The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.

    DX12's Stillborn Epitaph: 60 FPS V-Sync Limit

    Discussion in 'Windows OS and Software' started by vulcan78, Mar 1, 2016.

  1. vulcan78

    vulcan78 Notebook Deity

    Reputations:
    590
    Messages:
    1,523
    Likes Received:
    352
    Trophy Points:
    101
    hmscott and Convel like this.
  2. Raidriar

    Raidriar ლ(ಠ益ಠლ)

    Reputations:
    1,708
    Messages:
    5,820
    Likes Received:
    4,311
    Trophy Points:
    431
    Its not like DX12 was gonna help nvidia users out anyway. The only people that get benefit out of DX12 are AMD users and future gen nvidia GPUs.
     
  3. vulcan78

    vulcan78 Notebook Deity

    Reputations:
    590
    Messages:
    1,523
    Likes Received:
    352
    Trophy Points:
    101
    I thought Maxwell had DX12 support? I think even Kepler supposedly has it! (12.1 for Maxwell and 12 for Kepler IIRC)
     
    Kade Storm likes this.
  4. TBoneSan

    TBoneSan Laptop Fiend

    Reputations:
    4,460
    Messages:
    5,558
    Likes Received:
    5,798
    Trophy Points:
    681
    I was looking forward to games actually leveraging CPU's properly. This spells Doom. What a joke.
     
  5. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,877
    Trophy Points:
    931
    Is that Microsoft Store games only or ALL DirectX 12 games though? And if this is the case I would expect Nvidia and AMD to be raising holy hell, especially Nvidia with their G-sync money machine.

    If this is what it comes down to, then there's little incentive for much faster GPU's.

    "Let's look at benchmarks... well it runs at 60FPS, Linus. Everything does..."
     
  6. djembe

    djembe drum while you work

    Reputations:
    1,064
    Messages:
    1,455
    Likes Received:
    203
    Trophy Points:
    81
    From what I read, it's only games sold through the Microsoft Store. So games bought through Steam, Origin, etc. or bought via stand-alone media should be fine.
     
    Kade Storm likes this.
  7. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,877
    Trophy Points:
    931
    In that article at the TL;DR it says "All games that use DirectX 12 launch inside a sandbox...." So a bit confusing.

    Ashes of the singularity benchmark doesn't show this restriction because it's so cpu bound it never approaches 60 fps. But I should see if g-sync is enabled.

    Sent from my VS980 4G using Tapatalk
     
    Last edited: Mar 6, 2016
  8. Primes

    Primes Notebook Deity

    Reputations:
    919
    Messages:
    1,736
    Likes Received:
    718
    Trophy Points:
    131
    Maybe they bought into the "you can't see over 60fps!" :vbtongue:
     
  9. tgipier

    tgipier Notebook Deity

    Reputations:
    203
    Messages:
    1,603
    Likes Received:
    1,578
    Trophy Points:
    181
    Thats completely... wrong. I cant stand just 50-60fps after seeing the higher refresh rates...
     
  10. HTWingNut

    HTWingNut Potato

    Reputations:
    21,580
    Messages:
    35,370
    Likes Received:
    9,877
    Trophy Points:
    931
    It was said in jest, i.e. S.Prime was kidding.
     
  11. tgipier

    tgipier Notebook Deity

    Reputations:
    203
    Messages:
    1,603
    Likes Received:
    1,578
    Trophy Points:
    181
    Oh, I was more talking about the people who says that. I know he was talking in jest.