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    Assassin's Creed Unity system requirements (Confirmed)

    Discussion in 'Gaming (Software and Graphics Cards)' started by jaug1337, Oct 23, 2014.

  1. moviemarketing

    moviemarketing Milk Drinker

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    More like 900p 20fps

    <iframe width='640' height="360" src="//www.youtube.com/embed/clQfCP3NFuc?rel=0" frameborder='0' allowfullscreen=""></iframe>
     
    Last edited by a moderator: May 6, 2015
  2. octiceps

    octiceps Nimrod

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    But it's 900p25 on XB1! (No joke.)

    Seems the faster CPU is actually paying off for once, or maybe M$-favored Ubitimization. Never thought I'd see the day PS4 fall behind XB1 at the same settings.
     
  3. Juan_delacruz

    Juan_delacruz Newbie

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    Tried ACU and im getting stable 60 fps at high setting with aa fxaa (1920x1080). Cutscenes are another story though, dipped to low 20s at one point. Plus, cpu and gpu temps are always above 80 degrees. Im using dual 780ms on an AW18.
     
  4. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    They pushed out a patch today - cutscene fps went up slightly. This game is still horribly optimized. Whats taking the internetz so long to fix Ubi's mess like they did with WatchDogs? smh - I'm losing faith in the master race ;(
     
  5. octiceps

    octiceps Nimrod

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    Hey, stop blaming the master race for Ubi$hit problems. Maybe Unity is just fundamentally broken at its core instead of downgraded after the fact like Watch Dogs was. No AnvilNext game has ever been well-optimized, just look at AC III & Black Flag.
     
  6. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    I wasn't blaming the master race, sir. I was simply voicing my impatience with the master race.
     
  7. octiceps

    octiceps Nimrod

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    So you expect PC gamers to be able to fix every single damn problem that's the game developer's fault? Not sure if naive or what...
     
  8. n=1

    n=1 YEAH SCIENCE!

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    http://forums.ubi.com/showthread.php/950270-Update-on-Performance-Issues

    Furiously, srsly, FURIOUSLY?
     
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  9. moviemarketing

    moviemarketing Milk Drinker

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    I've seen mods that remove frame rate locks, but not many that improve performance.

    Except for this one:

    <iframe width='640' height="360" src="//www.youtube.com/embed/niZKDa9LhRM?rel=0" frameborder='0' allowfullscreen=""></iframe>
     
    Last edited by a moderator: May 6, 2015
  10. octiceps

    octiceps Nimrod

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    What were they furiously doing 3 months ago?

    Too bad this game almost guaranteed isn't moddable to any significant degree, unlike Skyrim.
     
    Last edited by a moderator: May 6, 2015
  11. eeryanee

    eeryanee Notebook Consultant

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    I dont want to seem like a noob but whats the master race
     
  12. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    Calm down cyberninja - it was a joke.
     
  13. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    You need to mod more bro.

    There are texture mods that make Skyrim scream. Also that mod released by TheWorse - basically made the game playable for 90% of the people who bought it

    TheWorse Mod for WatchDogs

    Great mod, IMO.
     
    Last edited by a moderator: May 6, 2015
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  14. octiceps

    octiceps Nimrod

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    Getawayfrommelucas and TomJGX like this.
  15. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    - I give up. I was looking for a texture mod for Skyrim that blew me away. It's not that the textures were 4k or anything but it was a user who took the HQ Patch Bethesda put out and basically redid it from scratch. The performance was impressive, IMO.

    EDIT - Gods be praised!

    This guy and his "Bethesda Performance Textures" - there was no difference between his and the ones Beth released.

    http://www.nexusmods.com/skyrim/users/5712421/?tb=mods&pUp=1
     
  16. moviemarketing

    moviemarketing Milk Drinker

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    I think I know which one you mean, author temporarily removed it from the nexus. Ultra HD textures, but eats VRAM.
     
  17. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    The one above doesn't eat it up. The method he used was pretty cool, I remember reading him explain it - basically he took the textures and lowered the res for parts of the textures the human eye barely or rarely see's while sharpening the ones that are most obvious. Totally underrated texture mod, IMO.

    ANYWAY to stay on topic - stuff like this helps a ton and if it was ever done for this crappy AC game, I imagine there would be a lot of happy campers.
     
  18. D2 Ultima

    D2 Ultima Livestreaming Master

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    I actually hate anyone who uses the excuse "well modders will deal with it" when they know a game is going to release broken. I've voiced complaints about Bethesda games' bugginess to people who responded with "well we'll be able to mod it fixed" or something... they couldn't wrap their heads around the idea that games, ESPECIALLY AAA games, should strive to be working and complete first before trying to add ridiculous amounts of broken content.

    These days it's the indie games that are the most complete and bug free, and who try their hardest to quickly patch out bugs. The whole AAA class of games is more of a joke right now than something to look forward to.
     
  19. eeryanee

    eeryanee Notebook Consultant

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    seems silly if you ask me

    I think if you like having longevity for gaming and plug and play then go for a ps4
    I think if you like having the best visuals 60fps options by adjusting settings and mods as well as sharper images via increased rez go pc
     
  20. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    Its been going on for sooooo long though - I can't wrap my head around anyone who still is shocked when this happens. Its sad but when I buy a game, I literally don't expect to play it for a month because of the patches. It's just something I've unfortunately accepted :(

    You could always go for both ;P
    Its only 400 bucks.

    For example, I plan to upgrade my laptop...but probably not for another year or so. I think GPU's in late 2015/summer 2016 will blow us away.
     
  21. moviemarketing

    moviemarketing Milk Drinker

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    Certainly there seems to be a general attitude of "we'll fix it after launch"; however, I'd much rather see a buggy game with publisher support of modding community and user friendly mod tools than a game with no bugs and no mods.

    Beyond fixing bugs, there is so much mod authors can bring to improve gameplay features to fit different player preferences and add new content.
     
  22. octiceps

    octiceps Nimrod

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    And then we have Ubi$oft: Bugs and no mods.
     
  23. D2 Ultima

    D2 Ultima Livestreaming Master

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    Yeah, it HAS been going on for a long time. A good few years now. But this is the entire point: people keep buying because they say "well I want to buy the game asap I can't wait omg teh hypeee" then do it, then want to either complain if it's broken (which it usually is) or simply they look past all the bugs, crashes, whatever and say "man I love this game; I wish it worked a bit better though". They're the problem. Anybody who pre-orders is the problem. At least with Kickstarter you can voice your opinions properly and pick who you want to back and for how much.

    But Joe Public doesn't care and takes too long to learn his lesson, so these things continue. Think about it: all the problems with Watch Dogs and AC: Unity. How many people do you think are going to pre-order Watch Dogs 2 and the AC that is coming out next year? At least 80% of who did it this year, and I'm being generously LOW with that.. it's likely going to be somewhere around 90-95%. And then let's go a step further: how many people are still going on about how they're excited for Rainbow Six Siege? Or The Division? I think The Crew is their most unanticipated game, to be honest, and at worse people are saying "well I'm kinda worried for it" on forums and twitter and whatnot. They're seeing that it's fine with pre-orders and they're letting it be. This whole "you can't review the game until after launch" is another problem... when you have massive hype over a game, most people who want it end up pre-ordering it. Aftermarket sales can be seriously hurt with bad reviews

    Have you noticed no "CoD has made so many billions of dollars already!" announcements this year? The game probably isn't selling all that well right now, and for reasons of PS4 framerate issues and PC launch problems. But the pre-orders were great! =D.

    One thing people DO notice though, is trends in game reviews. If people wanna buy a game for MP and reviews barely touch on MP and then give it a 9/10 or something, they're not going to use that to influence their purchase. Single player focused games though, like Far Cry 3 and AC and such, will get benefits from high review scores. Which is why people who gave bad reviews to AC:Unity have uhh... "somehow"... not gotten their review code for Far Cry 4 yet, though the embargo has passed.

    ----------------------------------------------------------------------------------------

    TL;DR
    - average joe is stupid and keeps using his wallet to tell publishers that broken game releases are ok

    - Consider huge marketing conspiracies being most big-name, AAA, overhyped games to be the norm rather than the execption

    - Remember that if a AAA game gets pushed back without any reason other than "well we wanted to let them work on it more" and you don't see the dev team going "omg, that was awesome, it's gonna be so much better now! We can polish this and that, etc" (like what Bioware said about DA:I's delay) then they pushed it back so it'd sell more in a release window that doesn't conflict with other big-name game releases.

    Example: Watch Dogs. October release... too near BF4 & CoD & AC4. Push to march. Oops! Too near Titanfall & Dark Souls 2. Push to May. Perfect! Nobody even KNEW Wolfenstein was releasing!
     
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  24. Kallogan

    Kallogan Notebook Deity

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  25. octiceps

    octiceps Nimrod

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    Holy balls why does your 750M have 4GB VRAM while my 650M SLI only has 2GB.
     
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  26. D2 Ultima

    D2 Ultima Livestreaming Master

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    Now see, I don't mind bugs if they're not glaringly obvious... for example: alt-tab in skyrim and see if ya crash. If you don't, I bet you have two mice, or a mouse + your aiming crosshair. Hell, using the Steam Overlay sometimes causes that to appear. The unofficial patch fixed that before mod tools was even released, but bethesda has yet to implement it. Laziness, lack of testing for PC.

    There's "wow, this is rare and we didn't know that'd happen" which are bugs I don't blame any dev for. But then there's "how did you miss this?!?" which I crucify them for. If they missed a "how did you miss this?" then it's obvious QA testing was not done past "well if I launch the game and play it with a basic keyboard and mouse or a X360 controller, it won't crash, therefore it's perfect!".
     
  27. Kallogan

    Kallogan Notebook Deity

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    Yes i have 4GB ddr3 on my 750M. Overkill for ddr3 junk and 768p screen lol. I can overclock ddr3 from 900 to 1100 mhz though to save the day.

    You have 2x2GB so 4GB. If ACU loves SLI it is.
     
  28. moviemarketing

    moviemarketing Milk Drinker

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    Doesn't quite work that way. In SLI the frame buffer is mirrored, so 2 GPUs with 2GB VRAM is still 2GB.
     
  29. Kallogan

    Kallogan Notebook Deity

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    I didn't know that, i'm not really into SLI/crossfire.
     
  30. octiceps

    octiceps Nimrod

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    Yeah I have 2GB GDDR5 per card, so total is still just 2GB.
     
  31. D2 Ultima

    D2 Ultima Livestreaming Master

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  32. Kallogan

    Kallogan Notebook Deity

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    Thank you. I always guessed that buying two gpus would at least give you twice the amount of ram. Apparently not.

    After reading feedbacks from people playing ACU, they seem to complain about the fact that lowering resolution to 720p doesn't even help that much.

    Is it possible that this game eats more than 2GB vram even at 720p ???? That would be new.
     
  33. octiceps

    octiceps Nimrod

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  34. GTO_PAO11

    GTO_PAO11 Notebook Deity

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    Has anyone of you tried to play AC Unity using 780M SLI? I want to know the benchmarks.
     
  35. Kallogan

    Kallogan Notebook Deity

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    Most of them have i5/i7 intel quads, which would be enough according to that

    [​IMG]

    That's why i was looking on the vram side of things. But maybe it's just the game optimization that is failing at so many levels it's impossible to isolate issues :)
     
  36. moviemarketing

    moviemarketing Milk Drinker

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    Wow, looks really CPU intensive judging by that chart.
     
  37. octiceps

    octiceps Nimrod

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    It's the massive number of draw calls tanking performance on the CPU since they stuffed huge crowds of NPC's into the game.
     
  38. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    Eh its kind of unfair to label the preorder folks as the problem. There people (like me) who simply preorder because we get the games for 15% off or so. If we want it for that low it'll be months before Steam has it on sale. I'm just not that patient...but then again I've never actually sat down and put together some statistics. Would waiting for the decrease in price happen around the same time as the game getting fixed? Yes or no. That's probably the equation. w/e though - I understand what you mean.
     
  39. n=1

    n=1 YEAH SCIENCE!

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    Indeed.

    Source
     
  40. octiceps

    octiceps Nimrod

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  41. D2 Ultima

    D2 Ultima Livestreaming Master

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    But that's the whole thing. Like, if it's someone you've never seen before and you take a gamble, that's okay I guess. Likewise if you know a dev is cool and puts effort into things, okay. Otherwise, the small price drop (which only affects PC gamers mind you) and the pre-order bonuses (which often get added to the game later on, usually for free; see Nuketown 2025 in Black Ops 2, or Dark Souls 2's terrible pre-order starting weapons which get sold later in-game whether you pre-ordered or not by a NPC) and the hype are just incentive for people to pre-order, and nobody should pre-order from companies with bad track records. It's like, each year they say "we're working really hard on this!" and each year they screw up, and people still do it the next year.

    Also, not to jab at you or anything, but the fact that you ARE so impatient is what they want. That's where the hype comes in. OMG I WANNA PLAY IT HNGGG IT LOOKS SO GOOD *looking at vertical slice gameplay not even rendered in an actual game world, usually played on-rails or with specific instructions to say... avoid dealing damage to main player in MP so he can look by jumping from trains and buildings and sliding for double kills and whatever* and then you just forget and believe it'll be fine and get it and then the company is all "yeah! Look at the money! Oh... bugs? Yeah uh... dev team... work on that or something. But remember, DLC. Must make more money off this game" or something.

    Like, it's hard to have a fairly personal conversation with someone about it too, to just say to them "yeah, you and your impatient self, you're the problem". And even if you do, some of them STILL don't care. I showed two of my friends my AW review and they literally finished watching it and said "yeah I want it, I'm gonna buy it as soon as I can". And they will. And they don't care. And they're going to moan and complain when it works like crap, just like they did with Ghosts. Just like they did with BO2 . Just like they did with MW3.

    It means nothing for me to say it because I have no sway in the industry, but honestly? There is one single undeniable message to devs: "Your game isn't selling well because nobody has faith in you to pre-order and when it came out reviewers said it was broken again, so people are skipping it this year". Bet you 10 to 1 that happens a couple years in a row and they stop. Either stop the game series, or stop releasing half-assed products like AC:U obviously is. Look at the serious blow EA took, even having lawsuits against it for how broken BF4 was. That kind of change is really hard to bring about, especially when people STILL buy the product knowing it's broken (and believe me, they did with BF4). But bring it about and only good things will follow.

    End of story, if you're a person who's really impatient and pre-orders for meager benefits and because you can't wait, and you KNOW you're buying from a company with a terrible track record for this stuff, you shouldn't be allowed to complain. It's like putting your hand in a pot of boiling water once a year. The first time you trusted the guys telling you it was fine. Maybe the second time. But by the 3rd and 4th time, it's all on you and nobody's gonna give you any sympathy for getting yourself burned.
     
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  42. octiceps

    octiceps Nimrod

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    Wow. 50K draws? Now that is just a new benchmark of stupidity. Makes you wonder if Ubisoft was concerned with the obvious performance implications at all.

    As a point of comparison, 3-5K draw calls per scene/frame, up to 10K (briefly), are reasonable performance-wise in a DX11 game. Mantle is aiming for 100K or more.

    [​IMG]

    That really gives you some perspective on just how badly Ubisoft lied when they claimed to have reduced the amount of draw calls in Unity.

    BTW here is the rest of the quote you linked:

    Ubisoft Points the Finger at AMD For Technical Bugs in Assassins Creed Unity

    So basically, PC's are bottlenecked by DX11 API overhead while consoles are bottlenecked by underpowered hardware with common inefficiency/unoptimization (50K draws...really?!) throughout, therefore Unity runs like a dog on all platforms. GG Ubi$uck!
     
  43. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    I don't speak for everyone but if I'm impatient for anything its the price drop, I could careless about the preorder bonus. I simply don't want to pay 60 bucks for a new game....rather its RARE that I would be willing to spend 60 bucks for a new game. Its not that I'm cheap either, its expensive to game. Especially laptop game, even with the discounts in games; to get a real good gaming laptop that will last > then a year you're looking at 2k or 1500 + an upgrade every other year and that's IF your motherboard supports it. IMO, I think legal inaction has more to do with crappy releases then preordering. If they are indeed releasing an unfinished product, that is basically broken. Why aren't there people suing them? Why aren't government agencies going after these companies for unlawful business practice? If we want to place the blame on anything - it should be on the inaction of the customer base. Gamers are notorious for being lazy, clearly that notoriety isn't without some merit.
     
  44. octiceps

    octiceps Nimrod

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    I completely agree. There needs to be some personal responsibility. If you keep giving money to these companies despite defective products, you're not part of the solution, you're perpetuating the problem.

    This is hypocritical. You wanna talk about real effective consumer action? Vote with your wallet.
     
  45. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    Right because that has a history of working. /golfclap

    Can you name 1 gaming company that it worked on? I can't. I can probably name 25+ crappy games and not a single one of them "changed" because the masses chose to simply not purchase it. You want to talk about naive before, common meow
     
  46. octiceps

    octiceps Nimrod

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    Dark Souls vs. Dark Souls II on PC?
     
  47. Getawayfrommelucas

    Getawayfrommelucas Notebook Evangelist

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    DS to this day still tops the sales list when its on sale.

    Regardless - if the base wants to have any sort of impact on these companies, it has to be done in the courts. Our wallet is meaningless because people out of habit support things they like. Games are no different.
     
  48. octiceps

    octiceps Nimrod

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    So? Companies make the majority of their money on a title during the launch window and from pre-orders, not from flash sales 2 years later. Why do you think Ubisoft had such a restrictive review embargo that lifted 12 hours after release, causing a huge controversy? They wanted to hide the fact that Unity is a stinker so people don't cancel pre-orders or day zero impatients such as yourself don't decide against buying at release, because you guys are their biggest source of revenue on this game.

    I'm sure if AC Unity dropped to 5 or 10 dollars it would get a temporary boost in sales too. All those initial holdouts finally cave :D. But they'd have to sell 12 or 6 copies for every copy sold full-price at release to make up the difference, and even then, due to per-unit fixed costs (which don't decrease with more units sold since digital software like games don't obey traditional economies of scale), they'd still make more profit selling fewer games at a high price than they do selling more games at a low price.

    The best thing we can do as conscientious gamers is to boycott bad/broken games at release. If later we buy them on sale for 50-75% off, it doesn't fill the game companies' coffers as much.

    Game companies aren't breaking any laws though by doing what they do. At least not here in the US. Maybe in other parts of the world such as the EU where the laws are more pro-consumer, but they don't love to sue as much as we do. Caveat emptor like I said. The game industry is a mostly competitive, free market economy. There aren't really any monopolies, if anyone it would be Valve and they've never incurred the FTC/DoJ's antitrust wrath AFAIK.
     
  49. D2 Ultima

    D2 Ultima Livestreaming Master

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    Because US business laws allow it. Same reason Gigabyte is able to flat out lie about what you get like I showed here. In the UK, they MUST market that as the 870M, and they do so on their UK facebook page. There are no laws that determine what "fixed" and "broken" are. Most marketing is allowed to exaggerate quite a bit, and "great experiences" and "target 30fps" etc don't actually say a single thing about what is happening.

    Also, I did already point out huge gamer backlash and such toward EA. It's the only available example though. But the reason that simply telling people "don't do it" doesn't work is as I stated above: Joe Public does not care. The fact that MANY people play Unity on PS4 with the horrible framerate issues and stuff and claim "I don't get peoples' hate for this game; I love this game!" are the majority. The minority has a tendency to be the loudest. I realize this and thus I don't spout things 24/7 to everyone I meet who'd listen; I restrict it to a comment or two on a relevant article once in a while or on this forum in a relevant thread, and I try my best to make sure I don't sound like I'm slinging mud.

    But it's simple: if every one person said "meh I don't want to be part of the cause for these things" then sales would drop significantly. Most people go "meh me stopping is not going to do anything" or "meh I still want the game" and then do, and thus the bulk of people do it. How can I blame a company for only putting in the minimum necessary work (rather than going the extra mile for quality) if their consumers show that it's acceptable? I mean for all the arguing and complaining people do about broken optimization, they buy it again the next year. Look how long it's taking CoD to die a slow death for it. Those games only ever kill themselves.
     
  50. moviemarketing

    moviemarketing Milk Drinker

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    If Dragon Age 2 was more successful and Skyrim had bombed, I don't think EA would be trying to make the next game more like Skyrim.
     
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