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    Dragon Age 2 on P150hm

    Discussion in 'Sager and Clevo' started by Windkull, Mar 8, 2011.

  1. Windkull

    Windkull Notebook Evangelist

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    I have no doubt it will run well but can I run it max on my config? I should get my copy just a few days before my laptop...
     
  2. kgstation

    kgstation Notebook Enthusiast

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    It's OK with full effect!!Except for maximum Anti-aliasing!!!!
    GTX 485M is great!!!!!!
     
  3. Windkull

    Windkull Notebook Evangelist

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    Now i just have to hope overstock sends me the signature edition like they advertised because i got it a few days after signature was officially supposed to be sold out...

    What happens if you max AA?
     
  4. anexanhume

    anexanhume Notebook Evangelist

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    There are a LOT of problems with this game for Nvidia cards. Stick to high settings, not very high. Hopefully a patch is coming.
     
  5. houstoned

    houstoned Yoga Pants Connoisseur.

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    that sucks. it's usually the other way around with ATI usually having gaming issues. hopefully they do patch it cuz i'm plannin on picking dragon age 2 up soon.

    p.s. - what advantages do AA provide? i've always had mine turned off cuz i don't really see any difference in the game's picture quality with it on or off. why does it kill FPS so much?
     
  6. Blacky

    Blacky Notebook Prophet

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  7. Windkull

    Windkull Notebook Evangelist

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  8. Thisisalamp

    Thisisalamp Notebook Deity

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    What AA does essentially is "spin" an image or texture around, so it gets blurred on the edges. The higher the AA, the smoother the edges are, hence more rounded and realistic looking graphics and less sharpy blocky type graphics.

    However this is very taxing on GPU/CPU because as I said, you spin the texture. If you have millions of textures especially in a game like DA2, and wanting to spin all of them, well...that basically kills your FPS.
     
  9. ccarollo

    ccarollo Notebook Consultant

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    Huh? No, there's no spinning, and textures don't factor into it at all.

    AA is just multisampling -- when drawing the polygons, it will smooth out some of the stairstepping that happens by doing extra samples and averaging them together. It's actually doing extra samples everywhere, but you mostly just see it on those polygons that have silhouette edges. Think of it like running the game at a higher resolution, then sampling that down to the actual resolution you're playing at.
     
  10. Thisisalamp

    Thisisalamp Notebook Deity

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    It's a simplified version of what I learnt in Image Processing, D'oh. Used on 2D static images.

    As we spin, or change the rotation of the angle of an image, multitude of times, it blurs the image due to the nature that the image is resampled. Each value of e.g. 1x 2x determines a full rotation of polygons.
    Essentially what you're saying. Except the context is in a 3D game, and not my imitation of a 100x100 pixelated black and white diagram that seemed to not do justice in this world of AA.

    Don't get me wrong, I'm only following my lecture notes :D And I don't like using jargons.
     
  11. Windkull

    Windkull Notebook Evangelist

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    Oh man this sucks, Overstock screwed up and gave me a normal edition instead of signature edition for DA2..... Going to have to troll gamestops this weekend and hope I get one...
     
  12. Kevin

    Kevin Egregious

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    Well the deal is, that AMD wrote the DX11 renderer for Bioware, and it runs like crap on NVIDIA hardware.

    What a coincidence.
     
  13. avieira

    avieira Notebook Guru

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    Besides DA2 I'm also looking forward to Witcher 2 soon to be released! :D
     
  14. houstoned

    houstoned Yoga Pants Connoisseur.

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    yeah, i read what u posted in the impressions thread.

    that's pretty dirty lol.