My theory is that if you fill up RAM so nothing can be transferred between page file and RAM, you can eliminate stuttering which is a result of transfer of things like textures between the page file and RAM, so if everything else gets forced to page file and stays there then you have very little stutter.
Is this reasonable to think?
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thinkpad knows best Notebook Deity
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I don't think ur actually going to loose all the RAM... ur still going to have some free RAM on max usage... anyways , pagefile is slow so u better get a memory upgrade...
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If you have a fast SSD drive that might work, but regular HDDs are too slow compared to RAM sticks.
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Have you verified that textures actually swaps out to the pagefile? Try performance monitor, select counter "process" and measure for example page faults for the "game process" you want to monitor. If the measured process (the game) generates a lot of page faults it means that it constantly references memory swapped out to the pagefile. The simplest solution to page faults is to increase your main memory to 4GB or more (2GB sounds to little for todays games).
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nowadays games consumes as much as 1GB of memory ....time for 8GB?
and also..does reducing the pagefile to nothing guarantees that the system will fully utilize the ram? -
Seriously folks, leave the pagefile alone. It is there to help with memory management and is used only when absolutely necessary. -
Filling up RAM to force everything else to page file?
Discussion in 'Hardware Components and Aftermarket Upgrades' started by thinkpad knows best, Jan 30, 2010.