Hi. I just purchased a HP dv4-1028us. It has a p8400 core 2 duo 2.26GHz processor, 4GB of ram, and the GMA x4500 IGP with 1759MB shared memory. The intel driver has a 3d settings section that I'm assuming is for openGL enabled applications. I'm trying to figure out what the best settings are for my system specs. I'm mainly using my computer for multimedia on the go and for work but also plan on using it to play some games (warcraft 3, battlefield 2, Some EA sports games, etc.) Any input on what these settings should be set at would be greatly appreciated.
Asynchronous Flip - (ON or OFF)
Triple Buffering - (ON or OFF)
Flipping Policy - (Flip or Blit)
Depth Buffer Bit Depth - (Default, 16 Bit Depth Buffer, or 24 Bit Depth Buffer)
Force S3TC Texture Compression - (ON or OFF)
Force FXT1 Texture Compression - (ON or OFF)
Driver Memory Footprint - (Normal, Low, or High)
Texture Color Depth - (Desktop Color Depth, 16 bits per Texel, or 32 bit per texel)
Anisotropic Filtering - (Application Control, OFF, or ON)
I want to have good performance but I want it to visually look as best as possible without sacrificing "noticable" performance. Thank you in advance.
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your best bet is try them all individually and see what is best, the only thing i can say for sure is texture color depth should be set at 32 bit, i cant even belive they are asking this as an option any more its pretty old school but at the same time i guess it is open gl.
the reason i say this is because every computer is different and every one has their own idea of acceptable -
Honestly if you are not certain what those functions are use default settings. I am sure someone could do a reasonable job of suggesting but really Niku's suggestion of trying them is a good one.
Not to dismiss your question and concern. But it reminds me of the saying "if you have to ask, you can't afford it". Back to my default settings suggestion. It is likely a very balanced set up for performance and quality.
Now you should know what these functions do so you can consider if adjusting is even worth considering.
Start with Asynchronous Flip, this will basically turn Vertical synchronization (v-sync) on or off. What is v-sync? Link. When Asynchronous Flip is set to "On" v-sync is disabled. It can improve quality but can lower frame rates. I believe not needed for non CRT because of architecture.
Triple Buffering, link. Can improve quality but can lower frame rates.
Flipping Policy. I don't really know. I know BLock Image Transfer. Combining two bit map images.
Depth Buffer Bit Depth. Is what it is. Lower would likely increase performance higher would increase quality both at a cost to the other.
Force S3TC Texture Compression Force FXT1 Texture Compression. Really is what it is different compression methods. Try them.
Driver Memory Footprint, how much memory do you want to use.
Texture Color Depth, 16 bit could give high enough quality and increase performance. 32 Quality could retard performance.
Anisotropic Filtering, link. Of course it improves Quality at the expense of performance.
These all seem to be game related so consider that. Do you play your games OpenGL or Direct X? If direct X none of this matters. Turning all off or to lowest will give the best performance. Except maybe the two compression settings. Play with those on each game and see.
openGL settings?
Discussion in 'Hardware Components and Aftermarket Upgrades' started by qwestman, Oct 29, 2008.