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    Physics Accelerator

    Discussion in 'Hardware Components and Aftermarket Upgrades' started by Crimsonman, Jul 17, 2007.

  1. Crimsonman

    Crimsonman Ex NBR member :cry:

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    What in the world is a physics accelerator? And how do you spell it?!?
     
  2. masterchef341

    masterchef341 The guy from The Notebook

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    physics and accelerator are both spelled correctly.

    don't get one. its sort of like a fad, but not even. sub-fad. transient hardware looking for a foothold where it doesn't belong. several years ago something like that might have made sense, but as you keep adding cores to processors, they are more and more able to do physics without even needing the gpu. plus the gpu can do some anyway.

    only a very select few games support it and the number is going to dwindle with time.
     
  3. calaveras

    calaveras Notebook Consultant

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    I concurr. Snakeoil. Along with the premium networking cards like killer nic (do the math lan connection is 100mpbp-1000mbps. DSL/cable is 1-8mbps, all the Killer nic does is not load your CPU, get a good Intel/Linksys/3com)
     
  4. Gophn

    Gophn NBR Resident Assistant

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    A Physics Processing Unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. Examples of calculations involving a PPU might include rigid body dynamics, soft body dynamics, collision detection, fluid dynamics, hair and clothing simulation, finite element analysis, and fracturing of objects. The idea is that specialized processors offload time consuming tasks from a computer's CPU, much like how a GPU performs graphics operations in the main CPU's place.

    AGEIA PhysX™

    The first processor to be advertised as a PPU was called the PhysX chip, introduced by a fabless semiconductor company called AGEIA. Games wishing to take advantage of the PhysX PPU must use AGEIA's PhysX SDK, (formerly known as the NovodeX SDK).

    The PhysX is currently available from 3 companies akin to the way graphics cards are manufactured. ASUS and BFG Technologies are the primary manufacturers. PCs with the cards already installed are available from system builders such as Alienware, Dell, and Falcon Northwest.

    See physics engine for a discussion of academic research PPU projects.

    Havok FX™

    Havok FX SDK is major competitor to the PhysX SDK. Used in more than 150 games, including major titles like Half-Life 2 and Dead Rising.

    To compete with the PhysX PPU, Havok FX will be able to take advantage of multi-GPU technology from ATI (CrossFire) and NVIDIA (SLI) using existing cards to accelerate certain physics calculations.

    Havok's solution divides the physics simulation into effect and gameplay physics, with effect physics being offloaded (if possible) to the GPU as Shader Model 3.0 instructions and gameplay physics being processed on the CPU as normal. The important distinction between the two are that effect physics do not affect gameplay (dust or small debris from an explosion, for example): the vast majority of physics operations are still performed in software. This approach differs significantly from the PhysX SDK, which moves all calculations to the PhysX card if it is present.

    Cell Processor

    The STI Cell Processor found in the Playstation 3 operates in a manner similar to the Ageia PhysX hardware; it's design was driven by similar considerations. Unlike ATI/NVidia's GPGPU solutions, and like the PhysX, this design is more about providing each parallel thread with a large working set with more of the inter-thread communication and control found in a general purpose processor. As such it is very well suited to physics calculations.

    More info here:
    http://en.wikipedia.org/wiki/Physics_processing_unit
    _______________________________________

    :D Conclusion: :D

    Current games have not truly incorporated heavy physics into the main engine because of technical boundaries... only a handful of games at the moment would even benefit from the physics cards (ex. Ageia PhysX)...
    - Ghost Recon: Advanced Warfighter 1 & 2
    - City of Heroes/Villains
    - Auto Assault
    .... etc...

    Future gaming might need this, but fear not. Some upcoming next-gen games (UT3, Gears or War, Brothers in Arms: Hell's Highway) will be using the amazing Unreal Engine 3 (UE3) thats multi-threaded, supports PhysX, as well as take advantage of multi-core CPU's to use a core for strictly physics calculations if one does not have a PhysX card.
     
  5. David

    David NBR Random Reviewer NBR Reviewer

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    Sorry for bringing this old thread back to life, but I was just wondering if the current games such as crysis and COD 4 can fully utilize Physics Accelerator and greatly improve fps...
     
  6. Thomas

    Thomas McLovin

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    I highly doubt it........
     
  7. Lithus

    Lithus NBR Janitor

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    The only games that I know use it are GRAW and GRAW2, and framerates actually decrease with advanced physics on. All it does is add more particles.

    I believe Ageia was bought by nVidia, and nVidia has stated that they are going to put PPUs on their future GPUs.
     
  8. flipfire

    flipfire Moderately Boss

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    The PhysX thing was discussed before saying the 8xxx cards will get a small improvement through software/driver. When is this going to happen?