I know this varies between games, but in general which settings take use up the most resources?
I guess what im looking for is what to turn down first before i sacrifice the graphics too much.
textures
shadow detail
anti aliasing
screen resolution
Theres prob more so feel free to add them.
Thanks
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anti aliasing
sometimes if u are playing in high resulotion
u wont notice the different -
Anti-aliasing easily takes up the most, followed by shadow detail. With AA, the GPU basically takes straight corners and makes them look smoother by reducing them to several straight corners; the calculation has to be done recursively, frame by frame.
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Resolution
Anti-aliasing
Shader quality
Texture quality
Shadow quality -
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haha funny you mention gears of war, thats the game that promted me to ask this question.
I had it on max settings and was getting 25-30 fps. I turned the shadows to low and turned post processing (or something like that) to default and now its running at 60 fps.
What exactly is the processing setting, ive seen it on another game before. I dont know which setting to pick vivid, intense, default, or none? -
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ArmageddonAsh Mangekyo Sharingan
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I have the Sager 5793 and Im lovin it!!
C2D 2.4 T8300
4gb ram
9800m GTS
320 gb 7200 rpm -
ArmageddonAsh Mangekyo Sharingan
9262
Q6600
3GB ram
8800m GTX
1 x 120GB HD
2 x 320GB HD -
I heard GoW for PC was buggy... any comments on this?
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Well, it had some micro stutters when loading new areas, and ArmageddonAsh you should be fine, i'm running it FUll details, everything max, at 62 FPS (since the game is locked at that framerate)
and 1 more thing, i thought you had SLI 8800gTX? -
Which graphic setting use the most resources?
Discussion in 'Gaming (Software and Graphics Cards)' started by bck2826, Oct 27, 2008.