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    what do you think of this crysis tweak?

    Discussion in 'Gaming (Software and Graphics Cards)' started by GTO_PAO11, Oct 22, 2008.

  1. GTO_PAO11

    GTO_PAO11 Notebook Deity

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    someone on this forum gave me this tweak. basically just put in the notepad, save it as autoexec.cfg and put it in your crysis program files config folder

    if this game looks high or very high to you, let me know

    if not, please tell me what to edit on this system tweak

    con_restricted = 0

    r_width = 1280
    r_height = 800
    r_VSync = 1
    d3d9_TripleBuffering = 1
    r_displayinfo = 1
    r_driver = dx9
    con_restricted = 0
    g_useProfile = 1
    e_particles_thread = 1
    sys_budget_videomem = 512
    sys_budget_sysmem = 1536
    sys_physics_CPU = 1
    sys_spec_Full =1
    sys_spec_ObjectDetail=4
    sys_spec_Particles=4
    sys_spec_VolumetricEffects=3
    sys_spec_Shadows=2
    sys_spec_Texture=4
    sys_spec_Physics=2
    sys_spec_PostProcessing=4
    sys_spec_Particles=2
    sys_spec_Sound=4
    sys_spec_Water=4
    sys_spec_GameEffects=3


    r_GeomInstancing = 1
    r_MultiGPU = 2
    r_ShadersAsyncCompiling = 1
    e_vegetation_static_instancing = 1
    e_hw_occlusion_culling_objects = 1
    e_hw_occlusion_culling_water = 1
    e_terrain_occlusion_culling = 1
    r_TexturesStreaming = 0

    e_screenshot_width = 5120
    e_screenshot_height = 2880
    e_screenshot_quality = 100
    e_screenshot_file_format = jpg

    s_SpeakerConfig = 5

    r_HDRlevel = 3
    r_HDRBrightOffset = 9
    r_HDRBrightThreshold = 9
    r_HDRRendering = 2
    r_EyeAdaptionClamp = 2.5

    e_obj_quality = 2
    e_proc_vegetation = 1
    ca_useDecals = 0
    e_decals_allow_game_decals = 0
    e_decals_life_time_scale = 0
    e_lod_ratio = 2
    e_lod_min = 2
    e_view_dist_ratio_detail = 15
    e_view_dist_ratio_vegetation = 15
    e_vegetation_min_size = 1.0
    i_rejecteffects = 1
    e_vegetation_bending = 0
    sys_flash_curve_tess_error = 8
    e_view_dist_ratio = 40
    e_max_view_dst_spec_lerp = 0
    e_vegetation_sprites_distance_custom_ratio_min = 0.5
    e_vegetation_sprites_distance_ratio = 1
    e_detail_materials_view_dist_z = 64
    es_DebrisLifetimeScale = 0.3
    e_cbuffer_resolution = 64
    e_dissolve = 1
    ca_DrawFaceAttachments = 1
    ca_AttachmentCullingRation = 100
    e_terrain_occlusion_culling_max_dist = 100

    i_lighteffects = 0
    g_ragdollMinTime = 2.0
    g_ragdollUnseenTime = 1
    g_ragdollDistance = 7.0
    g_battleDust_enable = 0

    e_particles_quality = 1
    e_particles_lod = 0.5
    e_particles_max_emitter_draw_screen = 4
    r_UseSoftParticles = 0
    e_water_ocean_soft_particles = 0
    e_particles_object_collisions = 0

    e_cull_veg_activation = 10
    g_joint_breaking = 1
    g_tree_cut_reuse_dist = 0.10
    p_max_MC_iters = 2000
    e_phys_foliage = 2
    es_MaxPhysDist = 40
    es_MaxPhysDistInvisible = 10
    e_phys_ocean_cell = 0
    e_foliage_wind_activation_dist = 0
    g_breakage_particles_limit = 80
    v_vehicle_quality = 1
    p_max_substeps_large_group = 3
    p_num_bodies_large_group = 30

    r_PostProcessEffects = 1
    r_MotionBlur = 0
    r_Flares = 1
    r_Coronas = 1
    r_UseEdgeAA = 0
    r_sunshafts = 1
    r_colorgrading = 0
    r_GlowScreenMultiplier = 0.2
    r_WaterGodRays = 1

    q_ShaderGeneral = 3
    q_ShaderMetal = 3
    q_ShaderGlass = 1
    q_ShaderVegetation = 3
    q_ShaderIce = 2
    q_ShaderTerrain = 2
    q_ShaderShadow = 1
    q_ShaderFX = 2
    q_ShaderPostProcess = 2
    q_ShaderHDR = 2
    q_ShaderSky = 1
    q_Renderer = 2
    r_LightsSinglePass = 1

    e_sky_type = 1
    e_sky_update_rate = 0
    r_DetailTextures = 1
    r_DetailNumLayers = 1
    r_DetailDistance = 2
    r_HDRRendering = 2
    r_SSAO = 0
    r_SSAO_quality = 2
    r_SSAO_blur = 2
    r_SSAO_radius = 2
    r_SSAO_darkening = 0.3
    e_ram_maps = 1
    sys_flash_edgeaa = 1
    e_vegetation_use_terrain_color = 1
    e_terrain_ao = 0
    e_terrain_normal_map = 0
    e_max_entity_lights = 4
    r_UsePom = 0
    r_EnvTexUpdateInterval = 0.01
    r_TexturesFilteringQuality = 2
    r_HairSortingQuality = 0
    r_FillLights = 4
    e_particles_lights = 0

    e_shadows = 1
    r_ShadowJittering = 1
    e_shadows_max_texture_size = 256
    r_ShadowBlur = 3
    e_gsm_lods_num = 3
    e_gsm_range = 3
    e_shadows_cast_view_dist_ratio = 0.3
    r_ShadowsMaskResolution = 2
    e_shadows_on_alpha_blended = 0
    e_shadows_from_terrain_in_all_lods = 0
    e_gsm_cache = 0

    s_FormatSampleRate = 48000
    s_CacheSize = 80
    s_MPEGDecoders = 32
    s_Obstruction = 1
    s_ObstructionAccuracy = 1
    s_ObstructionUpdate = 0.1
    s_SoundMoodsDSP = 1
    s_VariationLimiter = 1.0
    s_ReverbType = 2

    sys_LowSpecPak = 1
    r_TexSkyResolution = 2
    r_ImposterRatio = 1.7
    r_EnvCMResolution = 0
    r_EnvTexResolution = 1
    r_DynTexMaxSize = 50
    r_TexAtlasSize = 512
    r_DynTexAtlasCloudsMaxSize = 12
    r_DynTexAtlasSpritesMaxSize = 8
    r_TexturesStreaming = 0

    r_Beams = 2
    r_BeamsDistFactor = 0.05
    r_BeamsMaxSlices = 32
    e_Clouds = 1
    r_CloudsUpdateAlways = 0

    r_WaterRefractions = 1
    r_WaterReflections = 1
    r_WaterUpdateFactor = 0.001
    e_water_tesselation_amount = 10
    e_water_tesselation_swath_width = 10
    r_WaterUpdateDistance = 0.2
    r_WaterCaustics = 1
    r_WaterReflectionsQuality = 0
    e_water_ocean_fft = 1
    q_ShaderWater = 2
    r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

    r_DepthOfField = 0
    e_terrain_texture_lod_ratio = 1.5
    e_terrain_lod_ratio = 1.5
    e_detail_materials_view_dist_xy = 4096
    e_terrain_normal_map = 0
    r_texturesStreaming =0
     
  2. GTO_PAO11

    GTO_PAO11 Notebook Deity

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    BUMP guys..pls try it
     
  3. ArmageddonAsh

    ArmageddonAsh Mangekyo Sharingan

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    i will try it, but it will have to be in a couple of days :(
    getting my laptop FINALLY upgraded to Q6600, 3GB ram and 2 x 320GB hard drive :D
    i wont have my laptop back til monday / tuesday :(
     
  4. GTO_PAO11

    GTO_PAO11 Notebook Deity

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    ok let me know
     
  5. adr667

    adr667 Notebook Enthusiast

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    will try it in my desktop...