I literally can't believe what I just read about DX12, I have absolutely zero reason to "upgrade" to Windows 10 at this point.
See for yourself.
http://www.overclock.net/t/1593034/...-the-singularity-dx12-and-the-microsoft-store
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Its not like DX12 was gonna help nvidia users out anyway. The only people that get benefit out of DX12 are AMD users and future gen nvidia GPUs.
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I thought Maxwell had DX12 support? I think even Kepler supposedly has it! (12.1 for Maxwell and 12 for Kepler IIRC)
Kade Storm likes this. -
I was looking forward to games actually leveraging CPU's properly. This spells Doom. What a joke.
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Is that Microsoft Store games only or ALL DirectX 12 games though? And if this is the case I would expect Nvidia and AMD to be raising holy hell, especially Nvidia with their G-sync money machine.
If this is what it comes down to, then there's little incentive for much faster GPU's.
"Let's look at benchmarks... well it runs at 60FPS, Linus. Everything does..." -
From what I read, it's only games sold through the Microsoft Store. So games bought through Steam, Origin, etc. or bought via stand-alone media should be fine.
Kade Storm likes this. -
In that article at the TL;DR it says "All games that use DirectX 12 launch inside a sandbox...." So a bit confusing.
Ashes of the singularity benchmark doesn't show this restriction because it's so cpu bound it never approaches 60 fps. But I should see if g-sync is enabled.
Sent from my VS980 4G using TapatalkLast edited: Mar 6, 2016 -
Maybe they bought into the "you can't see over 60fps!"
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Thats completely... wrong. I cant stand just 50-60fps after seeing the higher refresh rates...
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It was said in jest, i.e. S.Prime was kidding.
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Oh, I was more talking about the people who says that. I know he was talking in jest.
DX12's Stillborn Epitaph: 60 FPS V-Sync Limit
Discussion in 'Windows OS and Software' started by vulcan78, Mar 1, 2016.