I got a 42inch LG tv with a "TruMotion" 120hz technology which simply re-applies fps and overlaps them to make things look more fluid.
This is already old tech, I know, but I was wondering... why hasn't this techonolgy been used on GPUs? (as far as I know, maybe they are using it heh). The thing is... it is a very simple and cheap way to increase fps and fluidity. Sure it may not always work well but when it does, it boosts some games from the 30fps area to a smoother near 60fps level.
After reading about this motion interpolation, I can see why it wouldn't benefit most movies, but most games might get a decent bump in fluidity.
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Anyway, some games do something similar with "motion blur". It makes framerates appear smoother than they actually are. It's particularly obvious in Crysis.
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Motion interpolation takes two frames of animation and generates an 'in between' frame (similar to morphing two images).
The reason it isn't used for gaming should be blatantly obvious. You can't create an 'in between' frame in real time, you have to wait until the both frames have been rendered, and by then, you are too late, the frames have already happened and if you delay displaying them to create an interpolation it just lags the action even further. -
EDIT: Oh, I found this is called anti judder too, besides motion interpolation as V_C noted. "Also, anti judder technology is not the same as motion blur reducing technology, but is frequently lumped together with it." from wikipedia. -
But as I mentioned, in movies it sucks because instead of seeing the 24fps, you get 48fps and it just breaks the cinematic feel of the movie, and looks more like a documentary film.
Anyways you are right. Specially games that already run fluid enough, they will get additional lag. I found the following:
"but due to gamers' sensitivity to lag even in the 200ms range, it is often better to turn off all video enhancement effects for video game" which makes sense probably for games that require too much precision.
"fake" 120hz LCDs/TVs
Discussion in 'Gaming (Software and Graphics Cards)' started by ryzeki, Jun 22, 2010.