Anyone got a suggestion for an external USB sound card? I'm looking at the sound blaster G5.
-
-
Falkentyne Notebook Prophet
Sennheiser GSX-1000.
-
yrekabakery Notebook Virtuoso
@OP what to you intend to use it for?
saturnotaku likes this. -
Starlight5 Yes, I'm a cat. What else is there to say, really?
I personally am happy with PCM2704. Amp is recommended, though.
-
saturnotaku Notebook Nobel Laureate
-
Robbo99999 Notebook Prophet
Well, to the OP, I can recommend the Xonar U7, it's driving my AKG K702 headphones to perfection as far as I'm concerned. I've tried plugging my headphones into the headphone jack on my motherboard & it sounds like sh*t (muddy) in comparison to driving it from the Xonar U7. The Xonar U7 is a bit finicky with drivers though, make sure you're not using the latest beta driver, instead use the latest non-beta driver. Also, ensure you've selected 24bit audio, it sounds loads better on 24 bit rather than 16bit, even if your sound sources aren't recorded in 24 bit. I don't think you need to worry about sound cards unless you have a good headphones though, there's always a weakest link in the chain. Also ensure that the Xonar U7 sound drivers are the last sound device driver you install, because upgrading the motherboard sound drivers afterwards can end up making the Xonar U7 sound like sh*t, always upgrade Xonar U7 sound drivers last.
Step 1: make sure you have awesome headphones: preferably 'reference' audophile headphones (i.e. flat response, no Beats bass enhanced nonsense).
Step 2: make sure you DAC can drive your headphones in terms of impedance. I do recommend an external DAC / USB sound card - that's been my best audio experience on PC.
This setup really helped in multiplayer online shooter gaming in terms of recognising subtle sound cues as well as sound positioning. A competitive advantage. Also for music listening this setup allowed me to hear things in my favourite tracks that I'd never experienced before - nuances of breath of voice & seperation of instruments & backing vocals so I could clearly hear the character of each instrument & seperate voice in the track - as opposed to a 'sound mass'.
I chose the Xonar U7 after doing a reasonable amount of online research (back in about 2014) as well as reading this Guru3D article: http://www.guru3d.com/articles-pages/asus-xonar-u7-review,1.html
(extra tip: don't use any surround sound or environmental sound processing nonsense on the Xonar U7 (no Dolby bollocks or anything like that!), nor on any other product for that matter, it's rubbish approximated rubbish, use pure unadulterated stereo sound instead!)Last edited: Dec 26, 2017 -
Sent from my SM-T560NU using Tapatalk -
Robbo99999 Notebook Prophet
Last edited: Dec 26, 2017 -
yrekabakery Notebook Virtuoso
-
OK, so there's no point in buying this:
https://www.mwave.com.au/product/creative-sound-blasterx-g5-gaming-soundcard-ac08049
if i was only using them for a 32 ohm headset? -
yrekabakery Notebook Virtuoso
-
Sent from my SM-N910G using Tapatalk -
yrekabakery Notebook Virtuoso
Robbo99999 likes this. -
might get a new pc mouse instead -
Robbo99999 Notebook Prophet
Last edited: Dec 27, 2017 -
yrekabakery Notebook Virtuoso
-
yrekabakery Notebook Virtuoso
-
Robbo99999 Notebook Prophet
-
yrekabakery Notebook Virtuoso
-
Robbo99999 Notebook Prophet
-
yrekabakery Notebook Virtuoso
-
Robbo99999 Notebook Prophet
-
HTRF is how your brain determines location of a sound based on the time difference between the sound travelling to both ears. so you can still determine location stereo headphones because you only have 2 years...otherwise we would have more ears
-
yrekabakery Notebook Virtuoso
Last edited: Dec 27, 2017 -
Robbo99999 Notebook Prophet
https://en.wikipedia.org/wiki/Head-related_transfer_function
It's basically how the physical construct of the head and ears influences the sound that is being received by the inner ear depending on the direction the sound is coming from, which enables the person to differentiate between sound in front or sound behind, as well as above & below - left to right is a bit easier for headphones to achieve, but the sound has to be processed by the game to simulate the influence of the 'physical construct of the head' on the sound to help locate behind & in front (and I guess above & below).
What I don't understand is how the GSX 1000 surround sound amplifier works? In order for the surround sound amplifier to function & approximate the influence of the 'physical construct of the head' on the incoming sounds it would need to know the location of the sounds from within the game, and it wouldn't be able to know that unless it was receiving 7.1 (or I guess 5.1) surround sound from the game itself. If it wasn't receiving 7.1/5.1 from the game & then breaking it down into simulated 2 channel, then it wouldn't be able to do it's thing - then it would be just up to the game to make the approximations to allow for pinpointing of sound in space, in which case there would be no need for the GSX 1000 surround sound amplifier in the first place. In my view, the function of the GSX 1000 is reliant on being able to select 7.1 or 5.1 surround sound in the game - am I right?
EDIT: and just found this source, where they are really quite negative about the accuracy & possibility of being able to produce surround sound in headphones:
http://www.tomshardware.co.uk/how-we-test-gaming-headsets,review-34136-2.html
They effectively say it's not possible/reliable, although I don't fully agree with them, because I spatially locate sounds in Titanfall using just stereo headphones.Last edited: Dec 28, 2017 -
yrekabakery Notebook Virtuoso
-
Robbo99999 Notebook Prophet
Last edited: Dec 28, 2017 -
yrekabakery Notebook Virtuoso
-
Robbo99999 Notebook Prophet
"In order for the surround sound amplifier [GSX 1000] to function & approximate the influence of the 'physical construct of the head' on the incoming sounds it would need to know the location of the sounds from within the game, and it wouldn't be able to know that unless it was receiving 7.1 (or I guess 5.1) surround sound from the game itself. If it wasn't receiving 7.1/5.1 from the game & then breaking it down into simulated 2 channel, then it wouldn't be able to do it's thing - then it would be just up to the game to make the approximations to allow for pinpointing of sound in space, in which case there would be no need for the GSX 1000 surround sound amplifier in the first place."
The GSX 1000 will only give you positional audio if you can select 7.1/5.1/surround sound in the game menus themselves. Otherwise it cannot possibly know the 'position' of the sound from the game. -
yrekabakery Notebook Virtuoso
That's exactly what the GSX 1000 does. It takes a signal from the game intended for surround speakers, processes it, and outputs a 2-channel stream to your stereo headphones with the positional cues intact. Shouldn't be difficult to understand. Like I said, games that don't let you select the playback device/speaker configuration in their options menu, use the default playback device/speaker configuration in Windows. Assuming the game supports surround sound in the first place and the GSX 1000 is selected as the default playback device in Windows, there's nothing more you need to configure.Robbo99999 likes this. -
Robbo99999 Notebook Prophet
-
Robbo99999 Notebook Prophet
@yrekabakery , just stumbled upon Windows Sonic by accident just now, which is a setting in Windows 10, described as follows:
"The “Turn on 7.1 virtual surround sound” (Windows) or “Use virtual surround in apps” (Xbox) checkbox allows all existing applications that were capable of rendering to 5.1 or 7.1 channel formats to now treat headphones as a virtual 7.1 device. Content that previously would have only been heard in multichannel via a multichannel home theater, and which would have utilized a linear downmix over headphones, can now be virtualized (using the format specified in the dropdown) and heard over any pair of stereo headphones."
I've enabled it just now, so I'm gonna turn on 5.1/7.1 sound settings in the Titanfall game menu when I play the game, and then I'll see if I think positional audio is better. This is essentially the software equivalent of what you GSX 1000 is doing: taking a 5.1/7.1 sound stream from the game & turning it into 2 channel positional audio.
And here for description of this Windows feature:
https://msdn.microsoft.com/en-us/library/windows/desktop/mt807491(v=vs.85).aspx?f=255&MSPPError=-2147217396
And here they talk about this new Windows feature in this thread:
https://www.head-fi.org/threads/win...7-1-virtualization-in-creators-update.845461/Last edited: Dec 28, 2017 -
yrekabakery Notebook Virtuoso
Titanfall had massive uncompressed sound files so the CPU usage from having to decompress them would be saved. If anything, doing HRTF processing in software increases CPU overhead. Titanfall isn't doing anything special in the engine for headphones. 'Headphone' mode in Titanfall, like in other Source games, is still just stereo, with a slightly different mix of the rear channels than '2 Speakers' but otherwise sounds basically identical.
Vast majority of games that have surround sound, only support it for speakers. It's rare to find games that have a built-in HRTF mode, which is why the GSX 1000 is very useful for headphone users. Off the top of my head, I know Overwatch has Dolby Atmos for Headphones, which is straight-up garbage and far worse than the GSX 1000 or even other lesser VSS solutions like SBX or DH. CS:GO added a 'Headphones with HRTF' speaker configuration last year, which is not only very good, it takes things a step beyond virtual 2D (5.1/7.1) surround into 3D audio, meaning elevation (above/below) is added to the mix. BF3 has 'Enhanced Stereo Mode' which sounds pretty good, mostly because the Frostbite sound engine is stellar to begin with, but is still only a stereo crossfeed. And then you get into the arcane world of old games and OpenAL wrappers.
How did this thread about USB sounds cards inevitably veer into a discussion of DSPs? LOLLast edited: Dec 28, 2017 -
Robbo99999 Notebook Prophet
-
yrekabakery Notebook Virtuoso
Yeah that volume drop is normal when combining center and surround channels to L/R in the downmix to stereo (not HRTF), well that and possibly missing sounds.
Anyway I'm going to sleep now, so have fun.Robbo99999 likes this. -
so worth getting the GSX 1000 or 1200? even with razer headphones?
Last edited: Dec 28, 2017 -
Robbo99999 Notebook Prophet
-
Robbo99999 Notebook Prophet
-
I have dolby atmos for headphones active but in some cases it's hard to tell if it's working as it should.
some videos are saying it's good for low impedence headsets.Vasudev likes this. -
Robbo99999 Notebook Prophet
-
yrekabakery Notebook Virtuoso
-
Robbo99999 Notebook Prophet
-
yrekabakery Notebook Virtuoso
-
Robbo99999 Notebook Prophet
-
yrekabakery Notebook Virtuoso
-
Robbo99999 Notebook Prophet
-
i'll just buy a new mouse. i'm still using the razer starcraft 2 branded spectre and it isn't supported anymore so
-
yrekabakery Notebook Virtuoso
You just love Razer peripherals, don't you?
-
was gonna get a corsair glave
-
yrekabakery Notebook Virtuoso
Pretty pricey. A Nixeus Revel is only $30.
USB sound cards
Discussion in 'Hardware Components and Aftermarket Upgrades' started by thegh0sts, Dec 24, 2017.