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    Why MW2 fails

    Discussion in 'Gaming (Software and Graphics Cards)' started by lappyftw, Apr 8, 2010.

  1. KING19

    KING19 Notebook Deity

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    You guys can check the IW forums and steam forums to see why MW2 PC fails, for one thing the game is infested with cheaters the only reason they did the free weekend so it keep up with BC2. If you guys are thinking about buy MW2 PC i recommend you dont because if you ended up hating it you wont get your $60 back. COD4 was the better game anyways

    COD4 and BC2 ftw :D
     
  2. stevenxowens792

    stevenxowens792 Notebook Virtuoso

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    Another example of why MW2 fails.. I was just on the 360 (cough, yes I know) and put in mw2 for old time sakes. I am not a crappy player by any means. finished 2nd prestige... It is literally nothing but people running in circles, shooting tubes, stabbing at gut wrenching speed... over and over and over... It's just not a good game.

    Battlefield BC2 is just so much better. I have maxed out BFBC2 on the console and will probably buy it for the M11x once i am convinced it will run it well enough.

    Just venting but my real point is.. buy quality. buy battlefield. You'll be glad you did.

    StevenX
     
  3. maverickbunit

    maverickbunit Notebook Geek

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    I don't get it

    You guys realize that there are counters built into the game for everything right? Some aren't implemented the best, but they are there.

    -Noob tubers/nades counter campers in that they flush them out really well.
    -Ninja/Cold-blooded counters campers. Lrn2Flank.
    -Any decent player with some gunskills can take out a tuber 90% of the time before the tuber takes them out, come on, I've never had a problem with tubers. And when they do take me out they probably would have taken me out anyways with a gun.
    -No, its not realistic, its more pseudo-realistic.
    -Only noobs use heartbeat sensors anyways, and a ton of people run ninja to soundwh0re, so thats not really an issue. Which is also why commando isn't that much of an issue to me, with commando you give away your position to any half-decent player who knows how to use sound to their advantage. Oh and lrn2 strafe/dropshot to avoid the lunge, it most definitely can be done with practice - or just be faster yourself.
    -Cold-Blooded + Stinger Missile makes air support almost pathetically weak, I can't count how many times I've had my chopper gunner/harriers/whatever shot down within seconds when playing an experienced team
    -HACKING/GLITCHING IS AN ISSUE though, though not as big on as on xbox360, for PC some days you'll notice it, most days probably not.
    -Camping...can be a bit of an issue if purely due to map design/game design. The camping is (read - snipers) is even worse sometimes in BFBC2 though.
    -MW2 is not really just random running around - there is a science to it. You learn the spawns, you learn the routes, the camping spots, etc.
    -One Man Army noobtubing/claymore wh0ring can be annoying but honestly not that many people do it, or at least I haven't run into many at all. You also sacrifice movement (marathon) and killing speed (sleigh of hand) so its not without its drawbacks. And there are direct counters to this in the form of...NADES/STUNS.
    -Yes, CoDMW2 is a game where you need to be constantly aware of your surroundings. Use sound, the position of your teammates, your positioning, and an understanding of spawns to pinpoint where the enemy is. Claymores do protect your flank if placed right most of the time, and if not you will at least be given a warning in the form of them going off. Besides, if you're totally relying in claymores to protect your flank - guess what, there are often multiple ways to flank you, and furthermore, you're probably camping your butt off.


    Most of the points mentioned in the original post were honestly...really damn stupid.
     
  4. stevenxowens792

    stevenxowens792 Notebook Virtuoso

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    Maverick, I understand your point but disagree. Tubers are an issue and there really is no counter. One man army ruins that pretty much. I watched someone in kill cam know exactly where i was to the "T" when I had both Ninja and Cold Blooded on tonight. Apparently there is magic "heartbeat" sensors that see you anyway. IW should have listened to the people that purchased the game. I understand that community is a big part of it. That is why the 360 is so bleh cause you have kids screaming at you for 10 minutes straight. It's just night and day going from BFBC2 back to MW2. Maybe I am getting old... Take Care, StevenX
     
  5. lappyftw

    lappyftw Notebook Guru

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    Mw2 has this basic.

    Who aims,or who sees the enemy will kill.So if you are running and a enemy sees you,you will stop and aim but you would already be dead.And dediceted or whatsoever sucks,the game gets laggy and connection is lost,it sucks you return to lobby.This is only a kid game.People aim to the sky with noob tubes,they fire them without thinking and it hits you and you die.
     
  6. xTank Jones16x

    xTank Jones16x PC Elitist

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    My thoughts exactly. To bad I don't like online FPS's on the PC, cause playing with people from here on TS3 sounds fun as hell.

    I usually don't have any friends that play BFBC2 on the 360 :( Lol.
     
  7. 07torchgt

    07torchgt Notebook Consultant

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    99% of this i agree on except for the statement about only noob's use heartbeat sensors... i can ensure you i'm far from a noob lol... i use heartbeat sensors to find those pesky true noob campers before they see me... fact is that most true noobs that camp won't use any perks to help them camp like ninja or cold blooded cause all they are out for is that 1 kill cause someone walked by, they use stopping power and commando or jammer... jammer is a sure fire sign of a noob

    i play with group of guys that vary in levels of skill... myself and one other guy tend to carry the team but we all compliment each others skills... we work together and for the most part are unstoppable... im not a huge KDR watcher but I pay a lot of attention to the win:loss ratio... as it stands we are at about 30:1 win loss... thats only because we always play as a team, when we play another team that gives a good challenge we tend to set up private matched with them a lot... a good team that challenges your skills is fun, BUT the random nature of this match making will challenge you too cause you never know what to expect...

    and and we never play TDM... always something with an objective...
     
  8. Brock_Sampson

    Brock_Sampson Notebook Consultant

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    Wow all these reasons for MW2 to be the EPIC FAIL that it is but no one listed the 2 most broken game mechanics in the game.
    1. Broken Collision Detection - you can watch on kill cam as rounds fly 2+ feet away from its target yet still manage to hit
    2. Host always wins - no dedicated servers means no kicking cheaters, no selecting a server that you may get a decent ping on, the host always has the fastest connection and therefore 95% of the time wins because he/she has a 1.5 second window of opportunity.
     
  9. stevenxowens792

    stevenxowens792 Notebook Virtuoso

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    Brock - Too True sir. Too true. Host = Win.
    Thanks,

    StevenX
     
  10. Mastershroom

    Mastershroom wat

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    While I do agree that MW2 is far from perfect and has no shortage of flaws, I think most of your points fail worse than the game.
    The funny thing about luck is, it works both ways. Sometimes you get ammo in a care package, sometimes you get an emergency airdrop with two AC-130's.
    Then use Ninja. It's a third-tier perk made specifically to counter Heartbeat Sensors by preventing you from showing up on them. Besides, they're hardly useful at all; they refresh like once every 5 seconds. If I see someone on the edge of my sensor, by the time the next ping goes out, odds are they've already knifed me in the face.
    Quit exaggerating. Not everyone uses it, and it does take basic knowledge of parabolic aiming. Besides, there's always Blast Shield.
    Protip: Cold Blooded. It's a second-tier perk that makes you invisible to automated air support (i.e. Harriers, Attack Choppers, Pave Lows, Sentries), and removes the red box around you from player-controlled air support (Predator Missiles, Chopper Gunners, AC-130's).
    Once again, Cold Blooded. Harriers will literally never fire at you, and as long as you stay still, Chopper Gunner players won't see you 99% of the time.
    Ghillie suits are entirely cosmetic in this game. Also, for a third time, Cold Blooded. This prevents you from glowing white-hot on thermal scopes, although you're not totally invisible.
    This I can agree with. It's a stupid perk because you're pretty much completely invincible during that jetpack-lunge.
    That's the entire point of Akimbo. You get twice the firepower, but at the expense of the ability to aim down your sights, which pretty much limits you to close range and makes you useless at medium to long range. Use a shotgun to counter this.
    You realize they patched that out months ago, right? And the flipping animation is realistic; the Model 1887 is a lever-action shotgun, and it is possible to chamber the next shell by flipping the gun in such a manner. Obviously you don't see too many people doing that in real life, but it's not impossible.
    Yeah, and it leaves you 100% vulnerable while you're switching. It's not realistic, but it's reasonably well balanced.
    Protip: buy a good headset. People sprinting with Commando sound like elephants stampeding around, and it's virtually impossible to not hear them and prepare a round of buckshot for their face. The Claymore-dodging thing is a bit silly, though.
    This is one of the biggest misconceptions about MW2...FMJ does not affect damage at all. It only reduces the damage lost through bullet penetration. If you're not shooting through cover, then a gun will do the exact same damage with or without FMJ. The M16A4 does 40-30 base damage, and with Stopping Power, this means that it will always kill in one full burst at any range, regardless of attachments, as long as you're not shooting through cover.
    Big? The only maps I would consider "big" are Derail and Wasteland, possible Afghan. Everything else is relatively narrow, with only a handful of predetermined ways to get from place to place. And camping has been as long as online gaming has. Learn to counter them; remember where they were and lob a grenade or M203 into their hiding spot. If you keep rushing past a camper's location and getting slaughtered, it's your fault for not adapting.
    It's supposed to be a reward for reaching 25 kills without a single death. Frankly, I think if you can pull that off, you deserve to win the game for your team, regardless of whether your team had the leading score at the time or not. If getting a nuke while losing still resulted in losing the game, how would that be rewarding at all?
    Nobody hates dedicated servers. I think you're talking about IWNet, and yes, it's stupid. They patched the elevator glitch a long time ago, though.
    Sounds like a personal connection problem to me. I don't generally have any trouble finding a game within the first minute of entering a playlist. Perhaps you should check your router settings.
    There are multiple varieties of the M16. As mentioned by others, the M16A4 used in MW2 is a burst-fire variant. The FAMAS is there because it gives players a choice. Kind of a stupid question, why is it there...look at it this way: by your logic, the M4A1 is a fully automatic assault rifle, so why do we have the TAR-21, the ACR, the SCAR-H, the AK-47, or F2000? After all, you already have an automatic rifle, why do we need more than one?
    Semtex has a smaller blast radius than the regular Frag grenade, so it takes a degree of skill to place it properly, hence the shorter fuse. If you don't like it, equip Blast Shield.
    That's just how IWNet works. It's up to you if you want to quit due to stacked teams, but I certainly wouldn't ever ragequit just because I don't like my team.
    Play Team Deathmatch Express. The lobby time is reduced from 60 seconds to 20. Or, have some patience.

    The way I see it, all of MW2's problems stem from the IWNet system. Lag, host advantage, long connection times, cheaters running rampant...pretty much all of this comes directly from Infinity Ward's decision to remove all player control from this game and give us a watered-down console copy+paste.
     
  11. EchoShade

    EchoShade Notebook Evangelist

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    I thought the frags had a shorter range than the semtex since the semtex used to beep. Recently it hasn't but I never kill with frags but I usually kill with semtex.

    Also I agree with Mastershroom, this game relies on a ability to adapt. I never had any of these problems other than getting thrown into a game with bad pings but even then it's still your ability to adapt. I never get nuked other than by aimbotters since I can root them out and I got thrown into a game in Russia a few weeks back and still came out like 80-8 with 2 bars. Everything that was stated in OP really don't hold since they're mostly gameplay preferences. From what I can tell, you seem to like small maps with only guns. Counter Strike seems up your alley.
     
  12. min2209

    min2209 Notebook Deity

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    Look, some people just want to sit down at the end of the day and play an hour of games. They don't play 5 hours a day to get good at it so they can get a kill. If a game that caters to such people is considered too "noob friendly" or "requires no skills", then perhaps you should try playing something like Counter Strike Source. Or better yet, play CS 1.6. Now there's a game where you REALLY can't get a single kill (in decent rooms on decent maps like Dust 2) unless you put a few hundred hours into practicing.
     
  13. 07torchgt

    07torchgt Notebook Consultant

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    i live on guam so i've gotten used to the lag lol... i have to make a quick mindset change if we host here cause it screws me up lol... you can play through the lag and still come out on top... we play the objective games here, esp. dom... its not that bad cause most people are just out for that easy kill... well that game isn't about kills, its about working together as a team
     
  14. maverickbunit

    maverickbunit Notebook Geek

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    Main issue that has been bothering me


    -HACKERS, HACKERS, HACKERS (ESP, aimbot, texture hacks, all that )

    I don't find any of the other game mechanics game-brreaking, though obviously there are some flaws. I think the main one is the high killstreak system, which along with the maps and game design (buffed up guns) does promote camping. Camping can usually be countered though ( IN PUBS, competitively this can be more of an issue) and flanking is almost always the best way to get lots of kills, really fast. It's also more fun. I think IW did a decent job of making maps with a ton of routes and different access points to different areas - 13,000 kills (not a lot I know, but a decent amount) and I"m still learning different routes all the time. The map complexity makes for fun tactics, because the maps are still fairly small travel-time wise compared to other FPS's, but at the same time have a very large scope to them.
    I haven't found campers to be a problem, or noobtubers, or random nades, or that kinda stuff. I'm a run and gun type of guy (4/5 classes w/ marathon) and have consistently been able to keep my KDR above 2 the last 2 months or so, this is after a rough stretch in the begnning however when it was at like .7 lol. It's around 1.6-7 now though. Nothing amazing, but decent. Point is the game does let you play a variety of play styles, and I like that. I barely, if ever, see any OMA noobtubers at the top of the scoreboard, so that tells me that while annoying, no, they're not dominating in any way shape or form.
    Host advantage is pretty annoying though.
    then again, I'm never host, which might be why I hate it so much.

    MW2 is fast-paced/twitchy minus the aiming for headshots (CS)

    Obviously it does cater more to the casual gamer, but come on, if you're new to the game you're still going to get rocked in almost every lobby you play in. If not due to gunskill, it'll be due to not knowing the right routes, the spawns, or whatever. The skill gap is smaller obviously though.
     
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