One of the nice things about LCDs with 1280*1024 resolution is that you can take advantage of 1280*768 or 1280*720 widescreen resolutions in some games (World of Warcraft, Elder Scrolls: Oblivion), which puts a lot less strain on the CPU/GPU, while still giving you a pretty enough picture (with no stretching/interpolation). I know 1440*1050 LCDs can also take advantage of the 1440*900 resolution similarly. But what about 1600*1200 displays?
Do any of you play these games with such displays? If so, is there a 1600*1000 wide aspect option available (or some other wide aspect option that reduces the amount of pixels, but without making the screen all stretch/messed up?
I hope the question makes sense! If I need to be clearer, feel free to let me know![]()
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Charles P. Jefferies Lead Moderator Super Moderator
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Actually, not necessarily. I've not worked with higher than 1280*1024, but with 1280*1024 displays, if the image fits horizontally, in Morrowind or WoW, it will not be stretched vertically (e.g. With 1280*720 and 1280*768 resolutions). So you will have black voids above and below a proper, unstretched widescreen image.
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And there's no 1440x1050 resulution , but rather 1400x1050.
DVI connection is necessary to allow black box on top and bottom, and avoid stretching.
Widescreen resolutions on 1600x1200 (nonwidescreen) LCDs
Discussion in 'Gaming (Software and Graphics Cards)' started by Cith, Aug 6, 2006.