Can directx11 be installed on windows vista, and will it work on most of the GPUs or only the new ones made by ATI ? I own a 9600m gt, wich is a pretty decent GPU imo, will i really not be able to run directx 11 on it ever?
-
you will unlikely be able to run DX11 on your 9 series nvidia gpu. currently, only the ATI 5000 series are the only cards able to run dx11, and with nvidia's flakiness with the 300 series and the silicon shortage, ATI very well might be the only manufacturer to have a DX11 card for some time.
however, microsoft did say windows vista will be able to support DX11, but you will need DX11 compatible hardware in order to take advantage of it. -
you can install dx11 on vista, but the 9600m gt can never use it.
-
-
DX11 requires specific hardware support, so your GPU needs to be built appropriately. ATI's new 5xxx series supports DX11, and is currently the only card to do so. According to Nvidia, they think DX11 is irrelevant...kinda like their company when it comes to new graphics hardware; so the new Nvidia 3xx lineup will not support DX11. There still may be some time to change their mind but it sounds like if you want DX11, you may need to stick to ATI for the next generation of cards.
-
think thats OS related..
you might have it, but your GFX doesn't run it.... backward compatible stuff etc. -
oh, i see.
-
Seems kinda pointless when it'll take another year before any games at all support it, and even then there'll be about 5 games released that support it, that look no better and run worse with DX11 enabled.
That's if DX10 was anything to go by, anyway. -
Alexrose1uk Music, Media, Game
Takeup should be quite different thankfully. Theres already close to the number of DX11 games announced as the total number of DX10 titles released up til now.
DX11 can be used for more shiny, or like battleforge, to increase framerate.
Couple the relative success of Win7 to Vista, and DX11 actually offering decent reason for developers to use it unlike the neutered DX10 and you've got some pretty reasonable expectations to believe it will take off much faster than DX10 ever did.
But to answer the OP, no Ivan you wont ever be able to run native DX11, you may be able to run some of the subset features available in DX10/10.1, but never full DX11 as your card doesnt have the hardware features required. -
there are already games coming out this month that support it (i.e Dirt 2) -
Hey mine says Direct x11 TOO!! But I got Intel GMA 950 and how come it says I have Direct x11?
-
-
masterchef341 The guy from The Notebook
dx10 graphics cards should be able to run some features of dx11.
basically, dx10 hardware has support for some features that weren't in dx10 and are now in dx11. one of those is DirectCompute (aka CUDA / OpenCL). -
Kade Storm The Devil's Advocate
Right on, Masterchef.
And yeah, DX11 install has been around for a while. It's just the API installed. It doesn't mean that your hardware will take advantage of the API.
Anyway, I couldn't care much for this seeing as DX10 has hardly taken off. Once can just be satisfied with a decent operating system that is stable, and operating within the limits of the hardware, which isn't always the end of the world. Majority of the games are being made with scalability and console design in mind. -
There are a lot of DX11 games in the works. Look at Dirt 2 which comes out tomorrow.
-
Both Battlefield 1943 and Battlefield Bad Company 2 which are running on the Frostbite Engine will support DirectX 11. And as already stated, Dx10 hardware will support some of the features of Dx11 which provides benefits in overall performance.
-
Kade Storm The Devil's Advocate
Well, of course. Perhaps I should've emphasised the whole 'taken off' part a bit more. Hell, I should've also highlighted the 'scalability' part of my post as well.
All done.
So, back to hyping up something that has a predecessor that hardly took off. DX11.
Yes, I have seen DiRt2. I like it just fine in DX9, and if I was to split pixels, then sure, DX 11 looks better. Fortunately for me, mild differences don't matter. Much like the other aforementioned DX11 games, Crysis 'supported DX10' when it was the new API on the block, and the only difference between the hype-train and the DX9 counterpart was the geometry shaders, which made object motion blur a little nice. But for the performance hit, useless.
We still have very few games that properly take advantage of the DX10 hardware, so I am not really interested in the DX11 bits that also look mildly better. On the upside, at least more devs are using this new API properly. -
ViciousXUSMC Master Viking NBR Reviewer
-
As mentioned, DX11 is backwards compatible with DX10 hardware. If you don't have DX11 hardware you can still use DX11, but not the features in DX11 that require DX11 hardware. Hope that makes sense.
-
usapatriot Notebook Nobel Laureate
Currently only ATI's 5xxx series supports DX10. However, those cards are only available for desktop computers at the moment and are in very short supply and hence at inflated prices.
Attached Files:
-
-
-
with Nvidia rebadging old GPU's into the " 300 " series I would say early 2010 may be optimistic for fermi or DX11 support from Nvidia
-
For mobile GPUs probably yes, however I was talking generally about the new architecture.
-
I mean Desktop cards as well, they just released the " NEW " 310 guess what its another rebranded 210
http://forum.notebookreview.com/showthread.php?t=437835 -
usapatriot Notebook Nobel Laureate
Fermi is obviously going to run DX11, if it weren't it would be a failure from the start. Fermi however, is going through some unexpected delays so who knows when that will be ready and if it even delivers the performance Nvidia said it would deliver. Especially for gamers since it seems that Nvidia has been touting CPU-GPU uses more than gaming with Fermi.
-
NVDIA loves doing suicide by rebagging cards and not adopting directx 11...
-
usapatriot Notebook Nobel Laureate
-
ViciousXUSMC Master Viking NBR Reviewer
dirt 2 in supposedly released in a few minutes, has DX11 and I am all ready to go.
<embed src="http://www.youtube.com/v/pDFszGI3FwQ&hl=en_US&fs=1&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width='853' height="505">Last edited by a moderator: May 6, 2015 -
-
-
usapatriot Notebook Nobel Laureate
-
Is it me or DX11 increases GPU load compared to DX9-10? DX10 crysis was heating my GPU ~60C with the fans @35% while under DX11 Dirt 2, it reaches 68C with the fans at 90%
-
The "example" of the flag under DX9 was simply ridiculous, I've seen better cloth animation in DX7 games. -
people can say what they want about the transition from dx10 to dx11.
forced hardware tessellation is one very nice feature, and it is beyond this world if you compare regular dx9 objects with dx11 objects.
dx10 was too buggy and poorly done and it took incredible hardware to be capable of running dx10 at decent performance at start. however, dx11 can bring forth much better quality without taking as huge of a hit performance wise with certain features with the mid-range gpu's in the 5000 series. dirt 2 with dx11 looks spectacular. don't get caught in the dark ages people - technology is supposed to grow... -
I haven't looked at Dx9 Dirt 2 but I can't tell the difference between Tesselation on and off, except frame rates dropping by 30%
EDIT: Just saw some DX9 screen shots. Game officially does look crispier under DX11 -
So what features of DX11 will DX10/10.1 hardware support?
-
masterchef341 The guy from The Notebook
DirectCompute, more or less.
that is the windows version of OpenCL / Nvidia's CUDA that allows general purpose code to run on the GPU.
It is part of the DX11 software package for the operating system, but only needs DX10.0 hardware.
Another complication is that hardware tessellation is supported by DX10 parts, but not as part of the D3D10/11 API, and DX10 tessellation isn't compatible with DX11 tessellation... but whatever. it doesn't even matter.
in the end, games are still coming out based on open gl and dx9. -
Most games still support DX9 and DX10. Why? Because there are a significant number of gamers that do not have the ability to run DX10. You cut off a huge part of the market by not supporting DX9.
Even with DX11, which for now will only run on ATI cards yes, developers still have to support DX10 and probably will continue to support DX9 in their games. Otherwise again you risk cutting off a huge part of the market. -
-
-
I know games will support directx9 for a long time but don't we want the latest visuals?
-
directx 11 will run only on the new ATI cards?
Discussion in 'Gaming (Software and Graphics Cards)' started by lvnatic, Dec 7, 2009.