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    processors of the future

    Discussion in 'Hardware Components and Aftermarket Upgrades' started by jeffreybaks, Aug 18, 2010.

  1. jeffreybaks

    jeffreybaks Notebook Deity

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    I was just thinking, in the m11x forum about how the processor is a ULV processor and came up with the idea of having a mobility processor similar to integrated graphics vs dedicated and optimus. Isnt there a way to be able to in addition to having a fast i line mobility processor incorporate a ulv structure that allows us to on the fly change between them so one can be used for processive intesive tasks like mmos/mySQL server stuff/3d/cad/adobe/website design and then have a ultra low voltage switch that allows us to change in a power plan for when we want to take are lappy to the pub or coffe shop. IS this possible and will we ever see it?
     
  2. thundernet

    thundernet Notebook Deity

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    Isn't that what they are after with the i line?.Low frenquencies and when it's needed the turbo boost kicks in.You don't even have to switch.It does it for you.
     
  3. jeffreybaks

    jeffreybaks Notebook Deity

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    I have to admit having a good explenation of the i line would benefit me greatly. I realize there is turbo boost, and many have 4 cores and some just 2. When a certain software is pushing the system the processor will lose cores and gain speed. For example many games I see require 2.5 ghz processor as a minimum system requirement. yet the laptop I want m11x the i7 640um processor starts out at a speed of 1.2 ghz. How does the processor gain enough to meet the miniumum system requirement and be able to play the game I wonder some times. Also many of the mobility i processors have 4 cores, how do they work when playing games and know how many cores are going to use how much power and such.
     
  4. notyou

    notyou Notebook Deity

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    1. Turbo Boost - based on the number of threads being used (and whatever Intel black magic), cores will clock up (others stay at default speed or above, again depending on the Intel black magic) to speed up the task.

    2. GHz - the 2.5GHz is likely measuring P4 speed, even the 1.2GHz i7 CPU will destroy it because of improvements within the core.

    3. # cores for games, the number of CPUs the program can use is based on how the program was coded (can lots of stuff be done in parallel or not?) As for knowing how much power the cores use, that's Intel's black magic at work.