The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.

    engineering behind dedicated graphics cards

    Discussion in 'Gaming (Software and Graphics Cards)' started by ~Neuromancer, Mar 24, 2006.

  1. ~Neuromancer

    ~Neuromancer Notebook Enthusiast

    Reputations:
    29
    Messages:
    31
    Likes Received:
    0
    Trophy Points:
    15
    Please refer me to detailed web sites that explain the engineering behind dedicated graphics cards.
     
  2. tullnd

    tullnd Notebook Evangelist

    Reputations:
    83
    Messages:
    446
    Likes Received:
    0
    Trophy Points:
    30
    I'm really not sure what you're talking about.

    That's a rather broad subject. That would include chipset design, CPU design, board layouts, memory design, interface options, etc... There won't be a page that just addresses everything done on a GPU(which is just a graphics accelerating CPU) alone.

    Or are you trying to understand the terminology used to describe various "functions" of GPU's? Like vertex shaders and pipelines?
     
  3. Charles P. Jefferies

    Charles P. Jefferies Lead Moderator Super Moderator

    Reputations:
    22,339
    Messages:
    36,639
    Likes Received:
    5,089
    Trophy Points:
    931
    ExtremeTech has some very in-depth articles, try there. I really enjoy their technical articles, especially the ones that ask "What is a CPU and how does it work" or something similar.

    Chaz
     
  4. Lil Mayz

    Lil Mayz Notebook Deity

    Reputations:
    599
    Messages:
    1,463
    Likes Received:
    0
    Trophy Points:
    55
    First try reading a book on electronics, and then move on tech guides like Chaz suggested.
     
  5. mujtaba

    mujtaba ZzzZzz Super Moderator

    Reputations:
    4,242
    Messages:
    3,088
    Likes Received:
    516
    Trophy Points:
    181
    Reading an OpenGL guide and then reading about GLSL will help you understand the calculations and how the rendering is done.
    To learn about the inner workings you might find some info here :
    http://en.wikipedia.org/wiki/Open_Graphics