Played the demo last night and this thing is amazingly good. Ran great on my graphics card. Can't wait for the release.
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Seems good overall, but I have a few grudges about it.
The main problem is that it's too much of a slippery slope. Dawn of War (also made by Relic) had a system that really meant the advantage could change really quickly. You might be losing, the enemy might be in your base, and then 10 minutes later, you've won anyway. No matter how close you were to losing, you had a chance of jumping back into the game.
In CoH, it seems that once you start getting behind, it just gets harder and harder to come back.
Of course, adding more objective types might fix this, but the current victory point one suffers from this problem.
Another annoyance is the general similarity of the two sides. Of course, it's realistic (both sides employed humans with WW2 technology after all), but it seems abit simplistic after Dawn of War, which had radically different sides with widely different units, unit types and strategies and even economies.
Still, looks like a great game, and I've already preordered it.
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Actually PC Gamer addressed this in an article and say that this is not as similar as you may think. The designers mode of balancing this out was not by the weapons but took into account the different fighting tactics of Germans and Americans. I think the general idea was not to make this into another WarCraft, CC or AOE, games which bored me because of these issues.
Company of Heroes
Discussion in 'Gaming (Software and Graphics Cards)' started by Luar, Aug 29, 2006.