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    Clevo and VR.. Has anyone tried it?

    Discussion in 'Sager and Clevo' started by 0Style, Jun 14, 2017.

  1. 0Style

    0Style Notebook Consultant

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    Hello everyone!

    I own a Clevo p751-dm2 and am absolutely loving it! As it's specs are good enough for VR I was contemplating biting the bullet but I wanted to ask you guys first about your experiences.

    The specs are: 1070, 6700K, 16GB ram, 512 Pcie ssd,

    I am especialy interested in the Oculus Rift.

    Thanks for any help!

    With kind regards

    0
     
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  2. Prema

    Prema Your Freedom, Your Choice

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    Own an HTC Vive and a Clevo P870DM3 and it's working perfectly.
    Not interested in Facebook Rift...
     
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  3. 0Style

    0Style Notebook Consultant

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    Wow Prema! Thanks for the reply! Glad to know the HTC works well.. as far as Rift goes I just got a reply from their support stating that clevo 'is not officialy supported' and to see which laptops/desktops are on their website which is just bizzare to me and basicaly disqualifies the product in my eyes.. What does that even mean?

    It's just a shame that Vive goes for so much money in EU..

    Btw big fan of our work! Using your Bios on my machine and it's doing really great :)

    Cheers!
     
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  4. Stooj

    Stooj Notebook Deity

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    Only got a DK2 but it worked fine on my P750DM-G and P650RP6-G.

    That's just some marketing BS to cover their butts. Fact is, Oculus certification doesn't mean anything.
    For example, ANY desktop PC that has been built by the user is "not officially supported" by Oculus......
    Even pre-built VR machines (e.g. MSI VR-One backpack) are NOT officially certified by Oculus. Mostly because they lost so much ground to the Vive so the manufacturers don't go looking for the certification.

    The more useful one is the Nvidia or Vive certifications. On laptops, the NV cert requires the Nvidia GPU wired to the HDMI port.
    If is worth noting, that most Clevo models are approved as Nvidia VR Ready. Even down to the lower end N series.

    When buying a VR rig now, your main concerns are:
    1. Is the GPU wired directly to the HDMI port.
    2. Does the HDMI port work at high refresh-rate 90hz+ (typically implied by point 1)
    3. Does it have enough performance (GTX1060 minimum, 1070 recommended and 1080+ is gravy)
    4. Does it have enough USB ports without the need for hubs
    Answer is YES to all of that as far as the P750DM is concerned.
     
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  5. 0Style

    0Style Notebook Consultant

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    Thank you for the comprehensive answer! I'll try to get more info on the systems.. The truth is I am not very much into this 'roomscale' experience as the movement in games is severely limited and I'd just rather use the analog sticks to move Serious Sam style and Rift is both more comfortable for 'cockpit experience' like sim racing or flying and for whatever reason almost half the price of Vive in EU (700EU vs 1200EU) that's why I am interested to know about it but first wanna make sure it can run.

    The only thing I am concerned about is the USB bandwidth as I have let's say the perfect setup for a rift and 3 sensors (for the standing still 360 degree tracking games) but I have read that people have problems with the rift overloading the USB hubs?? Sorry for all the questions it all gets a bit complicated for me..

    Once again thanks for the answer!
     
  6. Prema

    Prema Your Freedom, Your Choice

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  7. Stooj

    Stooj Notebook Deity

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    No problems there. The P750DM uses more or less the same PCH (and thus USB ports/types/bandwidth) you'd expect from a desktop PC.
     
  8. 0Style

    0Style Notebook Consultant

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    Wow I must have been looking at wrong offers then! Thanks!

    I have confirmation from Dream Machines that the HDMI port supports 90+ frequency so I guess it's also connected to the gpu although they just wrote it's on the motherboard. I have a VR ready sticker on the laptop but it's not a 'nvidia vr ready' or 'htc vive ready' it's just kind of a blue eye with VR ready written on it but I guess it still counts just as much.

    As to the choice of headset it's honestly tough but I will be making the buy in september should I choose to go for any of them so I guess some things might still change until then. Both systems have their own appeal.

    Thanks for the help guys!
     
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  9. XMG

    XMG Company Representative

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    There was a good discussion on this thread, where I helped explain the extensive work that we are involved in with VR and what our VR industry customers need:

    http://forum.notebookreview.com/threads/dgpu-on-hdmi.787735/

    If you go on our website and look at the VR section, you will find all our VR Ready laptops listed which can be used as a reference for anyone on here :)
     
  10. Meaker@Sager

    Meaker@Sager Company Representative

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    All notebook outputs are on the motherboard, mobile chips route out from either the BGA chip or the MXM module to outputs resting on the motherboard for all models that support VR, it matters where the traces head from, not so much where they end up.
     
  11. 0Style

    0Style Notebook Consultant

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    Thank you for the reply! That really makes the situation a lot clearer!

    I just can't possibly understand why Oculus customer support would be so rigid and keep insisting that the Rift is guaranteed to work only with 'official products'... it's like they don't wanna sell the thing in the first place and it makes me uneasy about the warranty.. Like something can go wrong and they'll just say 'well it's not an "official" laptop'.

    Makes me go bleh

    But thanks for the great answers everyone! Best forum ever!
     
  12. XMG

    XMG Company Representative

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    It's about partnerships and marketing - we know lots of people at Oculus and we use Rifts with our products all the time but they have to pick a small number of companies to officially list and so it leaves out a large number of products and companies which do support the VR hardware.

    You can of course run this https://ocul.us/compat-tool on a system if you already have one, but that doesn't help too much if you're looking to purchase a system of course. The "official products" are really just their recommendations, it doesn't mean that others won't work and it definitely doesn't mean that other products won't run better.

    They wouldn't void a warranty if you used a Rift with a "non officially supported laptop/PC", for a start they wouldn't know what you were using it with but more importantly (it goes without saying) a Rift won't fail if you use it with a non-officially supported laptop/PC.
     
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  13. 0Style

    0Style Notebook Consultant

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    I have the system already it's the 15'' desktop CPU Clevo P751-DM2 which I believe translates to the XMG U507 Ultimate (awesome machine :D). I bought it last year from the Polish reseller Dream Machines with 120hz screen, 1070gtx and a 6700K that I run at standard 4.0Ghz and as I mentioned is marked as 'VR ready'. I've tried the oculus test and everything meets or exceeds recommended requirements but after writing that to Oculus they just said the test is for desktops only and to see the officialy supported machines hence the confusion.

    Thank you for the great feedback on the issue. I'm sure it clears many questions for other people in similar situation as well as Oculus really acts weird in the matter.

    Cheers!
     
  14. XMG

    XMG Company Representative

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    Happy to help. It's also a little difficult to get official recommendation status from HTC as well. For example with our XMG Walker VR backpack, we have over 10 different HMDs which we have had validated ourselves to check compatability and so we can share references for business and industry usages - but they are generally smaller companies than HTC or Facebook and so a little easier to work directly with. We have great contacts at Occulus and particularly at HTC, don't get me wrong, but the smaller HMD companies tend to have more bespoke hardware and so getting official support and validation means more to them from a business point of view.
     
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  15. 0Style

    0Style Notebook Consultant

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    Ok I have a really noob question.. What does HMD stand for? I get what you mean in general though.
     
  16. XMG

    XMG Company Representative

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    HMD is VR technogarb, just stands for Head Mounted Display - in VR circles it's used rather than "headset" to differentiate from headphones and so on.
     
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  17. Goz3rr

    Goz3rr Newbie

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    I own a N850HK1 (7700HQ, 1050 Ti) and a Vive, just thought I'd chime in and say it's working on my laptop but there's a few things to keep in mind:

    When running the SteamVR performance test it warns that my hardware might not be compatible.

    If I go to the Nvidia Control Panel, under "Configure Surround, PhysX" it looks like this:
    [​IMG]

    My laptop has two mDP ports and one HDMI port, but my Vive only works when connected to one specific mDP port. This is because that one is connected directly to the GPU, and not through the integrated graphics to use Optimus. You should be able to verify this if your Nvidia Control Panel look similar to mine and has at least one port shown on the GPU directly
     
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  18. XMG

    XMG Company Representative

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    @Goz3rr - just want to confirm to you and others reading this thread that what you posted is 100% correct. Only the mini-DP port closest to the HDMI has a direct connection to the dGPU, so you need to use this for any VR headsets. It's explained in the user manual on page 62 of the comprehensive version of the manual ( section 1-28 ); though it doesn't specifically reference VR it does explain wether the Intel HD Graphics control panel OR the Nvidia control panel have bearing on each of the three video outputs.
     
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  19. 0Style

    0Style Notebook Consultant

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    That's a very good point to mention thanks for the feedback!

    Just to be sure myself because mine looks a bit different... How should I know which one to use when it's shown like this?

    GPU PORTS.png

    Thanks again!
     
  20. 0Style

    0Style Notebook Consultant

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    Anyone to clarify? Please?
     
  21. 0Style

    0Style Notebook Consultant

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    So does that mean that all of my display outputs are hooked to the graphics card? I've attached a screenshot above... Thanks for the help!
     
  22. XMG

    XMG Company Representative

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    You mentioned previously that you have a P751DM2 / XMG U507 which means that all the video outputs have a direct connection to the Nvidia dGPU. In all the desktop CPU socket chassis, the iGPU (Intel Graphics) is completely bypassed - in fact in the P6** models all the outputs are now direct with the dGPU (those that support G-Sync have a switch for the internal display between iGPU and dGPU) and then some models like @Goz3rr 's N850HK1 have some but not all video outputs running from the dGPU. Can get a bit complicated, but any reseller should be able to tell you exactly what is connected to what and of course you can ask here as well ;-)
     
  23. Stooj

    Stooj Notebook Deity

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    That means you're good to go. Either you don't have Optimus (P700) or it's set to dGPU mode (P600).
     
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  24. Meaker@Sager

    Meaker@Sager Company Representative

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    Those with optimus only don't get all the display configuration options either. It's just the 3d quality type options.
     
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  25. XMG

    XMG Company Representative

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    It varies depending on the model, for an Optimus system with no MUX switch you'll see differences compared to an Optimus with MUX and also depending on the number of video outputs which have a direct connection to the dGPU in the N series for example.
     
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  26. Auslander808

    Auslander808 Notebook Enthusiast

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    With the Rift on sale I decided to grab one. Initially I figured I'd wait until the resolution improved on the next generation. Should have a P870KM1 late this week to try it out on.
     
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  27. 0Style

    0Style Notebook Consultant

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    Yep just ordered mine as well :)

    Thanks for all the help forum! You guys are the best!
     
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  28. 0Style

    0Style Notebook Consultant

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    That's right I don't have optimus. The system runs the dGpu all the time.
     
  29. Meaker@Sager

    Meaker@Sager Company Representative

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    Then just plug your headset in the correct port (HDMI to HDMI, USB to USB etc) and you are good to go.
     
  30. 0Style

    0Style Notebook Consultant

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    Everything works like charm!

    Thanks for all the help!
     
  31. Bunions

    Bunions Newbie

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    I guess my question is are there enough games that support VR yet for this to be worth it?

    Not to be a negative Nelly of course and I know "enough" is relative but it's not time yet for the average gamer to be considering VR is it?

    I guess that's a bit of a misnomer tho because the folks on this board aren't the probable "average consumer".
     
  32. 0Style

    0Style Notebook Consultant

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    As a fresh VR user I cannot say too much but I can share my opinion.

    It's true there are not too many worthy games for the platform yet although case has to be made there are some truly outstanding experiences available already and seems like more are coming soon and that the market is growing overall.

    Also at least for me every game has much more replayability as it's a completely new experience and at least for now provides extreme excitement. I have played games casualy my entire life but it's been years since anything gave me such a thrill.

    But it's all subjective honestly and your mileage can vary, and you can be prone to motion sickness which is a possibility.

    Additionaly the platform is a dream come true for sims like Elite: Dangerous, driving sims or flight sims although the experience is quite intense and took like a day or two for me to get used to it and now I don't feel any motion sickness anymore.

    If you have any questions I'll be glad to answer.
     
  33. Meaker@Sager

    Meaker@Sager Company Representative

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    I think given some time it will make more sense, the price is going in the right direction so far :)
     
  34. XMG

    XMG Company Representative

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    Motion sickness has a number of factors - it can depend on the users susceptibility to motion sickness in general (if you get easilly sea sick or can't deal with roolercoasters then you'll be more prone to feeling a bit iffy in some VR content), coding of the game, how physical the game is and how much your body is expecting to have a physical response to what your eyes see, the performance of the content itself ehich ties in, in part, with the refresh rate and thus the performance of the hardware you're running the content on etc etc.

    I have been very heavily involved in VR for just over a year now and I've only experienced dizzyness twice - first time was actually after taking a 5K headset off (not when I was in VR) which was running a car configurator, but this was partly because I was puching the motion and control surfaces in the VR content pretty hard to see and also because it was running at 75Hz not 90Hz. Second time was actually in a publically available car driving game/simulator and using a force response driving seat. That was probably my fault as well, as I was purposefully drifting a an Evo round Brands Hatch and had a bit of a bump with the barriers which induced a spin.

    It's pretty much still early days with VR content, as you say there are some outstanding experiences available and definitely lots more comming soon. Especially with more AAA game titles on the way, ableit later than we all hoped for.
     
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  35. Auslander808

    Auslander808 Notebook Enthusiast

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    On sheer volume of games, maybe not. Although that's coming along quite quickly. I'm only playing a couple of games at the moment, flight/racing sims and Elite Dangerous. For those, I can definitely say that the increased immersion is impressive despite the res loss. I have yet to try a movie on something like the BigScreen app. But I have a 51" plasma (read: big enough!) and an extremely good stereo for surround, so I'll probably just stick with that. But if I didn't have a decent home theater setup I could see it being a good experience quite similar to sitting in a mega screen theater. At $400, plus a decent resale value if I decided it wasn't for me, I thought it worth the risk. Average consumer, maybe not yet. But I consider myself an average gamer or less and I'm not questioning the purchase.
     
  36. XMG

    XMG Company Representative

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    One of the problems that Vr is going through at the moment, in it's infancy, is finding it's place in the gaming market. It's completely fair to make comments about the immersion increase vs resolution loss when comparing VR to PC gaming. But the immersion is so much more powerful than the resolution loss in terms of the overall experience that I don't feel this is always a fair comparison. There are a large number of very simple games, with in general much less complex graphics (NOTE I don't mean lower quality, but less complex) vs AAA PC game titles. The complete 360 degree, physical interatcion that you have in VR is what's pushing the medium.

    VR Cinema works in content where it's been very well filmed in 360, I've had some good experiences with this but in the same way that 3D dictated the way that films were made for a while in order to gain maximum effect when watched in 3D, Vr is going along the same lines. I have a 110" projector at home so like you BigScreen doesn't really offer much to us at the moment if you already have "adeqtate" technology at home already. But try games created specifically for VR, RawData, Superhot, Arizona Sunshine, even old favourites like Space Pirate Trainer is seriously addictive and pretty physical :)
     
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  37. thegh0sts

    thegh0sts Notebook Nobel Laureate

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    i want to get a vive but it's too expensive, rift is reasonable for a sit down experience. the only vr game that looks good is star trek bridge crew.
     
  38. Meaker@Sager

    Meaker@Sager Company Representative

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    Luckily (if you want to call it that) I got an ear infection when I was young so my balance is a lot more based on vision so my sea sickness and motion sickness do not carry over to VR.

    Probably means I am more likely to fall over wearing the thing if it gets different to real life at all.
     
  39. Prema

    Prema Your Freedom, Your Choice

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    Here you go:

    200$ OFF codes:

    r4qzyjmmn
    vnuua6y4g

    Use here asap:

    https://www.vive.com/us/
     
    Last edited: Aug 13, 2017
  40. thegh0sts

    thegh0sts Notebook Nobel Laureate

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    can't spare the money for VR.
     
  41. Dennismungai

    Dennismungai Notebook Deity

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    Hello there,

    I own the Clevo P751DM2-G (Branded as the Origin Eon 15-X but running the latest Schenker XMG U507 BIOS thanks to Origin's never-ending incompetence).

    You can view the configuration on the signature below.

    With the Oculus rift, all works as expected. However, due to the location of the HDMI out port, I'd recommend getting a good powered USB 3.x hub so that the Rift's USB port can be connected to it with ease. For the sensors, the same advice applies. Having the correct USB 3.x hub can be the difference between workable tracking and a damned disaster, so take note.

    In terms of performance, the combination of the GTX 1070 and the Intel Core i7 7700k are a formidable force and as such, deliver adequate performance in nearly all VR applications. Some titles can even raise their rendering quality to take advantage of the extra power that the GTX 1070 offers, yet others, such as the upcoming Fallout 4 VR have it listed as the minimum requirement.