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    Problems playing Skyrim with my 580Ms in SLI

    Discussion in 'Sager and Clevo' started by keithianw, Dec 9, 2011.

  1. keithianw

    keithianw Notebook Geek

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    One of the reasons I bought this notebook (see my sig-MALIBAL Nine X7200 (7280)) was to play Skyrim with no issues in SLI at max settings. What I've noticed is that when I disable SLI, I get an FPS between 28-50 depending on where Im at. With SLI enabled, the FPS is generally from 40-60. The problem is that everything kind of stutters. Like the ripples created when you run through the water..they are not smooth as they expand out, its like they quickly shake back and forth as the ripples expand. Again, this goes away without SLI and a lower FPS.

    Any suggestions? I have the latest drivers (not the beta). How do I know if its a software issue or a HW one? If its SW, any settings I should try to disable or force to help? I have everything at max and I am playing with 1920x1080. Here is my DXDIAG. Could older sound drivers affect SLI?

    ------------------
    System Information
    ------------------

    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
    Language: English (Regional Setting: English)
    System Manufacturer: CLEVO CO.
    System Model: X7200
    BIOS: Revision 1.0
    Processor: Intel(R) Core(TM) i7 CPU 970 @ 3.20GHz (12 CPUs), ~3.2GHz
    Memory: 12288MB RAM
    Available OS Memory: 12280MB RAM
    Page File: 1979MB used, 22576MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 120 DPI (125 percent)
    DWM DPI Scaling: UnKnown
    DxDiag Version: 6.01.7601.17514 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce GTX 580M
    Manufacturer: NVIDIA
    Chip type: GeForce GTX 580M
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_1211&SUBSYS_72001558&REV_A1
    Display Memory: 4062 MB
    Dedicated Memory: 2014 MB
    Shared Memory: 2047 MB
    Current Mode: 1920 x 1080 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: unknown
    Monitor Id: LGD0285
    Native Mode: 1920 x 1080(p) (59.997Hz)
    Output Type: Internal
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 8.17.0012.8562 (English)
    Driver Version: 8.17.12.8562
    DDI Version: 11
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 10/15/2011 00:53:00, 15693120 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71E3E-5151-11CF-9A57-0C521FC2C535}
    Vendor ID: 0x10DE
    Device ID: 0x1211
    SubSys ID: 0x72001558
    Revision ID: 0x00A1
    Driver Strong Name: oem26.inf:NVIDIA_SetA_Dev


    Sound Devices
    -------------
    Description: Speakers (Realtek High Definition Audio)
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_15587200&REV_1002
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: RTKVHD64.sys
    Driver Version: 6.00.0001.6132 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 6/8/2010 01:21:02, 2394216 bytes
    Other Files:
    Driver Provider: Realtek Semiconductor Corp.
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No

    Description: Realtek Digital Output (Realtek High Definition Audio)
    Default Sound Playback: No
    Default Voice Playback: No
    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_15587200&REV_1002
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: RTKVHD64.sys
    Driver Version: 6.00.0001.6132 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 6/8/2010 01:21:02, 2394216 bytes
    Other Files:
    Driver Provider: Realtek Semiconductor Corp.
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No

    ---------------------
    Sound Capture Devices
    ---------------------
    Description: Microphone (Realtek High Definition Audio)
    Default Sound Capture: Yes
    Default Voice Capture: Yes
    Driver Name: RTKVHD64.sys
    Driver Version: 6.00.0001.6132 (English)
    Driver Attributes: Final Retail
    Date and Size: 6/8/2010 01:21:02, 2394216 bytes
    Cap Flags: 0x1
    Format Flags: 0xFFFFF
     
  2. Red Line

    Red Line Notebook Deity

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    try to install the latest Nvidia BETA drivers, but they're not too much of a relief for 580M SLI! the GPU usage is terrible using 2 cards in tandem, so it's better to wait for the next WHQL driver release. Hope they add some performance improvements for this title)
     
  3. ckwbff

    ckwbff Notebook Enthusiast

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  4. keithianw

    keithianw Notebook Geek

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    The stuttering you googled is not at all what I just described, though I have that symptom too in one or two places within the game when the wind snow and rain are all swirling a lot on top of a mountain. Anyway, this is not sudden spikes. This is exactly what I described. Normally, if you run through the water, ripples smoothly expand from where you are standing in the water. In SLI, every ripples shakes as it expands even when the FPS stays exactly the same.
     
  5. keithianw

    keithianw Notebook Geek

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    I've decided at least in the short term and after doing a restore to December 5th that I was probably playing with one GPU for quite some time without realizing it. Anomalies such as the shaking expanding water ripples or the stuttering that ckwbff posted are probably SW related and Im just going to play with one GPU until future Drivers come out that will hopefully fix some of these things when playing in SLI (which only when I enable do these things happen). No issues with Witcher 2.
     
  6. Kingpinzero

    Kingpinzero ROUND ONE,FIGHT! You Win!

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    295.36 betas have been released with specific sli fixes for skyrim and batman Arkham city.
    The old whql doesn't contain those fixes and they are known to introduce stuttering and itching.
    So first of all you should:

    - disable core parking
    - clean install newer 295.35 betas (follow my guide in sig)
    - update skyrim to 1.3 patch

    Specially the first two steps are vital since skyrim has a partial issues with more than 4 cores like it happened with oblivion. Windows have the habit to park them therefore they create a bottleneck.
    The driver itselft althought beta are designed for skyrim, older drivers are problematic.
    Also use ultra preset but keep either fxaa or 8xMsaa, not both.
    With my little 485m I'm doing ultra/fxaa while keeping 40-45fps almost all the time with enhanced visuals thru ini.
    If I run the game vanilla with no mods then I'm into 60fps steady, so something isn't right on your end.
     
  7. Grechie

    Grechie Notebook Geek

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    Kingpinzero, sorry to hijack, but how would one find out if there clevo is core parking? would it be as simple as CTRL ALT DEL and seeing if all CPU cores are working under cpu usage history whilst in a game?
     
  8. Kingpinzero

    Kingpinzero ROUND ONE,FIGHT! You Win!

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    Yep it could be a way, but the fact that windows parks the cores on the fly, alt tabbing my unpark them since the process/game would be tasked.

    For peace of mind ive advice to disable the core parking since its not invasive and really doesnt change anything, beside the inability by windows to park the cores.

    You may not always know how a game is coded, if theres too much load on two cores and a less percentage on the others, windows may decide to park them.

    With this small tweak you force to not park them leading to an obvious perfomance gain.
     
  9. ganzonomy

    ganzonomy Notebook Deity

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    Kingpin:

    where is the 295.35 driver? Latest I see is 290.36.

    Also, your guides are no longer in your sig. What happened?
     
  10. Kingpinzero

    Kingpinzero ROUND ONE,FIGHT! You Win!

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  11. ganzonomy

    ganzonomy Notebook Deity

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    I like your method of cleaning way better. I use it on my sagers. As for 295.35, no harm. I'm waiting for the upgrade that lets me get a pre-alpha game I'm testing into a GPU profile :D .