Im running everything max on 1200x800 or something similar and getting a few laggy moments and it doesn't seem to be that smooth.
What settings are best?
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I would lower texture detail a bit, and maybe lower a few other setting by a little bit. Im not fimilar with the settings but if it has things like draw back distance you could lower that too. Also do you have AA & AF enabled?
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i ran it last nite at those settings and it played pretty good
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alright ill try on 4 4. I have AA disabled i think, also i dont think this demo has the best graphics that the full version will have since the screens of this game looked better than what i've seen so far
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yes please those who claim it runs beautifully on their ddr2 8600M GT post the settings.
Im getting 28-40 fps on 1280 x 800 with post processing on vivid and everything else maxed, is this good or what? -
i get 15-30 fps at 1280x800 with vivid post processing, textures and world detail at 3
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i'll try to post some screens pretty soon. i put the processing thing to the last option..forgot what it's called, and everything else on high. the game seems to run rather smooth (all the background apps were turned off with no internet connection)
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also on a note measure the fps with the console command "stat fps" this will not slow down the game like fraps does
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does anyone else have a problem with the framerates dipping into the teens frequently?
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I did a quick benchmark with fraps... this is with everything at max settings.
2007-10-13 14:46:51 - UT3Demo
Frames: 1584 - Time: 60000ms - Avg: 26.400 - Min: 20 - Max: 33 -
i get 25-30fps at 1440x900, texture and world detail at 5 (the max). By going down to 1280x800, i managed to get around 35+fps. Even at 25-30fps, the game was very smooth and no stuttering movements. very well coded game. i'm using 163.75 .
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Here is the lowest my fps goes with post processing on vivid and everything else on max @ 1280 x 800
EDIT:
fps does go lower, down till 19-20 during intense firefights
BTW anyone else experiencing the terrible mouse movement slowness in the menus...dear god when I change the res a bit higher it gets so slow that I cant even click on accept -
soz for the double post, meant to add the quote to my post before this but it didnt happen -
blackbird: what resolution are you playing at in the pic?
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Using 4 4 settings with vivid post processing is giving 15-35 fps on G1s using 163.44 drivers at 1280x800 res.
Best FPS I have gotten on G1s is with 3 3 vivid post processing hitting 25-50 fps at 1280x800 res. -
I'm using no tweaks at all. Vista Home Premium. Unless Notebook Hardware Control can be considered a tweak. Besides those drivers, there's nothing else i'm using. Surprised how well the game runs. And enjoying every minute of it.....
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with the g1s you should be getting better fps then I am -
Damn it , why is this quote + edit combo working for me, it just adds the quote as a separate post which is not what I want to do -
it was for the hdd sound initially, started fiddling around, but i don't think it'll actually improve gaming.
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Yup, its definitely hooked to AC. Can't quite put my finger on it yet regarding what could be causing it.
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I assume that's at 1280 x 800 resolution? -
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Frames, Time (ms), Min, Max, Avg
1827, 60000, 21, 44, 30.450
Frames, Time (ms), Min, Max, Avg
2025, 60000, 21, 49, 33.750
Frames, Time (ms), Min, Max, Avg
1821, 60000, 21, 48, 30.350 -
hmm what drivers are you using since your scores are better. also are you using any additional tweaks, dxdoverrider, rivatuner options ?? -
Can someone try it at 5/5 with default post processing and 1280x800? A FRAPS benchmark would be nice, or just some screenies (with stat fps).
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what exactly is vivid processing? If i change mine from default to vivid will it give more FPS?
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ViciousXUSMC Master Viking NBR Reviewer
post processing is the effects, the higher the setting the more detialed things should be.
Vivid is the highest I think, so it would give the worst fps.
I read somewhere tho that the demo doesnt include alot of things like the high res textures (think about how small the file size is) so medium textures is the same as say ultra high textures and thus if you try the same setting in the actual game you may find your performance crushed. On the upside tho if you have a strong computer like a desktop that means the game will look even better!
So if thats the case, things like post processing may also not be fully functional in there highest settings.
Just be on the look out for a tweak guide when the game is out, there is always one for all main games and it gives very good detials on what all the settings do and if its good for performance or looks and the best settings. -
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well, i think, 8600 does stay in that range as well. the fps mainly drops in combats in the open.
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Tweak guide =
/--- CONSOLE COMMANDS ---//
open ip?password=xxxx /--- connects directly to an ip address, replace xxxx with the password
stat fps /--- shows your fps
stat all /--- shows network information and fps
setsensitivity x /--- change your in-game sensitivity, replace x with a value
//--- OFFLINE VEHICLE SUMMONS ---//
summon utgamecontent.utvehicle_fury_content /--- Summons the Necris Fury
summon utgamecontent.utvehicle_darkwalker_content /--- Summons the Necris DarkWalker
summon utgamecontent.utvehicle_nemesis /--- Summons the Necris Nemesis
summon utgamecontent.utvehicle_hellbender_content /--- Summons the Axon Hellbender
summon utgamecontent.utvehicle_cicada_content /--- Summons the Axon Cicada
summon utgamecontent.utvehicle_paladin /--- Summons the Axon Paladin
summon utgamecontent.utslowvolume_content /--- Summons the Slow Volume Cube
NB. Summoning these might mess up your config files - so back them up before trying
//--- REMOVE START-UP LOGOS ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
#StartupMovies=Copyright_PC
#StartupMovies=EpicLogo
#StartupMovies=MidwayLogo
#StartupMovies=UE3_logo
#StartupMovies=Nvidia_PC
#StartupMovies=Intel_Duo_Logo
#StartupMovies=UT_loadmovie1
NB. These lines are skipped if the hash sign is added to the beginning = no start-up movies/logos
//--- FIRE FROM THE MIDDLE OF THE SCREEN ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini
[UTGame.UTEntryPlayerController]
bCenteredWeaponFire=TRUE
[UTGame.UTPlayerController]
bCenteredWeaponFire=TRUE
//--- REMOVE FPS CAP ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=125
MaxSmoothedFrameRate=125
bClearAnimSetLinkupCachesOnLoadMap=TRUE
//--- REMOVE BLURRY IMAGE QUALITY ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
[SystemSettings]
MotionBlur=FALSE
DepthOfField=FALSE
Bloom=FALSE
ScreenPercentage=100.00000
//--- REMOVE ACCELERATION ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTInput.ini
[UTGame.UTConsolePlayerInput]
bViewAccelerationEnabled=FALSE
//--- DISABLE WEAPON BOB ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini
[UTGame.UTPawn]
Bob=0.0
bWeaponBob=FALSE
bLandingShake=FALSE
//--- SHOW DEATH MESSAGES ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTGame.ini
[UTGame.UTDeathMessage]
bNoConsoleDeathMessages=FALSE
[UTGame.UTTeamDeathMessage]
bNoConsoleDeathMessages=FALSE
//--- CLEAN GFX WITHOUT LEGOLAND-**** ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
Go to the in-game menus and set Post Processing to "Intense", Texture Detail to 5 and World Detail 1
and then edit UTEngine.ini to look like this:
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=False
CompositeDynamicLights=True
DirectionalLightmaps=False
MotionBlur=false
DepthOfField=False
Bloom=False
QualityBloom=false
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=False
FogVolumes=True
FloatingPointRenderTargets=True
Trilinear=True
AllowD3D10=True
EnableHighPolyChars=True
DetailMode=1
ShadowFilterQualityBias=-1
MaxAnisotropy=16
MaxMultisamples=1
//--- LEGOLAND GFX ---//
C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
MotionBlur=False
DepthOfField=False
Bloom=True
QualityBloom=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=False
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=True
AllowD3D10=False
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=0
MaxMultisamples=0
MinShadowResolution=0
MaxShadowResolution=0
ResX=1024
ResY=768
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=0.000000
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=384,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=384,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=512,LODBias=0)
NB. This has no real effect on your fps whatsoever -
ViciousXUSMC Master Viking NBR Reviewer
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best settings for UT3 with 8600gt?
Discussion in 'Gaming (Software and Graphics Cards)' started by alkaeda, Oct 13, 2007.