouldn't change anything. DRM schemes don't and never have bothered me. DRM itself raises issues.

    1) Direct2Drive's and Microsoft's one-time only online activations seem relatively unobtrusive (it's what Valve did with Half-Life 2 when Steam first started, and I was very, very, very upset that I purchased a game in a store and had to go online, albeit briefly, to play it).

    2) Or we could go back to actual printed manuals and code wheels...the 'find the third word in the fourth line of page 34' after about 10 minutes of playing wouldn't limit piracy too much as manuals could easily be re-produced in .pdfs distributed with the torrent BUT those pesky 3- and 4-disc code wheels would certainly be frustrating (to customers and pirates, but in this case, actually more frustrating for pirates).

    3) I couldn't have said it better than Lithus, but it was slightly hidden in his post. If you truly want to eliminate piracy (and several of the other evils that the internet has introduced: viruses, scams, phishing, etc) then read below. Most people that value personal freedoms over security and justice will balk, but we're facing the same thing with airport security nowadays. Would you rather be safe or would you rather be free? Removing anonymity from the internet would greatly reduce piracy...and, make no mistake, ISPs can already track your internet activity...it wouldn't be too difficult to remove the anonymity. And whereas I'm tired of the draconian airport security and would gladly trade some of my safety/security away for the freedom to take a drink or my toddler's milk bottle through the checkpoint, I would support removing anonymity from the internet. It's that way at work for me, and I have nothing to hide at home either.

    I have hundreds of games installed on my laptop with probably dozens of them running some type of DRM software, and I have yet to have any problems. I'm even running disc imaging software (Alcohol) so I can leave my physical media behind. Maybe I'm just lucky...
     
  37. Pitabred

    Pitabred Linux geek con rat flail!

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    http://dailydoubt.blogspot.com/2008/03/if-you-have-nothing-to-hide.html
    http://www.unwesen.de/articles/ive_got_nothing_to_hide
    http://forum.no2id.net/viewtopic.php?t=25522&sid=f904afd361d4951678c99a90ac8f5db7

    You only think you don't have anything to hide until it's too late. You a very irrational faith in the complete benevolence of humanity, especially since you admit that some people AREN'T benevolent when it comes to piracy, yet you think they will be if they have a panopticon?
     
  38. WolfintheSheep

    WolfintheSheep Notebook Enthusiast

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    That you haven't had problems, or that millions haven't, isn't the point. The point is that some paying customers have been inconvenienced, and zero pirates have been effected in the slightest.
     
  39. IWantMyMTV

    IWantMyMTV Notebook Evangelist

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    Almost every one of those cartridges for the cartridge-based systems you're referring to is available on the internet for use with an emulator.

    The ROM chips from arcade motherboards from the 80's/90's are on the internet.

    If the software goes to that type of media, the format will be broken soon after and still available to those who want it.

    But it would make game loading times be ridiculously low and you could remove that crazy, spinning, power-drawing, probably one of the first components to fail, so I'm all for the idea.

    The media would become more expensive. Still, $0.02 optical disc is not what drives the cost of a $50/$60 game so I don't think the price would be impacted too much.

    Of course, I believe, that shortly, there will be no physical media to buy. Although the PSPGo is somewhat of a failure, the iPhone is not and I believe all of its apps are downloadable.
     
  40. Pitabred

    Pitabred Linux geek con rat flail!

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    Hehe... actually MANY pirates have been effected (verb usage) because so many people have been affected by DRM and crap games you can't return.
     
  41. IWantMyMTV

    IWantMyMTV Notebook Evangelist

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    Good point...and that was poorly thought out on my part...

    I guess I should phrase it more along the lines:

    You have to register to drive...
    You have to register to work...
    You have to register to go to school...

    You are provided an identity (and typically a card) for all of these activities, and periodically, you have to demonstrate that you do have that identification to authorities...

    A fascist state has little freedom...an anarchic state has little security...

    Each society has to decide where it wants to be and that article is a good warning about going to far to one way...

    Registering to use the internet would not bother me and if it results in me losing my internet privileges or ending up in jail due to extreme prejudice from the government, then I hope some of my more freedom loving associates would rally to my cause...

    I run the risk of losing my driver privileges every time I speed or run a red light (or in lieu of that article), everytime that I do everything right due to an obnoxious county sheriff, but I do think we have to regulate and identify who drives on the roads and interstates...I feel the same about the internet...and my employer (the U.S. Federal Government) feels the same when I'm on their time and they're paying me...

    And yes, I do trust in the basic goodness of humanity...I have not yet sucuumbed to the bitter, cynical, paranoid vision that we are all immoral failures...(but I did tell a State Trooper in 1993 that I wasn't getting out of the car because I saw what they did to Rodney King...that didn't go over too well)...
     
  42. WolfintheSheep

    WolfintheSheep Notebook Enthusiast

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    But you do register to use the internet. You have to pay the bills to get an internet connection at your own home, or pay your ISPs to get roaming coverage, etc.

    Now, if someone offers free anonymous wifi, that's their personal (or business') prerogative, meaning that they are somewhat liable for issues that arise.

    In addition, you are held accountable for specific abuses on the internet, but the enforcement agencies must first show that there is reasonable evidence pointing to you.
     
  43. Levenly

    Levenly Grappling Deity

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    this is true.

    while you may use public internet, illegal traffic on YOUR computer can get you in trouble.
     
  44. Pitabred

    Pitabred Linux geek con rat flail!

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    I too trust in the BASIC goodness of humanity. But just like you did... it only takes one or a few to abuse it. There is no "safe" way to have complete surveillance. Anonymity is the only thing that allows people to be safe saying things that might be unpopular. If we lose anonymity, we lose everything to those with more financial/legal power than us.
     
  45. IWantMyMTV

    IWantMyMTV Notebook Evangelist

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    You're very good with a search engine, but I detect a certain animosity as my faith in humanity has made me irrational over the last couple of minutes...

    And if you review my posts, I never passed judgement on pirates or their state of mind...I don't know why they do it, whether out of a deep-seated malevolence for everything that is the fabric of society or out of a type of Robin Hood-esque benevolence...

    However, I did have to look up panopticon and that will be my word for the day...not sure that I will be able to ever use it, but I like the sci-fi feel of it...and the way it rolls off the tongue...
     
  46. Melody

    Melody How's It Made Addict

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    Complete loss of internet anonymity isn't really a practical nor realistic solution, especially given the context that you're a software developer who just produces a game/application rather than a political figure.
     
  47. IWantMyMTV

    IWantMyMTV Notebook Evangelist

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    Then you've left me with only the code wheel idea... :)
     
  48. WolfintheSheep

    WolfintheSheep Notebook Enthusiast

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    Code wheels are still easily breakable. Depending on how it's done, the whole password process can be easily automated (especially given that it's a simple question/answer setup), or bypassed and removed altogether.

    As for the reasoning behind piracy...I think you'd be shocked to know just how few people actually realize that piracy is illegal. Okay, they know that "piracy" and "copyright infringement" is wrong, but simply do not link up those illegal acts to those downloads they keep clicking on.

    The big issue is that the vast majority of people don't understand the full extent of copyright, and don't follow copyright naturally. I can almost guarantee you that if you asking anyone you know for a copy of a song that they, they will give it to you no questions asked without hesitation. It's just like asking for a cup of sugar to them, really.
     
  49. HTWingNut

    HTWingNut Potato

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    Right. But a bunch of code easily copied off CD or DVD not to mention everyone has a CD or DVD burner and there's tons of optical drive emulators out there. A cartridge could use a form of encryption, streaming the data, and make emulating a lot more difficult, and piracy a lot less casual.

    I dunno. Like you, having a USB type flash drive to load games would be much more preferable over an optical drive any day, if not for piracy then for convenience and speed.

    What gets me is that I don't know how they can figure out actual losses due to piracy. How do you determine that if a person pirates a game that they would have bought it if they couldn't pirate it? I'm not saying it's right, but you can't determine lost sales based on pirated copies.
     
  50. Levenly

    Levenly Grappling Deity

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    no security measure will stop pirating. people have cracked the iphone to allow downloading paid-for apps from the app store.

    security features delay pirating (and these days it seems like barely delay), but do not end it.
     
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