I guess the point is that some D2 skills were decent at level 1-5 and some you really wanted to pump to 20. It took some skill and planning to get a build that was viable in Hell later acts.
There really aren't "builds" in D3 as quite frankly you can just use whatever works at the time. There really isn't any penalty for swapping skills. If something is immune to fire, just choose a rune which makes it poison damage and wait the little cooldown they put on it.
For boss A, use one set of skills, then swap to another set for boss B. That one boss that invalidates your selections you can just pick something else for, then back when done. You don't even have to go back to town.
Honestly, this isn't all bad... it allows you to try skills and runes and figure out which ones are your favorite. However, it does mean that everyone will just use random skill selection until things get difficult, then just copy whatever skillset someone used to make it easymode. (until they nerf that, the they switch to cookie-cutter #2 in seconds)
There really is only ONE build as all level 60 wizards have access to everything. You just need a swap a skill in to be ready at whatever time.
There ARE a lot more skills with which to break things.![]()
I just wish there was something to differentiate one level 60 wizard from another other than items. (which will eventually not matter either)
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Actually, there wasn't much planning in D2 on making it viable because people would be rushed through as well or play in teams in case of immunes.
In D3, there is a benefit in staying on the same skill set and not changing, you have increased magic find and gold find after every mob pack up to a cap.
In D2, I made my necromancer a skeleton summoner, what skills did I do? Max Skeletons, Skeleton Mage, Skeleton Mastery, Revive, Summon Resist, with occasional one points into golems for prereqs. Obtain an amplify and iron maiden wand. That was it. Nothing much. -
Mechanized Menace Lost in the MYST
I do agree with you here kernal, that there is more an illusion of multiple builds then there are going to actually be. I mean the possibility for the variety of builds certainly exists, but most people will not experiment with the various builds enough to actually cause as diverse a range.
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The only class in D2 have really some hard to twist skillpoint are assassin and pally(maybe amazon), other you pretty much can(or must) max 1 line than 1 pt some "useful" spell and say done. (at least in the era of "synergy") previous than that, all you need is max the best scaling skill and say done.
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Note that some of us pioneered the builds that you just followed.
The same thing will happen with D3 once trails have been blazed... people will be rushed through to 60 and you wont have to pick anything.
The nephalim buff is an unknown quantity... it may simply be better to just kill bosses than find a applicable champion. Then again, if you know where an applicable champion is, just get the buff then go kill the boss. I can see it now, champions search then boss run... (with skill set which favors the boss) -
Hard wasn't really a question... but you had to choose skills instead of just having them all at once.
Those skills sometimes faced "immunes"... and thus were pointless or at least less effective. This is why builds accounted for what to do when you faced an "immune".
Again, none of this is an issue in D3. Odds are you will just say "screw the neph buff" if you face a fire immune mob and have only fire skills on tap. -
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Any 1 have experience when newegg shipping them out when purchasing with the -10 off?
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Given what I experienced in the beta, the only unknown quantity so far is the neph buff and levels above 13. The skill selection and switching is well tested... -
Don't want to ruin anything but here we go.
6 Korean players, beat Diablo 3 @ Normal Difficulty, 6 - 7 hours.
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i am wondering what did they learn at stress test
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kinda silly that they encourage people to celebrate and play on opening night while in fact its just pressing ctrl+v - enter for the whole freaking night getting various errors
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nevermind just logged in
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They must be skipping everything. I did the open beta and if I take time to listen ot all the dialog and talk to people in town, I got the the end of the open beta (which is not even the end of Act 1 yet) in about 3 hours. I don't understand why anyone would do that normally. I would really take my time on the first run so I can get the full story.
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Wiz33 , did you play it on your Asus laptop? I'm wondering how it'll run on my Asus G51vx which is a bit slower than yours. -
btw nice little lappy you got there my friend! enjoy -
Turns out its a very short game.
You get to character creation (after 47838473873 login attempts) then get timeouts making characters into infinity.
With this kind of content, its going to be short lived too.
You would think Blizzard would have learned by now.
Queues are better than timeouts and repeated logins. -
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You mean baiii is taken?
And yeah, queue's are great. I don't like repeated logins because some twit could jump on and get lucky with a login after one or two tries yet others are at it for 20 minutes. -
how long do you think Diablo 3 will be?
Discussion in 'Gaming (Software and Graphics Cards)' started by smokingjam, May 13, 2012.