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    Is that correct that some games only use the 1st and 2nd core and not the 3rd or 4th ?

    Discussion in 'Sager and Clevo' started by Sparky894, Jun 12, 2009.

  1. Sparky894

    Sparky894 Notebook Evangelist

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    Is that correct that some games only use the 1st and 2nd core and not the 3rd or 4th ?

    meaning that it is better for games if I get a 3 gig core 2 duo over a 2.5 gig quad ?

    is this correct ?

    :confused:
     
  2. Ripfire

    Ripfire Minecraft Architect

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    Some games yes, but your OS will benefit from a quad, and it future proofs your rig. :cool:
     
  3. Sparky894

    Sparky894 Notebook Evangelist

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    is this true for all games that uses multi core that they only will ever use the 2nd and 1st core ???

    and that all games that uses multi core never touch the 3rd or 4th ???

    :confused:
     
  4. Ripfire

    Ripfire Minecraft Architect

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    Here are some games that use all 4 cores

    Lost Planet/ Devil May Cry 4 - same engines
    All Unreal3 engine games
    MS Flight Sim X
    Supreme Commander
    Company of Heroes
    Latest Source Games - with multithread switch activated
    BloodRayne2 - with Walterman's patch
    World in Conflict
    Crysis (I think)

    http://www.halflife2.net/forums/showthread.php?t=130262
     
  5. hanko panko

    hanko panko Notebook Evangelist

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    Right, but make sure it is a fast one!
     
  6. pasoleatis

    pasoleatis Notebook Deity

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    It is some glitch in the programming. Anyway windows should assign the programs to run on any of the two combination of 2 cores (core0 and core 1) or (core 2 and core 3). I guess the program always asks to use core 0 and core 1 instead of asking just for 2 cores. Prabbly a reminiscence from the beginning when there were only dual cores around. Also on the Intel quads this way it will ensure that it uses 2 cores that are together and have a common L2 cache, otherwise it will be slower. it seems that the windows programmers catch up very slow with technology. On linux we have support for big clusters and parallel programming for more than a decade.

    PL