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    LT-3103u 3dmark 2001SE

    Discussion in 'Gateway and eMachines' started by TANWare, Aug 29, 2009.

  1. TANWare

    TANWare Just This Side of Senile, I think. Super Moderator

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    Hi,
    I know it is old but it shows what mods can do............
    Edit; When I get home I'll put the stock memory back in and see if it makes a difference.........

    Windows 7
    ATI Catalyst 9-3_1_legacy_vista32-64_dd_ccc

    Stock 1.2 Cas 3 memory

    RESULTS
    3DMark Score 3116
    Game 1 - Car Chase - Low Detail 31.2 fps
    Game 1 - Car Chase - High Detail 14.9 fps
    Game 2 - Dragothic - Low Detail 52.2 fps
    Game 2 - Dragothic - High Detail 24.4 fps
    Game 3 - Lobby - Low Detail 51.5 fps
    Game 3 - Lobby - High Detail 26.5 fps
    Game 4 - Nature 22.6 fps
    Fill Rate (Single-Texturing) 397.0 MTexels/s
    Fill Rate (Multi-Texturing) 949.8 MTexels/s
    High Polygon Count (1 Light) 8.1 MTriangles/s
    High Polygon Count (8 Lights) 1.5 MTriangles/s
    Environment Bump Mapping 92.6 fps
    DOT3 Bump Mapping 46.2 fps
    Vertex Shader 39.5 fps
    Pixel Shader 83.9 fps
    Advanced Pixel Shader 29.8 fps
    Point Sprites 6.5 MSprites/s

    SetFSB 240 = 1.4 Cas 3

    RESULTS
    3DMark Score 3721
    Game 1 - Car Chase - Low Detail 37.1 fps
    Game 1 - Car Chase - High Detail 17.8 fps
    Game 2 - Dragothic - Low Detail 61.9 fps
    Game 2 - Dragothic - High Detail 30.0 fps
    Game 3 - Lobby - Low Detail 61.0 fps
    Game 3 - Lobby - High Detail 31.5 fps
    Game 4 - Nature 26.8 fps
    Fill Rate (Single-Texturing) 468.0 MTexels/s
    Fill Rate (Multi-Texturing) 969.9 MTexels/s
    High Polygon Count (1 Light) 9.5 MTriangles/s
    High Polygon Count (8 Lights) 1.8 MTriangles/s
    Environment Bump Mapping 109.9 fps
    DOT3 Bump Mapping 54.1 fps
    Vertex Shader 47.0 fps
    Pixel Shader 96.7 fps
    Advanced Pixel Shader 34.5 fps
    Point Sprites 7.4 MSprites/s