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    Filling up RAM to force everything else to page file?

    Discussion in 'Hardware Components and Aftermarket Upgrades' started by thinkpad knows best, Jan 30, 2010.

  1. thinkpad knows best

    thinkpad knows best Notebook Deity

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    My theory is that if you fill up RAM so nothing can be transferred between page file and RAM, you can eliminate stuttering which is a result of transfer of things like textures between the page file and RAM, so if everything else gets forced to page file and stays there then you have very little stutter.

    Is this reasonable to think?
     
  2. sean473

    sean473 Notebook Prophet

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    I don't think ur actually going to loose all the RAM... ur still going to have some free RAM on max usage... anyways , pagefile is slow so u better get a memory upgrade...
     
  3. DEagleson

    DEagleson Gamer extraordinaire

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    If you have a fast SSD drive that might work, but regular HDDs are too slow compared to RAM sticks.
     
  4. stefanp67

    stefanp67 Notebook Consultant

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    Have you verified that textures actually swaps out to the pagefile? Try performance monitor, select counter "process" and measure for example page faults for the "game process" you want to monitor. If the measured process (the game) generates a lot of page faults it means that it constantly references memory swapped out to the pagefile. The simplest solution to page faults is to increase your main memory to 4GB or more (2GB sounds to little for todays games).
     
  5. devilcm3

    devilcm3 Notebook Deity

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    nowadays games consumes as much as 1GB of memory ....time for 8GB?

    and also..does reducing the pagefile to nothing guarantees that the system will fully utilize the ram?
     
  6. Greg

    Greg Notebook Nobel Laureate

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    No. Turning off the pagefile guarantees the system will crash if you end up using all your RAM.

    Seriously folks, leave the pagefile alone. It is there to help with memory management and is used only when absolutely necessary.
     
  7. Pitabred

    Pitabred Linux geek con rat flail!

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    That's how the old "ram booster" programs used to work. It'll have very little effect now, though. The caching algorithms tend to be a lot better, and more resistant to programs allocating memory they're never going to actually use. If you're actively running a program (like a game, I'm assuming from your textures comment) there should be very little sent to pagefile if anything.