Hello everyone!
I own a Clevo p751-dm2 and am absolutely loving it! As it's specs are good enough for VR I was contemplating biting the bullet but I wanted to ask you guys first about your experiences.
The specs are: 1070, 6700K, 16GB ram, 512 Pcie ssd,
I am especialy interested in the Oculus Rift.
Thanks for any help!
With kind regards
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Wow Prema! Thanks for the reply! Glad to know the HTC works well.. as far as Rift goes I just got a reply from their support stating that clevo 'is not officialy supported' and to see which laptops/desktops are on their website which is just bizzare to me and basicaly disqualifies the product in my eyes.. What does that even mean?
It's just a shame that Vive goes for so much money in EU..
Btw big fan of our work! Using your Bios on my machine and it's doing really great
Cheers!Dr. AMK likes this. -
Only got a DK2 but it worked fine on my P750DM-G and P650RP6-G.
For example, ANY desktop PC that has been built by the user is "not officially supported" by Oculus......
Even pre-built VR machines (e.g. MSI VR-One backpack) are NOT officially certified by Oculus. Mostly because they lost so much ground to the Vive so the manufacturers don't go looking for the certification.
The more useful one is the Nvidia or Vive certifications. On laptops, the NV cert requires the Nvidia GPU wired to the HDMI port.
If is worth noting, that most Clevo models are approved as Nvidia VR Ready. Even down to the lower end N series.
When buying a VR rig now, your main concerns are:
- Is the GPU wired directly to the HDMI port.
- Does the HDMI port work at high refresh-rate 90hz+ (typically implied by point 1)
- Does it have enough performance (GTX1060 minimum, 1070 recommended and 1080+ is gravy)
- Does it have enough USB ports without the need for hubs
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The only thing I am concerned about is the USB bandwidth as I have let's say the perfect setup for a rift and 3 sensors (for the standing still 360 degree tracking games) but I have read that people have problems with the rift overloading the USB hubs?? Sorry for all the questions it all gets a bit complicated for me..
Once again thanks for the answer! -
https://geizhals.eu/htc-vive-99hahz0xx-00-a1239184.html0Style likes this. -
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I have confirmation from Dream Machines that the HDMI port supports 90+ frequency so I guess it's also connected to the gpu although they just wrote it's on the motherboard. I have a VR ready sticker on the laptop but it's not a 'nvidia vr ready' or 'htc vive ready' it's just kind of a blue eye with VR ready written on it but I guess it still counts just as much.
As to the choice of headset it's honestly tough but I will be making the buy in september should I choose to go for any of them so I guess some things might still change until then. Both systems have their own appeal.
Thanks for the help guys!Prema likes this. -
There was a good discussion on this thread, where I helped explain the extensive work that we are involved in with VR and what our VR industry customers need:
http://forum.notebookreview.com/threads/dgpu-on-hdmi.787735/
If you go on our website and look at the VR section, you will find all our VR Ready laptops listed which can be used as a reference for anyone on here -
Meaker@Sager Company Representative
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I just can't possibly understand why Oculus customer support would be so rigid and keep insisting that the Rift is guaranteed to work only with 'official products'... it's like they don't wanna sell the thing in the first place and it makes me uneasy about the warranty.. Like something can go wrong and they'll just say 'well it's not an "official" laptop'.
Makes me go bleh
But thanks for the great answers everyone! Best forum ever! -
You can of course run this https://ocul.us/compat-tool on a system if you already have one, but that doesn't help too much if you're looking to purchase a system of course. The "official products" are really just their recommendations, it doesn't mean that others won't work and it definitely doesn't mean that other products won't run better.
They wouldn't void a warranty if you used a Rift with a "non officially supported laptop/PC", for a start they wouldn't know what you were using it with but more importantly (it goes without saying) a Rift won't fail if you use it with a non-officially supported laptop/PC.0Style likes this. -
). I bought it last year from the Polish reseller Dream Machines with 120hz screen, 1070gtx and a 6700K that I run at standard 4.0Ghz and as I mentioned is marked as 'VR ready'. I've tried the oculus test and everything meets or exceeds recommended requirements but after writing that to Oculus they just said the test is for desktops only and to see the officialy supported machines hence the confusion.
Thank you for the great feedback on the issue. I'm sure it clears many questions for other people in similar situation as well as Oculus really acts weird in the matter.
Cheers! -
Happy to help. It's also a little difficult to get official recommendation status from HTC as well. For example with our XMG Walker VR backpack, we have over 10 different HMDs which we have had validated ourselves to check compatability and so we can share references for business and industry usages - but they are generally smaller companies than HTC or Facebook and so a little easier to work directly with. We have great contacts at Occulus and particularly at HTC, don't get me wrong, but the smaller HMD companies tend to have more bespoke hardware and so getting official support and validation means more to them from a business point of view.
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0Style likes this.
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I own a N850HK1 (7700HQ, 1050 Ti) and a Vive, just thought I'd chime in and say it's working on my laptop but there's a few things to keep in mind:
When running the SteamVR performance test it warns that my hardware might not be compatible.
If I go to the Nvidia Control Panel, under "Configure Surround, PhysX" it looks like this:
My laptop has two mDP ports and one HDMI port, but my Vive only works when connected to one specific mDP port. This is because that one is connected directly to the GPU, and not through the integrated graphics to use Optimus. You should be able to verify this if your Nvidia Control Panel look similar to mine and has at least one port shown on the GPU directly0Style likes this. -
@Goz3rr - just want to confirm to you and others reading this thread that what you posted is 100% correct. Only the mini-DP port closest to the HDMI has a direct connection to the dGPU, so you need to use this for any VR headsets. It's explained in the user manual on page 62 of the comprehensive version of the manual ( section 1-28 ); though it doesn't specifically reference VR it does explain wether the Intel HD Graphics control panel OR the Nvidia control panel have bearing on each of the three video outputs.
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That's a very good point to mention thanks for the feedback!
Just to be sure myself because mine looks a bit different... How should I know which one to use when it's shown like this?
Thanks again! -
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0Style likes this.
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Meaker@Sager Company Representative
Those with optimus only don't get all the display configuration options either. It's just the 3d quality type options.
0Style likes this. -
It varies depending on the model, for an Optimus system with no MUX switch you'll see differences compared to an Optimus with MUX and also depending on the number of video outputs which have a direct connection to the dGPU in the N series for example.
0Style likes this. -
With the Rift on sale I decided to grab one. Initially I figured I'd wait until the resolution improved on the next generation. Should have a P870KM1 late this week to try it out on.
0Style likes this. -
Thanks for all the help forum! You guys are the best!Auslander808 likes this. -
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Meaker@Sager Company Representative
Then just plug your headset in the correct port (HDMI to HDMI, USB to USB etc) and you are good to go.
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Everything works like charm!
Thanks for all the help! -
Not to be a negative Nelly of course and I know "enough" is relative but it's not time yet for the average gamer to be considering VR is it?
I guess that's a bit of a misnomer tho because the folks on this board aren't the probable "average consumer". -
As a fresh VR user I cannot say too much but I can share my opinion.
It's true there are not too many worthy games for the platform yet although case has to be made there are some truly outstanding experiences available already and seems like more are coming soon and that the market is growing overall.
Also at least for me every game has much more replayability as it's a completely new experience and at least for now provides extreme excitement. I have played games casualy my entire life but it's been years since anything gave me such a thrill.
But it's all subjective honestly and your mileage can vary, and you can be prone to motion sickness which is a possibility.
Additionaly the platform is a dream come true for sims like Elite: Dangerous, driving sims or flight sims although the experience is quite intense and took like a day or two for me to get used to it and now I don't feel any motion sickness anymore.
If you have any questions I'll be glad to answer. -
Meaker@Sager Company Representative
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I have been very heavily involved in VR for just over a year now and I've only experienced dizzyness twice - first time was actually after taking a 5K headset off (not when I was in VR) which was running a car configurator, but this was partly because I was puching the motion and control surfaces in the VR content pretty hard to see and also because it was running at 75Hz not 90Hz. Second time was actually in a publically available car driving game/simulator and using a force response driving seat. That was probably my fault as well, as I was purposefully drifting a an Evo round Brands Hatch and had a bit of a bump with the barriers which induced a spin.
It's pretty much still early days with VR content, as you say there are some outstanding experiences available and definitely lots more comming soon. Especially with more AAA game titles on the way, ableit later than we all hoped for.Auslander808 likes this. -
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VR Cinema works in content where it's been very well filmed in 360, I've had some good experiences with this but in the same way that 3D dictated the way that films were made for a while in order to gain maximum effect when watched in 3D, Vr is going along the same lines. I have a 110" projector at home so like you BigScreen doesn't really offer much to us at the moment if you already have "adeqtate" technology at home already. But try games created specifically for VR, RawData, Superhot, Arizona Sunshine, even old favourites like Space Pirate Trainer is seriously addictive and pretty physicalAuslander808 likes this. -
i want to get a vive but it's too expensive, rift is reasonable for a sit down experience. the only vr game that looks good is star trek bridge crew.
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Meaker@Sager Company Representative
Probably means I am more likely to fall over wearing the thing if it gets different to real life at all. -
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Use here asap:
https://www.vive.com/us/Last edited: Aug 13, 2017 -
can't spare the money for VR.
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I own the Clevo P751DM2-G (Branded as the Origin Eon 15-X but running the latest Schenker XMG U507 BIOS thanks to Origin's never-ending incompetence).
You can view the configuration on the signature below.
With the Oculus rift, all works as expected. However, due to the location of the HDMI out port, I'd recommend getting a good powered USB 3.x hub so that the Rift's USB port can be connected to it with ease. For the sensors, the same advice applies. Having the correct USB 3.x hub can be the difference between workable tracking and a damned disaster, so take note.
In terms of performance, the combination of the GTX 1070 and the Intel Core i7 7700k are a formidable force and as such, deliver adequate performance in nearly all VR applications. Some titles can even raise their rendering quality to take advantage of the extra power that the GTX 1070 offers, yet others, such as the upcoming Fallout 4 VR have it listed as the minimum requirement.
Clevo and VR.. Has anyone tried it?
Discussion in 'Sager and Clevo' started by 0Style, Jun 14, 2017.