As much as I hate this development from Ubisoft... I just can't stop playing AC, it's so bloody fun.
Sure as hell hope they don't end up as another Battlefield franchise that doesn't work on anything and crashes randomly, oh lord would I go berserk.
...... either way, at least Ubisoft does listen to their customers.. in some ways
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Ubi is better than EA thats for sure (and I will say also better than activision after epic destiny failure) but they have serious problems in optimization department, watchdogs, now looks like AC:U, and i am worried to my soul, The Division.. I hope snowdrop is better!
killkenny1 likes this. -
killkenny1 Too weird to live, too rare to die.
. So far it's an OK game. Definitely not as good as ACII, which I played way too much.
I still gonna grab Black Flag later. That pirating and whaling (suck it PETA) looks like fun.
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Optimized != Bugless
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Unoptimized games are games like Watchdogs, Aliens Colonial Marines, Rome 2. Games where they did demonstrations on amazing computers and because it didn't scale down to consumer level, they instead chopped assets down and they looked much worse than their demonstration videos. Or games like AC:U that publisher learning from this dumbed down version mistake (Ubi
) and saying "30 fps is much more cinematic and everybody owns a gtx 680 these days, come on are you living in the stone age?" kinda situation
FrostBite is optimized so well, a buddy of mine could run BF3 on acceptable framerates on a 420m... -
maxheap likes this.
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Bro you misunderstood me, I am saying the exact same thing, consumer level = consoles
Let's face it, majority of the gaming is done on consoles, which tends to have outdated hardware = gotta disable assets or face the consequences from Microsoft / Sony situation..
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D2 Ultima, ThePerfectStorm and heibk201 like this.
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No no no, I said "gaming" not "computing", certainly number of computers is much more than the consoles, but I firmly believe that console gaming market is stronger than sadly pc gaming market (I am a pc gamer, never owned a console, never will
)
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Always remember: When a company in a 1st world country whose majority of customers resides in the same 1st world country says something about catering to the "majority", they mean "their" majority. Not the actual majority. Steam has NO restrictions that are not developer-set for games in 3rd world countries at all, and PC gaming is very very popular everywhere. It's actually a consistent kind of popularity except in a few countries in the world like (I think it's South) Korea, where their whole culture is basically LoL + Starcraft 2 PC gaming. In countries where consoles are more popular than PC it's easy to think otherwise, but console gaming is not more popular than PC gaming in more countries than PC gaming is more popular than console gaming.octiceps likes this. -
It's the same way with DOTA and mobile gaming in China. Absolutely nobody owns a console. All gaming is done on PC's and phones.
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Holy s**t you are right
The Console War Is Over: The PC Already Won - Forbes
But still I wonder if PC gaming market in capital twice as large means is it twice as large in population? Average pc costs 1k (ballpark), but average console costs 400. I know it should be hard to get an apples to apples comparison here, but still I wonder.
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moviemarketing Milk Drinker
Even the biggest next gen console titles can only ship a few million copies at most, which is like the level of a small indie game on Steam. And that's just looking at games that come to Steam, forget about all the people who play casual browser games on their laptops, tablets and smartphones. -
For example, (even though my store is in Spanish), look at what I have to pay (in USD) for BF:Hardline or The Sims 3:
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Wait what?! so its cheaper?! its 59.99 in the states... f***!!! btw yea I mean gaming PC, the forbes article I linked has made their analysis on PC hardware that is bought for the purpose of gaming. Otherwise some powerful clusters alone cost in the order of millions of dollars that is used for corporate and governmental business
You are factoring in all components necessary right? Not only the tower, tower you can make a decent one with 600-700 bucks thats for sure.
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Indeed, there have been titles on PC--WoW in its prime and now LoL come to mind--that have singlehandedly kept up with consoles.
Also, don't forget parts of the world (typically developing nations and industrialized East Asian countries) where the Internet/gaming cafe model is very popular and successful.maxheap likes this. -
Xbox 1 on launch: $500
Astro Mixamp (before official adapter) made for X1 to use GOOD headsets: $150-180
1 year subscription to live: $60
1080p TV because they claimed 1080/60 for all their games: $240 (guessing here; TVs are more expensive than plain monitors)
And then a solid headset too, let's go with an average Razer or something people seem to like: $70
Seems to me like that would have run a user a solid $1020-1050 on launch if they had nothing before. Apples to apples is always the best comparison. Comparing a full PC + peripherals necessary must be compared to a console with all the necessary comfortable peripherals, right? =D. Oh, and I didn't even bother adding something like a Scuf controller or Kontrol Freeks or anything like that. Or any of those custom controllers like Imagine Customs... though I could, since people usually get pretty decent keyboards. But I'll just leave it at that. -
moviemarketing Milk Drinker
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Oh come on mate! You are adding everything for a console + the monitor that a pc also needs, I could add a triple Titan-Z SLI system that will be 5 of those at its 50% discounted price
Though I get what you mean, certainly you will need extra stuff other than only what comes with the box, the same will go for a pc though. I think the average pc should be more expensive than the console, after all this is their selling point and what pc gaming claims to be proud of, having much more powerful systems, maxing graphics and such, no? (as stated in the article I linked)
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I was meaning the utmost requirement like a mouse, keyboard and a monitor for using a pc. Usually we all have TVs that we can just pnp xbox or ps4 whatever comes in the box, and it comes with its controller as well. However a pc requires mouse keyboard and monitor (which you can argue to be able to buy cheap enough, like 150 bucks total), but still I think pc gaming is more expensive than consoles, and I am kinda proud of it that it is not the cheap a** crap to get minimum graphics required, we need sophisticated machines to max the graphics and look after them like they mean something to us, clean it every few months, I love repasting my gpus and cpus, keeping my software always up to date and my pcs at the highest level of performance possible
Not just that they can run my games at good enough frame rates, because they are expensive as hell and top notch quality products, like my guitars
Anyway we went quite off the topic here, I am not saying anything against you, I am pro-your argument
I love PC gaming and I also hate publishers giants like Ubi, EA, Microsoft, Activision just because they are blocking the advancement of technology for their corporate reasons
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Can't really say just KBM + monitor... you need speakers or a headset at least, and you'd need to play your games online. So... I took that into consideration for console.
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Then you need to count the cost of the TV with the console, otherwise it's not a fair comparison. There's nothing preventing you from plugging your PC into your TV. A monitor is not a necessity.
Also, PC games are so much cheaper/free that one can easily recoup the higher initial investment of a midrange rig the blows away the peasant boxes within months.heibk201 likes this. -
^^ 1 item forgot in each list respectively
Though come on guys, consoles are cheaper than our machines, look at your sigs, one of you have a 3k SLI beast
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My PC may have cost quite a pretty penny, but the PS5 probably won't even be as good as this, won't play games at 120fps and won't have built in stereoscopic 3D capability. So there's that -
Cheaper upfront cost, yes, but definitely not in the long run.
This is I what I helped my friend, who was contemplating a PS4, build last Christmas: AMD FX-6300, Asus Radeon R9 270, NZXT Source 210 (White) - System Build - PCPartPicker
One Steam sale later and he more than got his money's worth. -
Totally, hence why I am sitting in front of a Razer Blade 14 + Alienware m17x r3 (that I max'd back in the time, still is my main ubuntu machine, you gotta love that xm processor with 8mb L3 cache
) + I am soon ordering my p35x v3
jesus the money we spend on computers
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This one I did for my sister (last summer, geez tech advances fast):
Motherboard:
$123 ASUS P8Z77-V LX LGA 1155 Intel Z77 HDMI SATA 6Gb/s USB 3.0 ATX Intel Motherboard
CPU:
$229 Intel Core i5-4670K Quad-Core Desktop Processor 3.4 GHZ 6 MB Cache - BX80646I54670K
CPU Cooler:
$28 Cooler Master Hyper 212 Plus - CPU Cooler with 4 Direct Contact Heat Pipes (RR-B10-212P-G1)
Memory:
$68 Kingston Technology HyperX 8 GB (2x4 GB Modules) 1600 MHz DDR3 Dual Channel Kit (PC3 12800) 240-Pin SDRAM KHX1600C9D3K2/8GX
GPU:
$268 EVGA GeForce GTX760 SuperClocked 2GB GDDR5 256bit, Dual-Link DVI-I, DVI-D, HDMI,DP, SLI Ready Graphics Card (02G-P4-2762-KR) Graphics Cards 02G-P4-2762-KR
SSD:
HDD:
$63 WD Blue 1 TB Desktop Hard Drive: 3.5 Inch, 7200 RPM, SATA 6 Gb/s, 64 MB Cache - WD10EZEX
Case:
$59 Cooler Master HAF 912 - Mid Tower Computer Case with High Airflow
PSU:
$59 Corsair Builder Series CX 600 Watt ATX/EPS 80 PLUS (CX600)
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So I think that settles it. PC gaming is both better and cheaper than console gaming.
D2 Ultima, maxheap, ThePerfectStorm and 1 other person like this. -
My answer will be that a new set of development tools (Evolution) requires a new designing concepts and hi level tools on top of it for productivity.
For example: instead of building thousands of objects each having it's own texture being streamed back and forth to the vRAM, you can make a material library with a few hundreds textures and build every object in the scene to it's parts and associate each part to the right material. That way you can use relatively small amount of quality textures in the vRAM being used on a theoretically unlimited number of Draw Calls.
As we have seen in the BallBench Physics Benchmark i published here, most of the people here got more or less the same range of balls count. Not because of physics calculations or texture count, the limitation came from Draw Calls count.
Theoretically with DX12/Mantle we will get tenth of thousands of balls to the point the next frame draw will wait for the physics calculations.
Think how complex and huge scenes you can design that way.octiceps likes this. -
Just curious since I never tried it, which API did you use for your BallBench? Was it OpenGL? If so, which version?
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I mean, don't get me wrong: DX12 *IS* no matter what going to be a definite benefit... but people have been expecting it like it's the next coming of Jesus or something, and it really isn't. Look at Thief 2014 for example: The 780Ti with basic driver optimizations in DX11.0 beat out Mantle's low-level GPU access in R9 290X cards in terms of performance. That doesn't happen in BF4, for example; it's absolutely clear that in BF4 mantle > dx11 for FPS, regardless of CPU. But this is because frostbite engine (supposedly; those new pentium G3258 benches are really odd) devours CPU speed and cores and maybe even threads like it's a hot pizza with a cold pitcher of coke next to it... up to just above 50% total usage. It rarely goes above 50%, unlike Crysis 3, which literally devours 85-90% of my CPU if it feels like.
But end result: Cryengine 3 and Frostbite 3 engines would lap up DX12 like it's heavenly elixir. Certain other engines like Source Engine? Not so much. And the better the graphics get, the less extra draw calls will help. Though I will say we might see a comeback in the artistic side of things; if someone hand-draws a lot of assets we can load in everything and keep them all as separate objects for physics calculations which could be offloaded to the CPU or something. -
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Unless it actually does NOT come with one controller... -
well, they are not that evil
Amazon.com: Xbox One Assassin's Creed Unity Bundle: Video Games
on a side note, xbox one controller is pretty good compared to previous gen, it is my goto controller for racing games! I AM ADVERTISING MICROSOFT!?! I AM EVIL!! -
Yup, my M17x R4 is already obsolete because of games like this.. I guess I'll manage as long as COD and BF Hardline work properly... Looks like the 3x upgrade in GPU power over the G73JH wasn't enough... Although in the case of AS, I don't play those games so I'm fine
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Well hasn't this gone off topic nicely.
But to chime in, don't forget consoles can gather a collective with a single extra controller (contrary to a PC which requires extra set of PC's). This makes it a whole easier for quick games, and nothing requires setup -all hardware is the same, forget the "bugs" you tend to search for and update a driver to fix on PC.
Otherwise yeah, I am not so much for consoles, PC ftw woohoo -
Is this on PS4, or PS2?
Assassin’s Creed: Unity – Bullshots Versus Real In-Game Screenshots Comparison | DSOGaming | The Dark Side Of Gaming
Downgraded just like Watch Dogs, history repeats itself... -
When you build a game for a 5 year old downclocked flagship GPU, you get a whole lotta animal waste products~
Hell, a downclocked 480 is like a 470 right? You know what? You could overclock a GTX 285 to ballpark a 470... and a GTX 285 was a OC'd 280 according to the specs I found on Wikipedia's spreadsheet.
LET'S GO FURTHER BEHIND.
They developed a game to run on an overclocked SIX YEAR OLD FLAGSHIP CARD FROM 2008. And expect it to look good being open world and devouring high amounts of vRAM.
Get outta hereeeeeee~
Also, this picture is relevant:
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Yeah it's done for alright...
Steam has made the official changes too. RIP laptop gaming.
Link to above pic, from my Dropbox. -
killkenny1 Too weird to live, too rare to die.
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maxheap likes this.
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moviemarketing Milk Drinker
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That will happen a year from now.. I need my cinematic experience now! (and if I don't buy a new laptop until then, I will join you guys with the ultimate cinematic experience, da slide show
)
Assassin's Creed Unity system requirements (Confirmed)
Discussion in 'Gaming (Software and Graphics Cards)' started by jaug1337, Oct 23, 2014.