The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.

    60hz laptop monitor screen tearing, help please.

    Discussion in 'Sager and Clevo' started by joeyTminus, Jan 8, 2014.

  1. joeyTminus

    joeyTminus Notebook Enthusiast

    Reputations:
    0
    Messages:
    24
    Likes Received:
    1
    Trophy Points:
    6
    I have the fps capped at 60fps when playing B.F. and I get screen tearing but when I cap fps at 70fps there is no tearing unless it drops around 60. Why is this? It's a 60hz monitor so you would think that capping it at 60fps would have no tearing. Any input is appreciated as usual and thanks.
     
  2. Meaker@Sager

    Meaker@Sager Company Representative

    Reputations:
    9,436
    Messages:
    58,200
    Likes Received:
    17,911
    Trophy Points:
    931
    Likely overhead of the game engine meaning it's not managed correctly.
     
  3. ajnindlo

    ajnindlo Notebook Deity

    Reputations:
    265
    Messages:
    1,357
    Likes Received:
    87
    Trophy Points:
    66
    I have heard you get tearing at 60, but not if you just go slightly higher, like fps cap at 62. Could be they are just missed synced. What are you using to cap the fps?
     
  4. joeyTminus

    joeyTminus Notebook Enthusiast

    Reputations:
    0
    Messages:
    24
    Likes Received:
    1
    Trophy Points:
    6
    I'm using the in game console command for both bf3 and bf4.
     
  5. ajnindlo

    ajnindlo Notebook Deity

    Reputations:
    265
    Messages:
    1,357
    Likes Received:
    87
    Trophy Points:
    66
  6. Meaker@Sager

    Meaker@Sager Company Representative

    Reputations:
    9,436
    Messages:
    58,200
    Likes Received:
    17,911
    Trophy Points:
    931
    That will limit you to 30fps though since with vsync you have to be a multiple of the refresh rate.
     
  7. joeyTminus

    joeyTminus Notebook Enthusiast

    Reputations:
    0
    Messages:
    24
    Likes Received:
    1
    Trophy Points:
    6
    I tried to set it to 60 using Nvidia Inspector but it won't work for some reason, I'll just leave it at 70 but it is still strange. Thanks again u guys.
     
  8. Jaycob

    Jaycob Notebook Consultant

    Reputations:
    20
    Messages:
    195
    Likes Received:
    7
    Trophy Points:
    31
    An FPS cap at 60 FPS behaves differently than a V-sync on a 60HZ monitor. You can still get screen tearing. Why? Because of the way the game engine deals with that FPS cap. What most game engines do (hence the term "cap") is they count the number of frames each second and stop at the rendered count cap, only asking for a new frame at a somewhat fixed (and estimated) interval. Meaning the game can be running at 60FPS "capped", but each frame time can be around 10ms (meaning you get 400ms of total "downtime" as in 1000ms - 60FPS*10ms). This doesn't guarantee that the frames are switched in accordance with the refresh cycle of the screen. If you render each frame at 10ms, and wait about 6ms to render a new one and switch (thus having a rough 60HZ cycle), you may still be rendering frames at the middle of a screen refresh. Otherwise, we'd all be using FPS caps and not V-sync ;) . That and as it has been said, each game engine will have their own implementation of this. Still, it is a good way to take some of the stress of the GPU in some older or weaker games when you don't need all those extra FPS...