Hello I've just installed mirror's edge on win7 and I have no sound in cinematic but it's fine during in-game animation and while I play, any advice?
Sound loss has happened to me in a lot of game mostly on xp so I was wondering if I was alone and if so maybe my sound card is defective
Also when I activate physx it says my videocard does not support it, is it true?
-
Might just be W7,it`s still in the beta. If the sound driver is installed, might just check for an update.
How`s the game running? -
With all maxed out and without physx between 30 and 40fps. Although I had to ctrl+alt+del out of the game 4 time in about 2 hour because it froze but it did not freeze since I deactivated physx (not sure).
I doubt it is win7 because it happened at least in 4 other game under xp but I'll check for an update. -
Woops everything worked so well on first boot that I forgot to install audio driver
, I was running on super duper high definition sound driver (the default one) hopefully it will solve my problem
[EDIT] I still have the problem with realtek driver but lot's of win7 users are having the same problem so I guess I'll be back on xp -
Mirrors Edge runs very well on the m860tu. I play in full HD with all maxed and with physx on and get 30-50 fps. In vista though.
-
Mirrors Edge has a number of issues that I've been struggling with myself. The one pertinent to this discussion is the audio problem. There is a conflict between the realtek audio drivers and mirrors edge hardware acceleration.
In order to getting it to work I had to disable windows sound playback hardware acceleration, this is done in the control panel -> sound and audio devices -> audio tab -> sound playback -> advanced... -> performance tab -> harware accelerate -> pull the slide all the way left.
As I understand it, the hardware acceleration calculates the distance to the ambient sound sources as "0", don't know why though. However, this doesn't just apply to the traffic on the street, but also to other sound sources, like choppers etc.
Many of the problems mirrors edge has can be traced back to the Unreal III engine they're using. I should mention it also mucks up logitech game pads (which can be patched by using an xbox360 controller emulator). Long story short, many issues abound.
PhysX support should be seen as experimental at best. However, Nvidia has recently updated their driver library and thus graphics adapters such as the 8600 GT M for laptops get a certain degree of physics support. Go download the latest driver and see if it works. You need a GPU with at least 256 MB dedicated memory in order to utilize the physX engine. Nvidia Driver Download page
Hope that helps,
/Mokona -
Actually I reinstalled under winXP and physx works perfectly, the effect are really neat
For the sound I had to do same trick as you with hardware acceleration it helped strongly although ambiant sound are still much to loud compared to the demo on ps3, I can hear Faith breathing kind loudly and on my pc I barely hear her -
Ironically it still tells me my graphics card isn't PhysX compatible, yet it doesn't slow down much at all from rendering the PhysX stuff. I still prefer the PS3 version, but since I received a promo copy from DICE, I'm not going to spend my cash on another copy of a title I already have. At least not until I find it in the used games section at gamestop.
The PS3 demo was the first fps I ever played with dual analogue sticks (actually the first ps3 game ever), which kind of put me off, but now that I started playing more ps3 games I'm slowly getting better at it.
Mirror's edge sound issue
Discussion in 'Sager and Clevo' started by Sp3ctrum, Jan 15, 2009.