What specs do you need to to run supcom and forged alliance at medium at 1280x800 with 20+fps?
I know i can just look at recommended settings but those are usually incorrect and dont work well.
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my laptop runs it on medium/high at 1440x900 at about 23fps
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my laptop runs it on medium/high at 1440x900 at about 23fps
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Same thing here. I have the same laptop as aan310 but I have a t7500 instead of a t8300. Anything with a 8600m, 9500m or 9600m shoudn't have any problem with the resolution at which you want to play it. On the ATI side look for a hd2600, hd3650 or hd3670.
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What kind of budget are you working with, person?
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t8400, 9600mGT, 4GB DRR2 800mhz
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I think that you easily get 30fps+ on high at 1280x800. I was getting 20-25fps on high at 1980x1200 on my HD3650. And the 9600m Gt is quite a bit more powerful that the hd3650...
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but is that with the normal one or with forged alliance?
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I play FA a lot, and on my old 2600 it didn't run that good at 1280x800.
Supcom is hard to guage because it seems to run fine until you get into a big fight and the fps can drop to 10. That's the time when you don't want it dropping, because it makes it super hard to control units.
I would recommend atleast a 9600m GT and 2.4 C2D. -
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I read a lot of forum posts and lots of people get a drop in forged alliance that makes it unplayable. also, i dont mind playing just supcom original, but the AI could be better for skirmishes and stuff and there could be more units
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idk...
Frankly, i don't have any problems playing the origional over the FA, but then again, i usually dont deal with the AI -
so no one has any forged alliance experience?
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I just said i did and had no notable slow downs..... -
oh sorry i misread your post. I cant believe you can run forged alliance on 1440x900 with med/high settings. do you use antialiasing?
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i get decent frame rates at medium on my rig, i only play FA though
Just note that it takes about 1.5 Gb of ram to run at times. -
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FA is so much better for multiplayer than vanilla, they're not even the same game.
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So if I buy the box set, should I just skip straight to FA?
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well the campaign in the new one is harder, so you have to know the basics first. I just hope mine will run the same way that aan130's did.
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P.S. check target, i got my box set for $8 there -
Here's the results for my M17 (dual HD3870's-P8400) w/o running the Core Maximizer.
AVG-44FPS, 1440X900 at high settings.
Stats Log Report
Logged frames : 15583
Timestamp : Sat Mar 28 18:18:43 2009
SupComMark (sim) : 10000
SupComMark (render) : 7875
SupComMark (composite) : 17875
(Note: SupComMark scores represent overall system performance. Higher is better.)
Instance Counts
class Moho::CTask ........................: calls[ 15584] min[ 14588.00] max[ 18913.00] avg[ 16262.761]
class Moho::ScrDiskWatcherTask ...........: calls[ 15584] min[ 3.00] max[ 3.00] avg[ 3.000]
class Moho::CTaskThread ..................: calls[ 15584] min[ 14552.00] max[ 18686.00] avg[ 16189.688]
class Moho::CScriptObject ................: calls[ 15584] min[ 16750.00] max[ 29147.00] avg[ 19099.158]
class Moho::CLuaTask .....................: calls[ 15584] min[ 73.00] max[ 1424.00] avg[ 203.508]
class Moho::RRuleGameRules ...............: calls[ 15584] min[ 1.00] max[ 1.00] avg[ 1.000]
class Moho::RBlueprint ...................: calls[ 15584] min[ 3778.00] max[ 3778.00] avg[ 3777.140]
class Moho::CAiBrain .....................: calls[ 15584] min[ 5.00] max[ 5.00] avg[ 5.000]
class Moho::CAiPersonality ...............: calls[ 15584] min[ 5.00] max[ 5.00] avg[ 5.000]
class Moho::CPlatoon .....................: calls[ 15584] min[ 10.00] max[ 10.00] avg[ 10.000]
class Moho::Entity .......................: calls[ 15584] min[ 12550.00] max[ 14713.00] avg[ 13304.492]
class Moho:rop .........................: calls[ 15584] min[ 9911.00] max[ 11965.00] avg[ 10517.243]
class Moho::Unit .........................: calls[ 15584] min[ 885.00] max[ 1293.00] avg[ 1142.227]
class Moho::CAiNavigatorImpl .............: calls[ 15584] min[ 118.00] max[ 333.00] avg[ 193.079]
class Moho::CAiSteeringImpl ..............: calls[ 15584] min[ 118.00] max[ 333.00] avg[ 193.079]
class Moho::LAiAttackerImpl ..............: calls[ 15584] min[ 171.00] max[ 424.00] avg[ 275.778]
class Moho::CScriptEvent .................: calls[ 15584] min[ 662.00] max[ 1658.00] avg[ 1125.307]
class Moho::CFireWeaponTask ..............: calls[ 15584] min[ 280.00] max[ 636.00] avg[ 444.938]
class Moho::CAcquireTargetTask ...........: calls[ 15584] min[ 268.00] max[ 616.00] avg[ 426.496]
class Moho::CCommandTask .................: calls[ 15584] min[ 922.00] max[ 1552.00] avg[ 1204.727]
class Moho::IEffect ......................: calls[ 15584] min[ 728.00] max[ 2294.00] avg[ 1277.458]
class Moho::Shield .......................: calls[ 15584] min[ 1.00] max[ 17.00] avg[ 4.212]
class Moho::CollisionBeamEntity ..........: calls[ 15584] min[ 55.00] max[ 147.00] avg[ 88.881]
class Moho::CWaitForTask .................: calls[ 15553] min[ 1.00] max[ 39.00] avg[ 13.686]
class Moho::CUnitCommand .................: calls[ 15584] min[ 54.00] max[ 147.00] avg[ 82.475]
class Moho::CDecalHandle .................: calls[ 15584] min[ 479.00] max[ 8407.00] avg[ 1191.207]
class Moho:rojectile ...................: calls[ 15584] min[ 38.00] max[ 363.00] avg[ 125.772]
class Moho::ReconBlip ....................: calls[ 15584] min[ 943.00] max[ 1306.00] avg[ 1156.514]
class Moho::MotorFallDown ................: calls[ 10390] min[ 1.00] max[ 1160.00] avg[ 100.123]
class Moho::CDamage ......................: calls[ 11] min[ 2.00] max[ 2.00] avg[ 2.000]
class Moho::MotorSinkAway ................: calls[ 9648] min[ 1.00] max[ 1105.00] avg[ 44.862]
Sound
PendingDestroy ...........................: calls[ 15497] min[ 1.00] max[ 146.00] avg[ 33.552]
LimitedLoop ..............................: calls[ 9345] min[ 1.00] max[ 53.00] avg[ 11.656]
StartEntityLoop ..........................: calls[ 1399] min[ 1.00] max[ 15.00] avg[ 1.623]
StopEntityLoop ...........................: calls[ 8994] min[ 1.00] max[ 41.00] avg[ 5.588]
ActiveEntityLoops ........................: calls[ 15547] min[ 9.00] max[ 72.00] avg[ 26.121]
Render
PresentCount .............................: calls[ 15584] min[ 1.00] max[ 1.00] avg[ 1.000]
FlatDecals ...............................: calls[ 1998] min[ 1.00] max[ 131.00] avg[ 49.850]
Decals ...................................: calls[ 2359] min[ 15.00] max[ 637.00] avg[ 181.998]
ActiveEmitters ...........................: calls[ 14580] min[ 1.00] max[ 798.00] avg[ 132.437]
Frame
Time .....................................: calls[ 15584] min[ 14.82] max[ 125.29] avg[ 28.053]
FPS ......................................: calls[ 15584] min[ 7.98] max[ 67.46] avg[ 44.194]
EntityCount .............................................: calls[ 15584] min[ 12550.00] max[ 14713.00] avg[ 13304.492]
Prop .....................................: calls[ 15584] min[ 9911.00] max[ 11965.00] avg[ 10517.243]
Unit .....................................: calls[ 15584] min[ 885.00] max[ 1293.00] avg[ 1142.228]
Shield ...................................: calls[ 15584] min[ 1.00] max[ 17.00] avg[ 4.212]
Other ....................................: calls[ 15584] min[ 237.00] max[ 604.00] avg[ 359.298]
Projectile ...............................: calls[ 15584] min[ 38.00] max[ 363.00] avg[ 125.773]
Blip .....................................: calls[ 15584] min[ 943.00] max[ 1306.00] avg[ 1156.514]
Sim
Sync .....................................: calls[ 15584] min[ 0.00] max[ 0.00] avg[ 0.000]
Dispatch .................................: calls[ 15584] min[ 0.00] max[ 0.00] avg[ 0.000]
Sync
Entity
Count .....: calls[ 15584] min[ 2124.00] max[ 3716.00] avg[ 2707.018]
Count ....................................: calls[ 3869] min[ 1.00] max[ 2.00] avg[ 1.002]
UserSync
SessionTick
NumTickers : calls[ 15584] min[ 729.00] max[ 1339.00] avg[ 1065.505]
Shoreline
TotalCells ...............................: calls[ 15584] min[ 3626.00] max[ 3626.00] avg[ 3625.188]
Vertices .................................: calls[ 14206] min[ 204.00] max[ 12288.00] avg[ 2533.593]
Triangles ................................: calls[ 14206] min[ 68.00] max[ 4096.00] avg[ 844.464]
Vision
Total ....................................: calls[ 14620] min[ 10.00] max[ 191.00] avg[ 57.555]
Tick ....................................................: calls[ 15584] min[ 279.00] max[ 4155.00] avg[ 2167.302] -
Hmm, averaged just 44 fps? Does SupCom take advantage of CrossfireX/SLI?
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Probably CPU bottlenecked at that res
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thats a nice fps and i'll probably be playing @ 1280x800, but you have dual 3870 and I only have a 9600m GT.
btw, if you get both games, play the first one until you get used to it then play the second, because the campaign in the second is hard
also, where did you find the $8 set? -
And yes, at that point it was CPU limited. -
wow but 44 fps is still nice.
and running it on low doesnt look as good =\ -
I plan on playing at 1680x1050, so my fps will be taking a big hit, even with my CPU. -
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how do you run the benchmark?
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Add /map perftest to the end of the command in the shortcut.
"C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\bin\ForgedAlliance.exe" /map perftest
Yours may be in a different location, especially if you're running a 32 bit OS.
real Specs needed for Supcom/FA
Discussion in 'Gaming (Software and Graphics Cards)' started by person135, Mar 28, 2009.