I can't seem to find any benchmarks or performance differences between the architectures and how much difference each makes in Battlefield Bad Company 2, although I've read Dice made some significant optimizations to enhance the performance of the game when running with dual core CPUs in the R3 patch.
I own the i5 460m and was wondering how much more advantage does the i7 740qm have over mine. Infact in general how much more advantage does a quadcore have over a dualcore in BFBC2 after the patch was released?
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Kingpinzero ROUND ONE,FIGHT! You Win!
Well, DICE made a console port basically, enabling only DX10/11 render path to the pc version.
The game uses 3 cores mainly. 2 for graphics/physics and one for the sound backend.
The performance gain can be measured on average fps and minimum fps. Based on my tests (from E8500 to QX9650 and then to i5-2500) the gain is around 10-15fps. In some instances i got a gain around 40fps but thats due to Sandy Bridge cpu.
With the old lynfield QX9650 i got a better min fps, with a 10fps gain, a general smoothness where the fps usually dropped.
So i think its well worth the upgrade. -
I don't have any solid research on hand to show you, but last month I upgraded from a Core 2 Duo 3.0GHz to an AMD Phenom II x4 965 3.4GHz, and the difference in BC2 is extremely obvious. With the dual-core, I would get between 30 and 40 fps on low settings at 1680x1050 on most maps. After upgrading to quad core (same memory, graphics card, hard drive, OS, etc.), my frames are between 50 and 60 at the same resolution and medium settings. BC2 just loves a good quad core.
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Star Forge Quaggan's Creed Redux!
TES V is probably going to be console-oriented. I am sure by BethSoft's history that they will give consoles the bigger push than PC's. I know it! -
usapatriot Notebook Nobel Laureate
BC2 ran like crap on my desktop 3.6GHz Core 2 Duo. So from personal experience, I'd say quad-core for sure.
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My laptop has a core i5 520m and it runs BFBC2 just fine. My system is GPU bottlenecked, so any slowdowns I have are usually a result of my 5650M, not my CPU. My desktop with a quad core Q6600 seems to run at a similar level of performance (but at much higher settings), so it seems the new dual cores can run it about as well as the older quad cores can. I usually get at least 45 FPS on full 32 player servers except for on very small maps when there are a lot of particle effects going on.
A friend of mine has a laptop with an i7 720QM video card, and BFBC2 doesn't seem to play any better on his laptop; it also has a 5650m and is also GPU bottlenecked. -
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thanks for the input guys. Does anyone have any links to benchmarks with graphs? you know like the kind you find on tomshardware, I'd like to see in detail what the numbers are, also what kind of performance increase was done with the R3 patch that supposedly gave significant performance boost to dual core CPUs.
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Star Forge Quaggan's Creed Redux!
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stevenxowens792 Notebook Virtuoso
Why do we continue to get in these talks over and over. BF3 is dx10 and 11. Confirmed. I don't care what they provide for the console because the dev teams have confirmed they are paying special attn to the PC release. and I am holding them to that.
@Jacob- I did some benchmarks jumping from a i3-350m (2.26ghz) to a I7-720qm (1.6-1.73ghz) and I got about a 15-20fps increase. I have helped the m11x folks optimize heavily for BFBC2. I have spent much time over and over and over benchmarking.
External website tests confirmed that a high speed dual core is fine for BFBC2. However if you want all details enabled then quad or higher is recommended. The problem lots of folks run into is that we install so many games but we don't work to optimize our machines. We don't cleanup our startup items, we don't turn off processes in which we dont need. We don't clear up our registry. In my opinion, if you are gaming on a notebook you should be able to look at your performance monitor in the taskmgr. If it's at anything above 0 percent at idle and without mouse movement you have work to do. Feel free to pm me if you want chat more about your situation.
Best Wishes,
StevenX -
@stevenxowens792 regardless of what devs say, its DICE and EA, a huge company that only wants your money, so regardless will it be that big of a difference over the console versions, enough to be want to spend a huge lump on a pc build, hardly. Garanteed, no matter how mind blowing the tesselation is, and DX10 is pretty much just a refresh on DX9, proven time and time again. -
Star Forge Quaggan's Creed Redux!
The thing is, many game studios still don't feel like giving PC Versions special treatment. They don't see the incentive worth it to expand the resources for it. In a sense, it is nice to see DICE trying to go back to their original PC roots. However, DICE's optimization and track record of making good FPS's has been lackluster ever since BF 2 (mostly because they though it was a GREAT idea to fire the BF 2 development team one week before BF 2 was launched). So I have to reserve any judgement until I see in-game demos. FrostBite in BC 2 is impressive, but still has its share of bugs and lack of optimization that could have been done to improve excellent performance.
I want to also note that at the time of Oblivion, the X360 was just launched and the X360 had in a sense, a bit superior hardware than most average systems at the time. Therefore, an upgrade was quite necessary. Now as we all know, PC's are trumping consoles quite significantly, but the gaming industry has also shifted gears from PC-favoring to Console-favoring.
Oh how times has changed for everyone in this world... -
I agree, Im on your side, serious. Theres nothing wrong but one can hope they spend a little time, im more consoles then pc, owning both ps3 and pc, but certain games I will get on pc like BF3, and TESV. Regardless of if they do spend time making pc better then pc it won't be much better, just a tad bit. Not enough for casual gamers to be OMG over it, but a little bit of my hardcore side wishes there was juts one game that sparks the next gen, getting off the DX9 slump.
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Star Forge Quaggan's Creed Redux!
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I also notice a difference in DX9 vs DX10 in BFBC2 but it is not nearly as noticeable as with metro 2033.
Most games use DX10 in a horrible way though, being a detrimet to performance and overall looking the same. DX9 is more than capable for great visuals.
I think DX10 never kicked off and DX11 just arrived. DX9 has been around a long time with its revisions. -
Before I had the desktop and laptop in my sig (and the only computer that was "mine" had integrated graphics), I'd use my wife's desktop to play BC2. Even on her 3.4 ghz overclocked E3200, I only got between 30-40 fps with dips into the 20s in heavy action areas, though only for a couple seconds. This was with both CPU cores constantly pegged at 90-100%, so the bottleneck was obvious.
The desktop I built for myself has twice as many cores so that's not a fair comparison, but I did briefly own a dual core Y460 laptop with the i5 460. This one ran the game as well as the GPU would allow, reaching a VSync-limited 60 fps in many places. Given the vastly different performance on both these machines, I can reasonably come to the conclusion that BC2 needs more than two cores, even if the extra ones are hyper-threaded. -
My desktop, on the other hand, played BFBC2 horribly at stock 2.4 Ghz clocks even though it has a quad core CPU (which is why it is overclocked to 3.2 Ghz). However, I think that was partially because of an issue that was only recently fixed involving low GPU usage with LGA 775 CPUs and nvidia GPUs; I would have only 30 percent usage on each of my cards when a lot of stuff started happening, but one of the newer Nvidia drivers fixed it and the cards are usually at 80-90 percent each and rarely drop below 60%. However, before they released this patch I was getting smoother gameplay at certain points on my Y460 than on my desktop that scores 13,000+ on 3dmark vantage.
The main reason I got an i5 was for switchable graphics, but now with the Sandy Bridge CPUs you can get that on a quad core i7, so it might be worth it to look into one of those for maximum future proofing (is that a word?). -
Kingpinzero ROUND ONE,FIGHT! You Win!
If youre not used to pc gaming tweaks thats what you get, standard dx9 render path.
Open the config file or use BC2configuration tool to enable dx10 or dx11.
Game switches to dx11 automatically when a compatible hardware is found, enabling terrain tessellation.
I think anyone knows this by now. -
Star Forge Quaggan's Creed Redux!
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My i7 740qm runs the game flawlessly with no CPU-based slowdowns that I can notice. FRAPS puts me somewhere between 40 and 60 fps most of the time, except during large explosions which I'm sure are GPU-bound, not CPU-bound. I'd say that I don't notice any difference between the lower-clocked i7 and the higher-clocked i5 in BC2.
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Star Forge Quaggan's Creed Redux!
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Kingpinzero ROUND ONE,FIGHT! You Win!
Without doubt clock-per-clock performance is higher than the best core 2 duo intel ever released, series E8xxx, but still its a dual core.
The fact that not all the programs/games supports HT, most of them dont.
On a developer side is less problematic develop a game that uses 3 or 4 more physical cores instead creating a game engine/routine that uses 4 virtual threads (HT) or 6.
Alot of peoples with Desktops i7 as an example (1st gen) are forced to disable HT under overclock as it gives less performance compared to 4 physical (or 6) cores always active.
Intel also seems to have partially abandoned the HT solution, started from Pentium IV era, to favor Turbo Boost.
Cpu Load across 4 physical cores is still better than 6 virtuals, as the game and os needs to be optimized for using them, which is a resource expensive investment.
A few years ago Quads werent adviced for pc gaming as they were not optimized; times have changed since developers are using console sku's to direct port games on pc, therefore the need of 3 or more physical cores is necessary. -
Star Forge Quaggan's Creed Redux!
Fortunately all the game I have been playing so far hasn't been stressing the dual cores out too much. However, I have feeling it might change soon.
PS: To your comment about BC 2 being only DX 10 and DX 11. You are wrong. BC 2 supports XP and DX 9 Graphics Cards. Its minimum is weirdly enough a 7600 GT.
http://en.wikipedia.org/wiki/Battlefield:_Bad_Company_2 -
For instance, my i5 460 ran at 2.53 ghz on 2 cores and 2.8 ghz on one core. My i7 740 runs at the same 2.53 on 2 cores and 2.93 on one. And when something wants to use more than two cores, it's probably going to be optimized well enough to split the load so that even though individually they're clocked lower, the extra cores will still give a performance boost. This was my reasoning when ultimately deciding to go with a quad, and I have not regretted it yet.
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Kingpinzero ROUND ONE,FIGHT! You Win!
Please read carefully, im not born yesterdayI said that the only thing DICE made into porting the game to pc was to enable DX10/11 render patch.
That implies that the game can run in DX9 mode whenever the hardware is found if it does not support other render paths.
Maybe i didnt explained myself, but i dont see anywhere in my posts sayin that BC2 supports ONLY Dx10/11. I just pointed out the fact that it supports DX11 as well on compatible hardware.
To quote myself:
As for your upgrade, well you need to. Newer console ports are strictly multi core optimized, NFSHP and Black Ops as an example. -
Same here with my notebook. -
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The Tom's Hardware website did a perfomance review of GPU / CPU bottlenecks a while back, and using a (desktop) core i5 quad and a GTX 460 did a series of benchmarks with using 1,2,3 or all 4 cores.
Battlefield: Bad Company 2 : The Game Rundown: Finding CPU/GPU Bottlenecks, Part 1
May be of use to some of you...
Boz. -
Kingpinzero ROUND ONE,FIGHT! You Win!
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Star Forge Quaggan's Creed Redux!
Also, good to know stuff on Quads. Times has changed. -
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Also, the fact that the benchmark was run at 1920x1200 with high settings, 4xaa and 8xaf might have something to do with the i5, i7, and overclocked i7 runs being within 2 fps of each other. If it was a true test of CPU performance, they should have run it at 800x600 with everything on low or turned off. The fact that measured GPU usage was over 90% in all three tests points to that being the bottleneck, not the CPU. -
Thanks again, and if anyone else finds more benchmark graphs similar to this one post em please. I'm very curious about this.
quadcore vs dualcore BFBC2
Discussion in 'Gaming (Software and Graphics Cards)' started by jacob808, Feb 16, 2011.