I've been working with this gpu since i got my sager 9262 about 6 months back
I find it OK for the most part, perhaps this is a maya question- the modeling and tumbling around the model seems to be decently smooth but when I apply shaders to the object (both poly and nurb) the whole scene slows to a crawl/ even when i have it in wireframe view
on my external monitor the res is 1680x1050, and fullscreen this stutter/drag occurs more-- when i have 4 windows open(or have the perspective window smaller) it speeds up but not dramatically
the video card driver is 174.70, which is autodesk certified and seems to be the best one for maya
attached are some studies with a decent amount of tessellation and polygon count, definitely with more work needed (train station if you can't tell haha)
I hear a lot of people saying the quadro fx 1600m should work fine for architecture models, but is it possible that the intricacy of the models i produce have too much geometry?
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Attached Files:
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anyone with this card experiencing the same problems?
it can't be any of my other components in the laptop... they are pretty much maxed out(see sig) -
I have seen that happen.
the Quadro 1600M is fine for most modeling, but is still a mid-range (128-bit) card... which would bottleneck it in what you are doing.
the rest of your system is quite high-end and well-spec'ed... just the videocard is the bottleneck from what I see.
you should consider upgrading to a high-end Quadro (256-bit) 2700M/3600M/3700M if you want to have better performance for that kind of work.
just contact your vendor and inquire about an upgrade for a new card.
nvidia quadro fx 1600m in architecture models-maya
Discussion in 'Gaming (Software and Graphics Cards)' started by Nintendam, Mar 3, 2009.