It is kinda weird if a 4-5 year old CPU still is the most powerful one![]()
But lets say you were using a program that is heavy CPU bound and could only use 4 cores. How would Cell vs lets say 2920XM go? 2920XM can TB up to 3.5 GHz. And can you really compare Cell CPU to a i7 clock for clock? I mean since 2nd gen i7 is brand new, it must be better right?
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Here's something to think about, why aren't Sony and Microsoft compelled to bring out new hardware? Maybe because their attention was brought to some outstanding programming technique that wouldn't require them to invest millions in new hardware, but still use the current ones they have and advance in graphics technology software wise instead?
Is there any sort of new breakthrough in rendering technique that's been developed that would just require nothing more than a single core CPU, or even the CPUs' that's found on mobile phones and render scenes with unlimited detail easily without the need for powerful next generation hardware technology?
Hmmm... -
And they were made for two different things. Cell isn't a general processing CPU. Neither Linux nor Windows supports Cell Processor so it's useless to me and probably for you. So it doesn't matter. Windows and applications uses SSE which the SB use the new 256 bit AVX to provide double precision using SSE. In other words, for Windows, 2920XM blows away the Cell. Cell is a failure and useless to you.
Cell isn't most powerful for you or anyone that uses a laptop, it's useless. Again Cell is not a general processing CPU like the 2920XM is. It wasn't made for that purpose. 2920XM is the most powerful mobile PC CPU. Plain and simple. -
I cant for the life of me think of a good Console only game... usually all the good ones get ported either legally or illegally eventually to the PC anyway.
On top of that Console are lightyears behind in terms of graphics and capibilities... I'll stick with a computer because I can use it for so many other things. If people weren't so lazy then consoles would probably be extinct.
If, while playing a console you have ever wished you could have used a mouse then you should have a good gaming computer. Buy a decent graphics card for your pc and you wont have to upgrade for years and years. -
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Also, the CELL isn't about "cores" though : it's SPEs and PPE. The PPE is like the mother, and the SPEs are the sons. So, to program the SPEs you must first code and program the PPE TO AFTERWARDS program and control the SPEs. Understand? If not, PM me, so I can explain a little better
^ That was a simple overlook, because things can go reaaally deep. -
No it wouldn't. Cell isn't made for it. The Cell processors is FAILURE. IBM CANCELLED IT BECAUSE IT FAILS. IBM pretty much stated, the Cell Processor was a technical failure, not just financial. Some of the technology from Cell will be used in their next gen of processors, but they are going a different route. The successor to that branch of Cell processors was cancelled...
There is no need to go on about how amazing it is if IBM themselves saw the Cell Broadband as a failure and for the next gen, decided to go in a different route. The only thing worth mentioning is the PlayStation 3. Big deal. IBM used PowerPC G5 processor for the 360 and now for Nintendo to do the same job. PS3 games don't do any more than 360 games, you exaggerate way too much. -
I think this eventually is all leading to a unified platform in the future which is what Peter Moore and several others in the industry are hoping for. If you look at the numbers a high percentage 90-95% of all games can be found on both the Xbox 360 and PS3. Exclusives (Square-Enix, Namco, Capcom etc,) are way down other than first party stuff and that also is down from the days of the PS2 and original Xbox. -
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Supercomputing at single precision. Big deal. If you throw in enough processors you can make a supercomputer. Any processor can be made into a supercomputer. Stop throwing around supercomputing as if it's a big deal.
If you want supercomputer, look at Nvidia. Nvidia is the one that got the billion dollar contract to build a supercomputer, not the Cell Processor. Even the US Department of Defense has contracted Nvidia to make the fastest supercomputing processor that is supposed to be thousand times faster than your Cell. Cell is a failure, no one wants to use it. Toshiba bailed. Sony Bailed. IBM Bailed. -
Yeah Cell is used at universities, the US military, in big corporations that need cheap super computing. I would not consider Cell as a failure. It was never intended to be used by end users on a windows environment anyway. If i remember correctly IBM are working along with Sony to develop Cell further for PS4.
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Cell and and general computing CPU's are two completely different beasts. You can't really compare them. It's like comparing a tractor and a minivan. They're both cars and have wheels and a steering wheel, but otherwise are completely different.
The Cell processor has aged just like any other tech. It still gets the job done but when compared with current tech even in general purpose Intel/AMD chips it's old. If they doubled the number of Cell processors in the PS3 then it may have a chance, but it still needs an updated general GPU. -
And no, IBM is not developing Cell for PS4. IT WAS CANCELLED. IT'S GONE. Not sure why that is hard to understand. Sony bailed on the Cell. IBM did say other branches that use some of Cell technology may still be developed, but there hasn't been any announcements for what. But PS4 was definitely not mentioned. It will more likely be for their mainservers. This is not a Sony, Toshiba, IBM project, it's an IBM project. -
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As for this topic, I'm not sure why Sony or MS would want to upgrade the consoles. The game sales etc are going fine as is. And people are buying console games more than they are on PC. So that just shows, better hardware does not mean it's that important for console gamers, or else they would all be buying super PC gaming machines. -
The CELL IS GOOD, but it is hard to program on. Ask any dev. -
Charles P. Jefferies Lead Moderator Super Moderator
New PS3 "Condor" Supercomputer Now Fully Online - HotHardware -
It is also very cheap:
"Once the Department of Defense approved $2.5 in funding for Condor, the Rome Lab bought as many systems as it could then afford—a total of 1700."
Only in the government do you have to get DoD to approve two and a half dollars...
But it doesn't change the fact that it is a highly specialized CPU as the article states:
"Digital image processing has always been one of the PS3's greatest strengths, some of Sony's original demonstrations back in 2005-2006 focused on the Cell processor's ability to crunch simultaneous video streams." -
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You don't seem to get why it's called Cell Broadband. Despite your claim of being supercomputer, you are wrong. It was made primarily for imaging which is why Sony wanted it for PS3 and Toshiba wanted it for their HDTV series. And what is the group called that made the Cell? STI, SONY, TOSHIBA, then IBM. Hello?!?!
And Folding@Home means nothing when you are comparing to x86 from Intel/AMD. The fastest for Folding@Home is Nvidia CUDA. Are you trying to tell me that Nvidia CUDA is better than the i7 2920XM? Then I hope you are joking.
Also the fastest supercomputer and future supercomputer are not using IBM or Intel tech. Nvidia won the contract from DARPA, US Defense. This would make sense since they are trying to overtake China, which has the current fastest using Nvidia Tesla supercomputing processors. And again, this is completely different from Cell or x86. My point with this paragraph is, supercomputer, cell processor, whatever, comparing it the 2920XM is ridiculous. Neither are made for what cloudfire needs on his laptop. An Nvidia Tesla cannot do the things he needs to do, and the Cell Processor is not made for that either. For the questions cloudfire had, yes the 2920XM is the fastest and best CPU for laptop gaming on large high performance/gaming laptops. Cell Processor is not more powerful for that. -
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I really enjoy Uncharted, Killzone and LBP, they are amazing games, thay I couldn't miss out
Specially with UC3 in the door... Watch the MP traiper in youtube, it's amazing! Naughty Dog did/fixed EVERYTHING that the community wanted... Also, UC3 beta for PS+ comes 28/6 and for everyone in 5/7. -
It was a big mistake to remove OtherOS on PS3 because it made cheap supercomputers. That is why universities etc chose to use it. They still do use it since the clusters are obviously not connected to PSN and did not recieve the update from Sony. Wonder if they have some sort of deal that let them get PS3s with OtherOS?!
Anyhow claiming Cell is dead is wrong. According to multiple sites IBM did pull the plug on Cell but used its technology on POWER7 CPU instead. So it is not dead per se. What PS4 is having nobody knows. Some say that it will have improved Cell CPU, some say POWER7. Nobody knows until Sony says what it is. So until you know exactly what CPU PS4 will have laptopfan88, you shouldn`t speak like you know the exact details -
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ps3 pulled the plug on other os because the ps3 costed them more to produce then they were getting back from the sale at the time so a cluster of 1700 ps3 was a hudge loss of money for sony that'S why they pulled the plug on other os -
Sony is too domineering and tries to control the PS3 hacking/open source community so much. Look at what happened with George Hotz. Sony should relax and be like Microsoft.
Anyway, the XBox 360S and the Kinect kicked the PS3 Slim and the Playstation Move's butt. I mean really, a light-up ice cream cone that I have to wave in the air? -
BTW: How did it cost anything for sony to feature OtherOS? Isn`t it just a piece of software? -
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Theres a few things that need to be said for both consoles and pc. Consoles have definitely helped with optimization and work arounds to push lesser hardware into achieving great visuals. Take into concideration normal mapping, they whole concept of normal mapping is to project a texture into looking 3d to save on polygon counts of a certain scene. This method was created originally for consoles and is now used in every game. The effect works and saved on hardware cycles.
Anyone who thinks that current consoles are holding back graphics they are only partly right. On one hand we have new DX11 but on the other its not boasting radically better graphics. Its not a drastic enough leap in graphic fidelity that will make games now look dated and aged, not yet atleast. I will again submit this wiki page File:Unreal Engine Comparison.jpg - Wikipedia, the free encyclopedia Each one of the images of the character effectively shows a chapter of a generation of graphics, unfortunately DX11 won't be adding a fourth to this image because it doesn't do enough to change the game.
In the end though it is all about money. Both for developers and the electronics manufacturers. Developers would rather have one piece of hardware for a set period of time, they know all the budgets for these set specs, they can build and optimize for these over heads. PC suffers from split specs. Not everyone has the same GPU, not everyone has the same CPU, this is difficult for a developer who wants to create a gaming experience that is the same for the end user, but can't because there are too many different set ups to try and build for. It is too much a risk for developers, this isn't a charity and they don't owe anyone favors. -
Sony did the only thing they knew would solve and fix all these issues, disable LINUX support, sue Geohot from distributing the hack, and update their firmware so you could not run pirated PS3 games. It was in Sony's best interest to get rid of the function in order to preserve their investment, like any business would, regardless of if people used the function or not. -
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But atleast they had someone to blame for it..
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Sony did the only thing they knew would solve and fix all these issues, disable LINUX support, sue Geohot from distributing the hack, and update their firmware so you could not run pirated PS3 games. It was in Sony's best interest to get rid of the function in order to preserve their investment, like any business would, regardless of if people used the function or not. -
It's just in poor taste and leaves a bad mark on a company to offer something only to take it away regardless of reason. Sony isn't stupid, and should have considered that before releasing the PS3. It's not like it was an error, they allowed it.
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Some of you are missing the bigger picture. They weren't really hoping to sell 120 million "gaming units" in the ps3, they were hoping to sell 120 million units to standardize their proprietary technology (Cell and blu-ray). They do it with a lot of their products. So yes, Sony isn't stupid but this generation they undermined their gamers and it backfired (save bluray). However just like Betamax was better than VHS, it never became standard. Just like HD-DVD was better than Bluray...at least they got the market for that (Thanks to the ps3). Hopefully next gen they just focus on giving the gamers what they want; cutting edge GAMING technology. Their R&D cost BILLIONS on Cell. And it flopped. I'd rather have more R&D going into better GPU and CPU integration and cooling. I still love my PS3 but I am not ignorant to what their true motives were. Having all of the systems does keep my fanboi goggles off
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I don't care if they release new consoles now or in 2 years, development needs to go from PC to consoles and not the other way around like they do now. I also agree that gameplay will always be superior to graphics, otherwise the Minecraft developer wouldn't have made $30 millions... -
"we haven't reached the potential of the ps3"
Translation: "We don't know why Sony makes super complicated platforms to develop for and it will take us years until we figure out how to use those SPE thingys."
I'd rather have a new system DX11 or 12 Capable and can really push tessellation and new technology than anything really.. -
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Both consoles are lagging in ram which is probably limiting some part of game development, since ram normally is needed for higher-end games. Try crysis with 512mb and then 2gb ram and see the difference. I know the PS3 has teh CELL+RSX, the cell alone has like 8million cores alone/s with like 6 or 5 usable or some nonsense. I agree with the above user about the PS3 being too difficult to develop for with it's 20 core internals doing all these different task. Also it doesnt seem to use dx like xbox/pc so that's more work and on top of that it has Bluray disk to use.
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Well it only means PC hardware current that is will last longer and max out games for a longer time than before.
As for the PS3 I like the console and I own both a PS3 and a 360, however it is a general failure if you look at the games released on the 360 looks better and runs better generally 90% of the time than they do on the PS. Though exclusive games like Killzone 3, Uncharted 2 looks just great. -
Wow. People who think the PS3 is still "powerful" or "superior" to the Xbox need to have a look here: List of Rendering Resolutions + basics on hardware scaling, MSAA, framebuffers - Beyond3D Forum to see just how many Xbox 360 games run at higher resolutions, sometimes significantly higher resolutions in the case of Call of Duty Black Ops, and with higher quality anti-aliasing, again, sometimes significantly higher quality anti-aliasing. Look at Dirt 2 on both platforms. 720p on both, but the PS3 version uses QAA while the Xbox 360 version runs at 4xMSAA. Games that started out as PS3 exclusives, like GTA4 and Red Dead Redemption, both run at 1152x640 with QAA on the PS3 but true 720p on the Xbox with 2xMSAA. Thats a very significant difference. Check this out: Face-Off: Red Dead Redemption - Page 1 | DigitalFoundry | Eurogamer.net and this: Face-Off: Modern Warfare 2 - Page 1 | DigitalFoundry | Eurogamer.net
Also go here: Game Face-offs - Page 1 | Eurogamer.net The only time the PS3 bests the Xbox 360 is during an extremely botched port, like FF13, or if the Xbox 360 version of the game was held back, like Portal 2.
If you look at the specs for the PS3 and Xbox 360, you see that the Xbox 360 literally has double the fill-rate and, depending on operations being done, up to 4x the fill-rate of the PS3's GPU.
So even if the Cell was as powerful as Sony tried to say it was (and it's clearly proven not to be), it doesn't matter because the GPU in the PS3 can't compete with the GPU in the Xbox. It doesn't matter if the Cell can help the PS3's GPU draw pretty water effects like the lighted water in Uncharted 2 (which the Xbox 360 can do in hardware without CPU assistance), because the PS3 GPU's fill-rate will prevent the system from running it at a higher resolution and frame-rate.
Just check out the links I provided then go look at screenshots of actual games. You'll find that the "best" looking PS3 games don't have texture resolution approaching anything like you'll find in the "best" Xbox 360 games, like Gears of War. Look at Gran Turismo 5 and Forza 3. They both had the same real world in-game polygon counts for cars, yet Forza 3 had significantly higher resolution textures everywhere, it's lacking the layer of gloss GT5 uses to hide flaws, Forza has significantly higher quality environments, the physics engine runs at 360 frames per second, full damage model on ALL cars, and yet Forza 3 maintains solid 60 frames per second no matter what is happening on screen. GT5 will page tear and drop frames at 720p when just going around a turn with no cars in front of you.
Heres a technical analysis showing how bad GT5 looks and runs: Gran Turismo 5 Tech Analysis - Page 1 | DigitalFoundry | Eurogamer.net
And whats up with these Playstation 1 like effects? http://images.eurogamer.net/assets/articles//a/1/3/0/4/5/7/0/Dodgy_Alpha1.jpg.jpg http://images.eurogamer.net/assets/articles//a/1/3/0/4/5/7/0/Dodgy_Alpha2.jpg.jpg
In fact, details were even lowered from GT:HD to GT5 even though GT:HD was based off GT4's "HD" 1080i mode! http://images.eurogamer.net/assets/articles//a/1/3/0/4/5/7/0/1080p_GT.jpg.jpg http://images.eurogamer.net/assets/articles//a/1/3/0/4/5/7/0/1080p_GT5.jpg.jpg
Watch some of the videos they posted in that article as well. You can see that a lot of the shading effects are downright Playstation 1 quality. Same goes if you go to youtube and watch some of the side by side Forza 3 and GT5 comparison videos.
For those who actually think the Cell is still a good processor, theres a ton of links if you google that show the Cell getting beaten by old Pentium 4s, single core Power PC G4 and G5 processors. The Core 2 Duos and Core 2 Quads that came out around the time of PS3's launch were significantly more powerful than the Cell. A modern Phenom II X6 or Core i5/i7 would have a field day against the Cell. Like I said, even the old Core 2 Duos would outperform it.
The PS3 really ended up being a super expensive joke for Sony. I feel sorry for the people who bought it at $600. -
Mr_Mysterious Like...duuuuuude
As someone mentioned much earlier, I would rather have crappy graphics and an amazing game as opposed to blind-blowing graphics and a game that makes me cry from boredom.
Mr. Mysterious -
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No wonder why nowadays I find myself playing NES games more often than current consoles' games.
By no means "stunning graphics = horrible gameplay" apply to every title released today, but for the most part, few developers pull off an exellent "stunning graphics = wondrous gameplay" equation. -
Clearly great graphics ≠ great gameplay. I still enjoy many games from the 1990's, and heck even break out the Atari 2600 time and again. But we're kidding ourselves if we don't think graphics need to progress like the rest of PC technology. Or that it's ok that consoles just stagnate progress. With newer technology comes innovation. And especially with today's market where consoles are the driving tech behind games, when the PC clearly has the computational advantage.
I'd be fine if console updates weren't happening until 2014/2015 if developers shifted the primary development platform to the PC and ported over to the consoles. Make use of the latest PC tech and then adjust for consoles. But they won't so games will continue to stagnate, recycling the same game engines they've been using for the last five or six years.
I don't think we're at half the potential PC gaming could be if consoles didn't dominate the market like they do. That developers use six or seven year old technology to develop games. It's absurd if you think about it. -
Charles P. Jefferies Lead Moderator Super Moderator
We're done here, class dismissed.
no new consoles till 2014... thank god for PC gaming.
Discussion in 'Gaming (Software and Graphics Cards)' started by adwilk1231, Apr 22, 2011.