Just thought this was interesting to see the crysis demo running on a quad and see what the cores are doing.
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I went over this many times on this forum.
Crysis is a poorly coded and unoptimized game.
It does not fully utilize multi-core CPUs. It mainly utilizes GPUs, which is a shame.
.... now go get the Unreal Tournament 3 demo, do the benchmark, and look at the CPU charts... you will see all will be used near 100%... which Epic made sure to do when they developed the game and coded it to fully utilize even up to 64 cores.
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"utilize even up to 64 cores."
makes me wonder if the game box should ask...
Got Cores? -
That is really strange (and kind of funny). Perhaps that explains why Intel is spending millions for study grants aimed at improvements in parallel processing.
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Indeed. From what I've seen here and there in passing, coding for multiple cores is, if not difficult, at least very difficult to get coders who are used to coding for single-cores re-trained to code for multiple-cores - the same issue crops up with trying to code for multiple threads. On top of which, coding well for either multiple cores or multiple threads is qualitatively different from coding for just a single-core/thread, not the least because it introduces a host of new issues that most coders are simply not prepared to worry about.
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up to 64 cores?
Skulltrail will tear apart Unreal TOurnament 3, then.
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Where is the benchmark app. in the UT3 folders? Im not too sure of the file name I should be looking for.
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you can just use this:
http://downloads.guru3d.com/download.php?det=1816
Crysis on a Quad
Discussion in 'Sager and Clevo' started by sliqsystems, Aug 30, 2008.
