The Witcher 2 System Requirements Revealed - PC News at IGN
Pretty easy if you ask me, nice to see more games continuing to adopt quad recommendations.
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My guess the recommended would be like medium settings. But there would probably high and very high. It's supposed to use some DX11 so the difference between very high and high my guess would be substantial, like cutting FPS by half or more.
But this should be an epic RPG since it's actually based on a great novel, playing at medium should be more than enough. I expect the gameplay and story to be amazing. -
Not half bad requirements at all, any high-end laptop bought within the calendar year should have no problems maxing out the game.
They're not asking for DX11-capable cards so I'm going to assume they coded exclusively in DX9 with their new engine. That'll keep the FPS graphics junkies away. -
As of right now, the game is strictly PC exclusive. And the porting to console has only been hinted for a later time, but not confirmed.
I expect on the HD5870M the Witcher 2 will be cranking 30 FPS with a mix of high and medium. -
"Minimum" is usually just that, minimum or everything running at lowest setting. "Recommended" is usually "high" settings.
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I'm basing my earlier assessment based on the 1st game, they recommended a 7900 gtx at the time and the configuration was sufficient to max out the game at all settings. That's why I find it strange that a 260m is recommended for GPUs since that's not DX11 compatible.
I haven't been following up on news of the game for a while so I'm probably dead wrong, but I stand by my earlier assertion that any laptop purchased this year with the maximum high-end GPUs available (single or dual) should have little problems running the game on high if not max. -
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That's really weird since most users with weaker configurations than yours can do so quite effortlessly. The only part in the game that gives all systems trouble is Chapter 3 in the Trade Quarter, the swamps in Chapter 5 and the burning streets in the finale might also be problematic but I doubt it's an issue on new PCs. In addition, depth of field in the game seems broken no matter which system runs the game.
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Clones makes me rawr
16GB ._. That better mean it's a nice long game rather than just pretty texture graphics -
1st game weighed in at close to 10GB after the Enhanced Edition upgrade and the two official side-story modules, I'm going to assume the additional 6GB comes from the added space required for the new engine and the length of the game itself.
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All I know is that the original Witcher wasn't optimized for SLI. I had the same fps running single and dual gpus. I hope it's different for this one.
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SLI profiles were configured eventually after lots of trial and error, the official forums had some users claiming slightly improved performance. I do agree though that it was never in the developer's plans to work the 1st game for multiple GPUs and hopefully something has been done to alleviate that concern in the sequel.
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this game just needs to be in my hands...right now.
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Let's put this in mobile GPU terms.
Minimum:
Nvidia: GTS 360M, 9800M GT, GTX 260M, GT 555M
AMD: 4850M, 6770M, 6870M
Recommended:
Nvidia: GTX 485M
AMD: 6970M
Outside looking in:
Nvidia: GT 335M, 435M, 540M and below
AMD: Mobility 4650, 5650, 5730, 6650 and below
Accurate? -
You only have to look at how Crysis 2 plays against Crysis 1 to know that games are much better optimised and programmed these days. The Witcher 1 just struggled full stop to produce a perfect frame rate and had major problems with SLI.
If a mobility card has GDDR5 and is class 1 it should have no problem at all running this game at high settings it will destroy Dragon Age 2 by that I am sure. -
Crysis 2's reqs are lower, because it's a console game.
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Compared to how it plays against the requirements games are made to suit the requirements better than they use to be. Crysis is a perfect example of this because a 7800GTX would be crushed by it at high settings wereas a 8800/4870 can run Crysis 2 at high very well.
Crysis 1 Official Recommended Requirements
CPU: Dual-core CPU (Athlon X2/Pentium D)
Graphics: Nvidia 7800GTX/ATI X1800XT (SM 3.0) or DX10 equivalent
RAM: 1.5Gb
Crysis 2 Official Recommended System Requirements
OS – Windows XP / Vista
Processor – Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
Memory – 2.0 GB RAM
GPU – NVIDIA GeForce 8800 GTS/Radeon HD 4870 -
MagusDraco Biiiiiiirrrrdmaaaaaaan
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MagusDraco Biiiiiiirrrrdmaaaaaaan
yeah. no I'm on the 5650m with 450/800 clocks (they can get up to 550/800 but not really any higher. thanks for undervolting it HP).
whatever I'll see how it goes. I mean I could play metro 2033 on here on low/normal (whatever was above low) in DX9 mode so whatever. We'll see. -
. I was able to run Metro 2033 at low on the 8700 GT's in SLI
There is always hope!
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MagusDraco Biiiiiiirrrrdmaaaaaaan
heheh. most 5650s are stuck in 1366x768 screens though.
I'm on a 1600x900. Though 1280x720 is fine if need be. I still need to play the first game sometime (in the middle of playing freelancer for the first time right now, maybe after that) -
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When is the game being released?
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Mid-May thereabouts, there's a few days difference between the EU and the United States.
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About 2 months, hmm. I'm looking forward to this and Arkham City.
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Witcher 2 (from polish game-site Polygamia) on Asus G73Jh:
Google Translate
http://www.youtube.com/watch?v=GL7ddV9A2No&feature=player_embedded -
Do you guys speculate a i7-2720QM and 485m config will run this maxed comfortably?
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Some say yes, others think it's going to take dual-GPUs and Quad-core extreme processors to play it maxed out. No idea whatsoever until a demo/full-game is released to the public.
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In any case, most quad-core processors out in the market and a high-end GPU should see minimum high settings by my reckoning.
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Simply because no game would run on high nowadays without some crazy gpu and witcher wont be an exception. 260m is like 3 years old. -
Just 2 weeks till release now, it seems that most of the previews give the game positive remarks, hope my little G50 will still be able to handle it on medium details, man, the graphics looks insane compared to the dull-looking DA2.
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CD Projekt has stated that it takes a GTX 580 to max the game.
A 6970M/GTX 485M setup will not pull off more than High, @ 1080p, and even that depends on what kind of CPU is necessary. Some are saying a 3Ghz Quad is what the recommended is asking.
I'm glad to see a PC dev pushing things to the limit. -
Time to build a desktop?lol Will the gap between desktop GPUs and laptop GPUs ever become smaller?
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10 characters -
MahmoudDewy Gaming Laptops Master Race!
I can't imagine that my GPU can't pull a decent 20~30 fps on a resolution of 1366*768
time to go die
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Don't forget that all the previews have stated that even at what the game calls 'medium' settings it is absolutely gorgeous.
I'm guessing it's probably more like 'high, ultra, ultra +, holycrapthisiscool' instead of 'low, medium, high, full'.. -
Star Forge Quaggan's Creed Redux!
That being said, I think it is time for me to ditch my Core i5-560M and time for a Core i7 Quad... -
With the low resolution (768p) of most laptops, ATI 5650/5730 or Nvidia GT4xx/540 should be able to play it on medium no problems with some good overclocking.
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Having said all of that, I will always prefer laptop gaming because of the options and less space that is taken up by it. -
in the Witcher 2 pdf it says:
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This thread got me curious about the first game which I haven't played yet. After reading and watching a few reviews and some clips, I got really interested so purchased the enhanced directors cut edition from Steam for around £12. I will install some graphical mods too.
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iirc ivybridge's 22nm build could be the first heatsink-less cpu ( too lazy to search out the link but it should be in nbr).
if that can be applied to gpus (which it eventually will), then problem solved.
also with the desktop market drastically shrinking and the mobile market exploding, this could happen sooner that we expect. -
I feel like the mobile space does not need to become on par with the desktop scene. What we need, is more parity.
The only shortcoming we have today, is that the "mid-range" mobile GPU is actually the "ultra-low" end, when it comes to PC game system requirements. Once we go 28nm, in Q1 of 2012, the "mid-range" laptop will be close to today's "recommended" desktop setup, which is honestly more than what we've ever been able to ask of a $750 laptop. -
Sorry to say it, fellers, but the ability to play modern titles at high settings on a large screen is why I defected to the desktop dark side. Sure, it's possible to get laptops that can play games okay. But you're getting half the performance at twice the price, which kinda sucks.
Fortunately my baby still gets quite a lot of mileage out of her thanks to a Civ-crazy friend, but she's really starting to show her age. Though I suppose that that's more than I could say for most 3-year-olds.
It's going to be a sad, sad day when I have to retire her. -
Ouch, I picked up a 6970m + 2820qm combination hopefully to max this game, turns out if the rumours are true I'll fall just short but enjoy the game at approximately high settings at 1080p.
Multicore support is great, looks like they're laying down the gauntlet to the other big-name RPG release this year for the crown of best looking game of its genre (Skyrim's what I'm referring to). -
Okay I found where I had seen the FullHD (1920x1080p) with Full AA and AF so I assume this is max settings. So I guess the recommended requirements are high because it's full AA at 1920x1080p. Anyone meeting those should be fine! btw someone know what a desktop 260 GTX compares to? Anything available on the mobile side?
source: TW2 - any piece of info you need [updated: April 28th]
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I swear that's a typo, how on earth is the GTX260 equivalent to the HD4850?!
Witcher 2 system reqs out
Discussion in 'Gaming (Software and Graphics Cards)' started by hakira, Apr 5, 2011.