Why Modern War FPS Games All Look the Same [CHART] | Cracked.com
It's funny because it's trueIt's Cracked.com, so be warned it may have salty language.
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kinda....you can say that for everything...mmos fps rts alll genres and flavors. All WWII are the same. All Vietnam are the same. All middle eastern ones are. All fantasy RPGs are. All RTS are the same. Kinda dumb really. You can say all cars are the same. Bikes, board games, movies, music, and anything. Honestly its a dumb article.
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Yeah. But the similarities between all of the stories, etc... they're very cookie-cutter. Yes, the games are set in roughly the same situation, but why do they all have helicopter sequences that end in a crash? Why do they have a main character that dies? Why could all the cover art be completely swapped around and nobody would notice?
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I like how their premise is *all* modern FPS war games are like this - yet every screenshot comes from one of five games, three of which are part of the same series.
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Eh, I thought it was funny.
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More reason to look forward to Red Orchestra 2 for some better gameplay and for BulletStorm for just crazy stunts.
Or better yet just play some games that may require some IQ possible Shogun 2. Maybe some PC developer will grab some balls and say, yeah, a really hard RPG game requiring IQ, tactics and difficult choices is ok to make. -
Funny, but not true at all. For example the speed of the game will make a huge difference imo. The in-game experience you get from MW2 is totally different to MoH...
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I beg to differ. A lot of games may be the same, but even so there are ones that are extremely original
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The runaway success-every-bro-at-the-bar played the campaign FPS's are the ones he's talking about.
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I will agree that gmaeplay and speed is totally different. After playing COD and playing MOH i honestly don't like medal of honor movement and speed. Same goes for many games.
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FPS is my favorite genre, but it has become so mindless and boring. Cod4 was amazing and fresh, but world at war, modern warfare 2, and black ops haven't done anything to further the series. Bad company was amazing, but it could have been soooo much better and Medal of Honor was a failed rehash of Bad company 2. FPS just sucks and honestly if it weren't for Valve making games like tf2, l4d2, and css I really wouldn't play FPS games anymore.
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tf2 css.....
dont make me laugh. But l4D/2 is a great game
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Because it sells well!!!! Why change something thats not broke, look at BlOPS, Same thing over and over again yet its still sold like 1 billion dollars worth. Thats why they are all the same or close to it, they have a winning formula and no need to change until the money slows down. Gaming is a business and we all at some point fall into clever marketing.
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You think that TF2 feels like a clone? Seriously? You must be kidding.
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no i just think it sucks and isn't anything new or special
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I know some people who would hurt you for saying that. lol
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Tsunade_Hime such bacon. wow
TF2 is great...you can be serious...or you can just play around. Your whole team can go engineer in 2fort and just build SGs everywhere.
L4D/L4D2 in all honesty suck. If you don't play with friends, you are stuck with a noob team, of which are either AFK or shooting at the wall or just standing around. Zombies were too broken in L4D, and L4D2 did really nothing to fix it. And both games get very repetitive very quickly. -
yep, modern fps looks the same, but the gameplay differs and the immersive environment.
EDIT : should i mention the effects? yes the game effects has a clear border between those games. Enemy AI anyone? gaming online? weapons efficiency use? maps? -
SoundOf1HandClapping Was once a Forge
You know why a lot of games--hell, wartime fictional media, period--has lots of thematic elements in common? Tropes!
Search for Game A and compare it to Game B. Lots of overlap. -
SomeRandomDude Notebook Evangelist
The whole idea of L4D2 is playing with friends. If you are playing with someone else you're doing it wrong. I didn't find L4D2 that repetitive at all. The variety of settings and the Director made the game feel different every time I played it. Besides, you've got a whole bunch of different game modes to try out. You can't get bored fast. And how is it that zombies are broken? -
I'm gonna take a wild guess and say that either he felt there were too many of them, he didn't like the pinning SI and felt that there should be some way to get out on your own, he was play on Expert most of the time, or he startled the Witch. I'm probably wrong here, but those are the reasons I hear the most.
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man its a hit or miss with the witch some times she dies with shotty in the head or sniper rifle and other times she won't die ...btw ever kill a tank with a sword or chainsaw...that's alot of fun lol
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i am one of those people.
A cold war themed game that has a cartoony artistic style in which you play as different classes that each humorously portray a stereotyped character. This has NEVER been done before and the game is excellent in terms of gameplay, graphics, etc. If you don't enjoy the game then alright, but if you think the game isn't special or innovative.. well then I have nothing to say, but wow. -
cartoony and sterotyped characters never done before? please
wow
borderlands
couple dreamcast games i remember playing
gauntlet legends
and i am sure there are more
Gauntlet: Dark Legacy in particular -
Way to pick out part of his point and ignore the rest prove him wrong.
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they all have stereotype characters in class selection. Check gauntlet legends dark legacy. Prim example. I remember several other games vaguely from my child hood while playing console games
EDIT: maybe not cold war but the idea is nothing new....so innovative...hell no -
Borderlands is slightly different since it's cell shading, even though they didn't go as far as they should have. But I don't expect much from Gearbox Failures. Just another of the many developers who manage to make UE3 run like crap, which seems an impossible feat. Well Ubisoft can be added to that list also.
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"killing people is bad, killing terrorists is awesome" ROTFL!!
from now on that goes to my sig -
and borderlands is younger than tf2.
you could argue art style doesn't matter but tf1 is probably the first class based multiplayer fps. tf2 just tweaked it to the current gamers and made it more accessible. -
ur joking right? what do you mean class based? ten and tens of games have class selection. It definitely wasn't the first.
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its bloody funny i say... but i do disagree about one thing.. nazis are not old.. would love more of them.
Panther214 -
Team Fortress - Wikipedia, the free encyclopedia
Team Fortress 2 is just another Valve publishing a mod. Team Fortress was released in 1996. TF2 is essentially just a skin change, gameplay and classes are the same.
And TF2 outdates Borderlands significantly. It was announced in 1998 by Valve and released in 2007. In development well before Borderlands and released 2 years before Borderlands. -
sorry i meant to say borderlands was younger. thanks for the correction.
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EDIT: nm didn't know TF came from quake
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They perfected class based gameplay and they added humor. WoW is an MMO and the graphics are arguable. Also tf2 is an FPS which is a huge factor. There is no storyline in the game whatsoever. The characters were given their own trailers and they have their own personalities. And it's not cartoony and stereotyped that I'm talking about it's cartoony and stereotyped in a class based FPS with a cold war theme. You have to look at it in its own context. You can't say that world of warcraft has this type of art style and this other game has this type of class-based gameplay. The game as a whole is innovative. When you die in WoW is it purposely made to be funny? Not necessarily. But in tf2 when you're frantically running around as a scout and an arrow comes and pins you against the wall and you hear the splat... well that's pretty damn funny. Taking into consideration that you're part of some secret government trying to take over the other secret government and you're doing so by playing as a stereotyped American baseball lover with a cartoony design.. Well.. that's pretty damn innovative and I have no idea what Valve was on when they came up with this, but it worked pretty well.
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Man i can't stand TF2 and its online, most people just bum around and do nothing, I find the game is broken when your trying to have a serious match and everyones a bunch of 4chan losers who goof off. Id like to differ on L4D though, I haven't been in ONE game were an idle player hasnt gotten the boot, players haven't helped each other out, and so on. Its been great fun and the team work is addictive, they need xp or stat counting of some sort I think though.
Back on topic though, FPS is a huge market, and the more you get what players liked from another game the more likely yours will sell well too, except for MoH which appearently got flopped on pretty hard. -
Very true
Why all modern FPS wargames are the same
Discussion in 'Gaming (Software and Graphics Cards)' started by Pitabred, Jan 6, 2011.