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    Santa Rosa

    Discussion in 'Hardware Components and Aftermarket Upgrades' started by hgratt, Aug 29, 2006.

  1. hgratt

    hgratt Notebook Consultant

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    Is there a link that summarizes all the features/advantages of Santa Rosa? Specifically wrt to speed and battery life.

    Thanks,
    Harvey
     
  2. Charles P. Jefferies

    Charles P. Jefferies Lead Moderator Super Moderator

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  3. Notebook Solutions

    Notebook Solutions Company Representative NBR Reviewer

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    Santa Rosa platform is very interesting in my opinion. 800 MHz FSB, hopefully also 800 MHz DDR2 support, DX10-support, New wireless lan 812.n

    Charlie :)
     
  4. hollownail

    hollownail Individual 11

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    Why would Santa Rosa have anything to do with DX 10?

    Thats a GPU thing, not a Processor issue. Unless you're refering to onboard video, which I would doubt would really be able to handle anything any DX 10 games would throw at it...
     
  5. canonyau

    canonyau Notebook Consultant

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    Santa Rosa is the next platform which will include a new integrated graphics chipset codenames Crestline/ x3000 / 3000 (?) which is comparable to a low end X1xxx dedicated graphics card, and will be able to handle DX 10.
     
  6. hollownail

    hollownail Individual 11

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    I still highly doubt that they will be able to handle games using DX 10. I don't mean to say that they won't be able to support DX 10 specific features, but I can't see them being fast enough to actually be able to turn on DX10 abilities.

    Any chance you have links to show benchmarks or anything regarding these integrated cards? I have yet to come across anything yet...
     
  7. hhjlhkjvch

    hhjlhkjvch Notebook Guru

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    Are you sure about the DX10 support? I know that's what the rumours say, but Intel say that the G965 is only DX9c. As far as I can tell, the rumours started when someone misinterpreted what "Programmable shaders" meant (they assumed that it meant you just reprogram them for DX10/11/12/13 support). If that's the case, the Radeon 9700 is also a DX10 card - it's got programmable shaders too (as does every card since then).

    Intel's whitepaper on GMA X3000

    That's the desktop one, but I'd be pretty surprised if Intel bothered to make a whole new graphics core (with SM4.0 support) just for the mobile chipset (especially since it'd be useless because it's barely quick enough to run last-generation games).
     
  8. fiish

    fiish Notebook Enthusiast

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    The new DirectX specifications from Microsoft are stricter then they were for DX9.0c. Any GPU claiming to be DX10 compliant must support *all* the features in DirectX 10, which includes features from previous versions. This means that whatever Intel comes up with needs to have SM4.0, previous shader model versions, and quite importantly, hardware-based T&L. These all require a significant amount of processing power so, yes, it will be Intel's first IGP that has a chance of competing with NVIDIA and ATI (AMD)'s IGP offers.

    It still can't compete with discrete graphics options, but it will be one of the first DX10 notebooks parts off the block, and if its performance is good enough for casual gaming, Intel will significantly increase its reach into the mobile market.
     
  9. ttupa

    ttupa Tech Elitist NBR Reviewer

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    Actually Santa Rosa can support up to DDR2 1066Mhz RAM. Woohoo...but good luck finding memory sticks right now. I've looked, they're high priced and rare at this point.
     
  10. chrisyano

    chrisyano Hall Monitor NBR Reviewer

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    That's the stuff I'm really excited about. It should be even faster than that by the time I need a new system.
     
  11. hollownail

    hollownail Individual 11

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    Now that woudl be interesting. I'd love to get a macbook that had one of those in it... I'm just wondering how well it could play DX 10 games, those are all going to be pretty heafty in the graphics department for an IGP. Can't wait to see how they do though, if they will be able to do any real DX10 rendering.
     
  12. Pitabred

    Pitabred Linux geek con rat flail!

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    Well, Intel basically hired the 3DLabs engineering team, so they've got a lot of very good graphical talent in-house. They're making serious noises like they want to compete. But from what I hear, Intel's corporate structure is getting in the way of their success at that.