Played the demo last night and this thing is amazingly good. Ran great on my graphics card. Can't wait for the release.
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Seems good overall, but I have a few grudges about it.
The main problem is that it's too much of a slippery slope. Dawn of War (also made by Relic) had a system that really meant the advantage could change really quickly. You might be losing, the enemy might be in your base, and then 10 minutes later, you've won anyway. No matter how close you were to losing, you had a chance of jumping back into the game.
In CoH, it seems that once you start getting behind, it just gets harder and harder to come back.
Of course, adding more objective types might fix this, but the current victory point one suffers from this problem.
Another annoyance is the general similarity of the two sides. Of course, it's realistic (both sides employed humans with WW2 technology after all), but it seems abit simplistic after Dawn of War, which had radically different sides with widely different units, unit types and strategies and even economies.
Still, looks like a great game, and I've already preordered it. -
Company of Heroes
Discussion in 'Gaming (Software and Graphics Cards)' started by Luar, Aug 29, 2006.