Is there any way to adjust digital vibrance/contrast/brightness settings IN-GAME??? I posed this question a month ago and still haven't had any luck. Is this even possible???
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If you ran dual monitors you could run the game fullscreen and have the nvidia control panel open at the same time on another monitor. (or run the game in a window)
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Hmm. It sounds to me like it just simply isn't possible with nvidia drivers. ATI builds these features right into their default Catalyst Control Panel. Nvidia needs to follow suit here. Imagine how awesome games could look if we had Digital Vibrance and Contrast control in our nvidia-powered games?
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You can certainly change the options for digital vibrance while the game is running if its windowed, and they will stick whether you turn the settings on before or after launching the game.
Why should game manufacturers try to put options for proprietary nvidia features into their games? Especially for a setting you usually only change once?
I've never seen a digital vibrance type control inside a game before.
I think your complaining for no reason. -
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I signed up for this only to say thank you to you guys, I have a 720p projector and while it really does look super nice and sharp, it defintely doesnt have great colors (I have a sharp dt-400 dlp with 2500:1 contrast ratio), on the desktop it looks good bc of digital vibrance, but in games it is so bland. I just tried your little Atl+tab trick. I honestly cant tell you what a difference it made. Just imagine me playing TF2 and struggling to see if someone far away is blue or red and now...BAM in my face, so easy to see. I know this is super long, but just wanted to say thanks again. Keep postin replies, there are a lot of people out there not as smart as you guys, and Im not sure you know how much yall help us! I bet there are tons like me that got help, but were just too excited that we forgot to post a thank you! Thanks again guys! Keep it up!
In-Game Digital Vibrance/Contrast/brightness
Discussion in 'Sager and Clevo' started by frag100, Nov 13, 2008.