The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.
← Previous page

    Skyrim Performance

    Discussion in 'ASUS Gaming Notebook Forum' started by cantevenidlecrysis, Nov 10, 2011.

  1. GriffDeLaGriff

    GriffDeLaGriff Notebook Enthusiast

    Reputations:
    0
    Messages:
    29
    Likes Received:
    0
    Trophy Points:
    5
    Now Im happy with my performance in Skyrim.

    G73JH-A1, i7-720q, 8Gb ram, SSD, 1920x1080, no OC

    I get 27-32 overlooking Whiterun from dragonsreach in daytime, and I can run around and never go below this in Whiterun. Around 30 is the lowest I will go because under that you will notice it, this is why I use FXAA instead of AA because I cant keep the 30-ish FPS with AA. IMHO FXAA does a good job instead of AA.

    - I have updated the game to the latest patch
    - I have installed the new code (skse) and launch the game with skse_loader.
    - I use the high memory usage on skse_loader.exe, Skyrimlauncher.exe and TESV.exe on all 3 just in case they are linked somehow.
    - I have tweaked my ini to use razor sharp shadows (well, comparing to the original that is) (the setings are bolded in the -ini)
    - I use the special .dll made for ATI

    All of these tweaks (and links) are in this thread.


    Settings:
    1920x1080
    AA off
    Anisotropic filtering 8x
    Texture - High
    Radial blur - Medium
    Shadow - ultra
    Decal - medium
    FXAA - on
    All water options - on

    Rendering distance - default.

    SkyrimPrefs.ini
    [Display]
    iTexMipMapSkip=0
    bFXAAEnabled=1
    fMeshLODLevel2FadeDist=3072.0000
    fMeshLODLevel1FadeDist=4096.0000
    fSpecularLODStartFade=1000.0000
    fLightLODStartFade=2500.0000
    fTreesMidLODSwitchDist=0.0000
    iShadowMapResolutionSecondary=4096
    iShadowMapResolutionPrimary=4096
    iShadowMapResolution=4096

    fShadowBiasScale=0.5000
    iShadowMaskQuarter=3
    iBlurDeferredShadowMask=0
    fShadowDistance=2000.0000
    iMaxDecalsPerFrame=10
    iMaxSkinDecalsPerFrame=3
    iAdapter=0
    iSize W=1920
    iSize H=1080
    iMultiSample=1
    iMaxAnisotropy=8
    iPresentInterval=0
    bFull Screen=1
    sD3DDevice="ATI Mobility Radeon HD 5800 Series"
    fInteriorShadowDistance=3000.0000
    bFloatPointRenderTarget=1
    fGamma=1.0000
    iShadowFilter=3
    fDecalLOD2=1500.0000
    fDecalLOD1=1000.0000
    fShadowLODStartFade=200.0000
    iTexMipMapMinimum=0
    bTransparencyMultisampling=0
    iWaterMultiSamples=0
    iShadowMode=3
    bTreesReceiveShadows=0
    bDrawLandShadows=0
    bDrawShadows=1
    fLeafAnimDampenDistEnd=4600.0000
    fLeafAnimDampenDistStart=3600.0000
    fMeshLODFadePercentDefault=1.2000
    fMeshLODFadeBoundDefault=256.0000
    fMeshLODLevel2FadeTreeDistance=2048.0000
    fMeshLODLevel1FadeTreeDistance=2844.0000
    iScreenShotIndex=0
    bShadowMaskZPrepass=0
    bMainZPrepass=0
    [Imagespace]
    iRadialBlurLevel=1
    bDoDepthOfField=1
    [LOD]
    fLODFadeOutMultActors=6.0000
    fLODFadeOutMultItems=4.5000
    fLODFadeOutMultObjects=7.5000
    fLODFadeOutMultSkyCell=1.0000
    [Grass]
    fGrassStartFadeDistance=5000.0000
    b30GrassVS=1
    fGrassMaxStartFadeDistance=7000.0000
    fGrassMinStartFadeDistance=400.0000
    [Decals]
    bDecals=1
    bSkinnedDecals=1
    uMaxDecals=100
    uMaxSkinDecals=35
    uMaxSkinDecalsPerActor=20
    [TerrainManager]
    fTreeLoadDistance=12500.0000
    fBlockMaximumDistance=75000.0000
    fBlockLevel1Distance=25000.0000
    fBlockLevel0Distance=15000.0000
    fSplitDistanceMult=0.4000
    bShowLODInEditor=0
    [BlurShaderHDR]
    bDoHighDynamicRange=1
    [BlurShader]
    bUseBlurShader=0
    [Launcher]
    bShowAllResolutions=0
    uLastAspectRatio=3
    [Water]
    iWaterReflectHeight=512
    iWaterReflectWidth=512
    bUseWaterDisplacements=1
    bUseWaterRefractions=1
    bUseWaterReflections=1
    bUseWaterDepth=1
    [MAIN]
    fSkyCellRefFadeDistance=150000.0000
    bGamepadEnable=0
    bCrosshairEnabled=1
    fHUDOpacity=1.0000
    bSaveOnPause=1
    bSaveOnTravel=1
    bSaveOnWait=1
    bSaveOnRest=1
    [GamePlay]
    bShowFloatingQuestMarkers=1
    bShowQuestMarkers=1
    iDifficulty=2
    [Interface]
    bDialogueSubtitles=1
    bGeneralSubtitles=1
    bShowCompass=1
    fMouseCursorSpeed=1.0000
    [Controls]
    fMouseHeadingSensitivity=0.0300
    fGamepadHeadingSensitivity=1.9000
    bAlwaysRunByDefault=1
    bInvertYValues=0
    bGamePadRumble=0
    [Particles]
    iMaxDesired=750
    [SaveGame]
    fAutosaveEveryXMins=10.0000
    [AudioMenu]
    fAudioMasterVolume=1.0000
    fVal7=1.0000
    uID7=0
    fVal6=1.0000
    uID6=0
    fVal5=1.0000
    uID5=0
    fVal4=1.0000
    uID4=0
    fVal3=0.5000
    uID3=466532
    fVal2=0.8000
    uID2=554685
    fVal1=0.8000
    uID1=1007612
    fVal0=1.0000
    uID0=94881
    [Clouds]
    fCloudLevel2Distance=262144.0000
    fCloudLevel1Distance=32768.0000
    fCloudLevel0Distance=16384.0000
    fCloudNearFadeDistance=9000.0000
    [General]
    iStoryManagerLoggingEvent=-1
    bEnableStoryManagerLogging=0
    [Trees]
    bRenderSkinnedTrees=1
    uiMaxSkinnedTreesToRender=40
     
← Previous page