Does anybody know how to set the ragdoll physics in halflife 2 so that ragdolls pile up on top of each other rather than clipping through each other (yes there is a way of doing but u don't do it from inside the game).
Also, I was wondering if there was a way of setting it so that more wound decals show on the bodies when u shoot them? For some reason not all of the bullets that hit the combine make wounds. I was thinking that there might be some way of setting this outside of the game (yes I have everything on high)
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I think a lot of it has to do with the server you play on. I know that many modifications similar (but not exactly) to what you described have been done on the servers and not through the game. I would try to get a hold of your favorite server administrator and ask him or her about it.
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i would suggest the same..
or if it is singleplayer, i woud google it to see if there is a command to enter into the console ( ~ by default..after you enable console in the options menu)..or just go to somewhere like www.fileplanet.com and see what mods you like (if there are any)
hope this helps, good luck with it!
pb,out.
wound decals and piling body physics in HL2
Discussion in 'Gaming (Software and Graphics Cards)' started by londez, Mar 29, 2006.