I just thought id make a config for the 5650 and 5730 as there is nothing online at this moment.
first Id like to add most people with the 5650m have resolutions of 1366x768 and should be running crysis at 1024x768 as it dramitically improves performance at zero visual loss when running in border mode or windowed.
simply open notepad and name it autoexec and paste the following into it. then paste this into the config folder in crysis/electronic arts folder.
ps I average 30 fps and it looks similar to enthusiast.
here it is:
radeon 5650 and 5730m crysis config
con_restricted = 0
r_driver = Dx10
r_displayinfo = 0
r_width = 1024
r_height = 768
i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1
e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100
r_DepthOfField=2
r_MotionBlur=3
r_sunshafts=1
r_UseEdgeAA=1
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2
q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3
r_LightsSinglePass=0
sys_spec_Quality=4
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1
s_FormatSampleRate=48000
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2
sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=64
r_TexturesStreaming = 0
r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=200
e_Clouds=1
r_CloudsUpdateAlways=0
e_obj_quality=2
e_lod_ratio=4
e_lod_min=1
e_view_dist_ratio_detail=19
e_view_dist_ratio_vegetation=21
e_vegetation_min_size=0.5
sys_flash_curve_tess_error=4
e_decals_life_time_scale=1
e_max_view_dst_spec_lerp=0.5
e_vegetation_sprites_distance_custom_ratio_min=0.75
e_vegetation_sprites_distance_ratio=1
es_DebrisLifetimeScale=0.6
e_cbuffer_resolution=128
e_dissolve=0
ca_AttachmentCullingRation=120
e_terrain_occlusion_culling_max_dist=130
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.9
r_WaterCaustics = 1
r_WaterReflectionsQuality = 4
e_water_ocean_fft = 1
q_ShaderWater = 3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
e_shadows = 1
r_ShadowJittering = 0.6
e_shadows_max_texture_size = 256
r_ShadowBlur = 0
e_gsm_lods_num = 4
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.35
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1
r_shadowtexformat=4
e_shadows_water=0
g_joint_breaking=1
e_cull_veg_activation=300
p_max_MC_iters=2000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=0
g_breakage_particles_limit=250
p_max_object_splashes=1
p_splash_dist0=15
p_splash_dist1=80
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=3
p_num_bodies_large_group=100
p_enable_triangle_cache = 0
p_sleep_speed_multiple = 32
e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1
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Was this tested before, or after the DX11 patch?
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this is crysis 1 not 2
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my bad, I thought this was a config for crysis 2, seeing all they offer is 3 preset options.
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my experience with Crysis2 is that the setting that results in benchmark average fps of 20ish is quite playable in real gaming.
I play crysis2 on my asus g71gx with gtx260m @ 1680x1050 with veryhigh settings, high resolution texture, but no dx11 support. benchmark average is 19fps, but actually gaming is quite smooth. -
MagusDraco Biiiiiiirrrrdmaaaaaaan
how about people on a 1600x900 screen and a 5650 that can't really OC. (should we just stick with medium?)
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Or set your resolution to 1280x720, it's really not that bad.
very high crysis config for 5650 and 5730m gpus
Discussion in 'Gaming (Software and Graphics Cards)' started by godly_skillz, Aug 3, 2011.