The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.

    rainbow six vegas (gpu issue)

    Discussion in 'Gaming (Software and Graphics Cards)' started by kaitou319, Dec 15, 2006.

  1. kaitou319

    kaitou319 Notebook Enthusiast

    Reputations:
    0
    Messages:
    36
    Likes Received:
    0
    Trophy Points:
    15
    I was wondering, just to make sure, if a Radeon X1400 hypermemory can run on R6 Vegas? When I look at the requirement, the min. gpu req is X1600. But! the X1400 have the pixel shader 3.0, no? so maybe it should run on low-end setting? im not so sure so im asking one of u this (maybe stupid) question.
     
  2. mobius1aic

    mobius1aic Notebook Deity NBR Reviewer

    Reputations:
    240
    Messages:
    957
    Likes Received:
    0
    Trophy Points:
    30
    Well you have to consider the hardware differences between the X1400 and X1600 as well, not just the version of DX9 (DX9b is pixel shader 2.0, DX9c is pixel shader 3.0). The X1600 has 3 times as many pixel units as well as two extra vertex units per pipeline in a 12 x 1 x 5 arrangement. That's a good load of extra horsepower as compared to the X1400, over three times in the shading department. Sorry dude, you don't meet requirements. Oh and just to let you know, these are laptop versions of these GPUs I was comparing, not desktop just to let you, as I was assuming you're on a laptop.
     
  3. flawlesscomputers

    flawlesscomputers Notebook Geek

    Reputations:
    2
    Messages:
    96
    Likes Received:
    0
    Trophy Points:
    15
    Nope, not going to work. Sorry
     
  4. mr_bots

    mr_bots Notebook Evangelist

    Reputations:
    72
    Messages:
    329
    Likes Received:
    0
    Trophy Points:
    30
    I just tried R6: Vegas on my 1505/6400 with C2D T7200 2GHz, 2GB, X1400. Well things didn't turn out very pretty. With all settings at their lowest, including resolution set to 640x480 fps peaked at about 25 and usually hovered around 21. However it really didn't seem to stutter much. Looks like a fun game with things like snake cams and repelling off of roofs. Can't believe they made that game such a GPU killer. I wonder what the percentage of people that will actually be able to play this game at a decent frame rate is.
     
  5. foosa123

    foosa123 adsfjldsajflkajsdfa

    Reputations:
    210
    Messages:
    1,784
    Likes Received:
    0
    Trophy Points:
    55
    so is this the end of the games that the x1400 can take? all the way up to R6: Vegas?
     
  6. hmmmmm

    hmmmmm Notebook Deity

    Reputations:
    633
    Messages:
    1,203
    Likes Received:
    0
    Trophy Points:
    55
    well R6 vegas is using UTE 3

    and you should be happy with 21 fps

    according to anandtech, the game already runs better on ATI cards then nVidia cards (so peeps with 7400 might see even worse performance)
     
  7. MYK

    MYK Newbie NBR Reviewer

    Reputations:
    447
    Messages:
    1,792
    Likes Received:
    1
    Trophy Points:
    55
    How about the underclocked x1600 (128mb) on the Macbook Pro?
     
  8. lowlymarine

    lowlymarine Notebook Deity

    Reputations:
    401
    Messages:
    1,422
    Likes Received:
    1
    Trophy Points:
    56
    That's atrocious....absolutely horrid. When did developers start this whole trend of programming games exclusively for the highest of high end? I desire to shoot the guy who said, "You know, screw everyone who isn't rich. Program only for Quad SLI from here on!" It started with the PC implementation of Halo to some extent and really intensified with Doom 3 and just keeps getting worse.[/rant]

    That said, try overclocking a bit. Can't hurt (well, it can, but it goes without saying you need to keep an eye on your temps). Failing that, is there anyway to force it to drop to an older shader model? Most engines have a .ini/.cfg or command line setting for it (eg -dxlevel 70 in Source or -useff in Halo).
     
  9. HM88

    HM88 Notebook Consultant

    Reputations:
    0
    Messages:
    203
    Likes Received:
    0
    Trophy Points:
    30
    Same goes here..

    Any idea with underclocked x1600??
    Mine scores 2500 3d05 and 1492 3d06 (XGA res; CCC 6.12; no overclock).

    How smooth do you think my laptop can go in this game??
     
  10. rickster

    rickster Notebook Evangelist

    Reputations:
    34
    Messages:
    414
    Likes Received:
    0
    Trophy Points:
    30
    isn't rainbow 6 vegas a port from the console so it's poorly coded and needs high end systems to run it?
     
  11. sojourner21

    sojourner21 Notebook Consultant

    Reputations:
    0
    Messages:
    108
    Likes Received:
    0
    Trophy Points:
    30
    That probably is the reason. Its like, instead of efficiently reworking the codes to adapt it for PC, lets just force the computer to use a lot of power to run the game. I had the same problem with Ghost Recon: Advanced War Fighter (and I have a Nvidia 7700) and people were saying how Splinter Cell: Double Agent is even more atrocious. It just seems that Ubisoft ported all the Tom Clancy games very badly. I hope this stops, because a good tactical shooter would be a joy to play with keyboard and mouse.