Hmm... I don't have such a file in the RTSS Profiles folder. Maybe that is part of the problem if there should be one and there is not.
Since the game is such a terrible mess, disabling NVIDIA Crapworks is probably a good idea anyway.
Thanks for the tip. I will check on my other systems to see if that file exists and if it does I will create one just like it on the systems that do not have it.
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Code:[RendererDirect3D10] Implementation=1
Code:[RendererDirect3D10] Enable=0
Last edited: Jun 24, 2015LaptopNut likes this. -
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And he's back ha
killkenny1, Mr Najsman, DataShell and 2 others like this. -
At least GMG are doing the right thing by their customers and offering refunds, just like Steam: http://blog.playfire.com/2015/06/batman-arkham-knight-pc-guidelines.html?m=1
The fact that the game doesn't work unless I run it in borderless windowed mode with my Windows desktop resolution set to 1080p is by far my biggest complaint about this game.
Sent from my Nexus 5 using TapatalkMr Najsman likes this. -
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"When running Nvidia SLI, using the NVIDIA Control Panel to set one card as a dedicated PhysX card may improve performance. "
I don't have the game yet, but man, SLI is borked... heh.
What an atrocious PC launch. -
Disabling GameWorks effects doesn't improve framerate at all... weird.
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They just think we're dumb I guess.Mr. Fox likes this. -
be77solo likes this.
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I'd like to know what he's *actually* saying. Too lazy to google.
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@Mr. Fox set all INIs to stock settings, first try MaxFPS=60.000000 and then change it to 120.
Maxed out graphics settings.
Hwinfo /OSD, include "Physical memory used" & "Virtual memory commited"
60 fps, almost 8 GB of RAM
120 fps, 13.5 GB of RAM and 5.9 GB of vRAM, low memory warnings "Your computer is running low on memory", the reason for the 30 fps cap...which also explains the messed up SLI profile and system requirements update. ...
....Including v353.30 release *There were no fixed issues to report for this release*
Game Ready
Best gaming experience for Batman: Arkham Knight, including support for SLI Technology and GeForce Experience one-click optimizations.
Changes and Fixed Issues in Version 353.30
*There were no fixed issues to report for this release*
Open Issues in Version 353.30 WHQL
*Windows 8.1 Issues*
[*][SLI, Batman: Arkham Knights] With a 4K display, a TDR occurs after the in-game resolution is toggled and the application is exited. [200116725]
[*][SLI, Batman: Arkham Knights] Heavy flickering occurs in game after Alt+Tab if SLI is enabled. [200116723]
[*][SLI, Batman: Arkham Knights] Severe stuttering seen, especially in indoor scenes, when the game is running at 4K resolution and NVIDIA Gameworks settings are turned on. [200116722]
[*][SLI, Batman: Arkham Knights] Random flickering occurs in the game if SLI is enabled. [200116717]
[*][GM206, SLI, Batman: Arkham Knights] Stuttering occurs and performance drops after shadow quality settings are toggled. [200116694]
[*][GK180, SLI, Batman: Arkham Knights] When SLI is enabled, a crash points to ntdll.dllshortly after the game is exited. [200116717]
Better keep the game, history is being made...Last edited: Jun 24, 2015Mr. Fox likes this. -
Just a quick follow up... got another couple hours in, really enjoying the game. Currently at 4.1 hours and only "4%" through game. I'm bouncing between this, Witcher 3 (28hrs in), and Kerbal Space Program (103hrs over last couple years ha) due to my random moods of games, but Batman AK is a really good game hidden under the reported bugs. I've been lucky, and mine is stable and enjoyable with a solid framerate and no crashes, but you can tell they actually spent a good deal of effort on the game itself, PC port side of things aside.
If you enjoyed the previous games, you'll love this one. Totally unacceptable for the problems many are having, but it's not across the board. -
that post the WB community mod said doesn't make sense? how does the recommended specs for PC = PS4 /XB1? even my AW17 is more powerful than the PS4 but they're saying no it isn't!
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Isn't the PC port the result of outsourcing? I wonder how much rocksteady can help right now.
I will find out how it runs in an hour -
Mr Najsman likes this.
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Well, as hard as it is to believe, Warner Brothers has actually halted the sales of the game. I don't ever recall this happening. If nothing else, I give them some credit, even if it is nothing more than damage control.
I just checked when not logged in, game cannot currently be purchased! Wow...... -
Confirmed.
http://www.pcgamer.com/warner-bros-is-suspending-sales-of-batman-arkham-knight-for-pc/
http://uk.ign.com/articles/2015/06/...ht-on-pc? hub page (front page)&utm_content=5
http://www.gamespot.com/articles/batman-arkham-knight-voluntarily-being-taken-off-s/1100-6428434/
http://www.forbes.com/sites/jasonev...-has-suspended-batman-arkham-knight-pc-sales/
http://www.vg247.com/2015/06/25/batman-arkham-knight-pc-sales-suspended/HTWingNut likes this. -
Wow. Just wow. I think Steam is likely a large reason for this with their refunds. About damn time. Users finally get buyer protection, which we should have had all the time, and it will actually not allow games to get released that are borked. Go figure.
Although for users looking to buy this game, it's no longer available for sale, and based on this on the Steam page of Arkham Knight, it may be a few months until it is available again. Fall 2015 = late September at earliest.
Mr. Fox likes this. -
http://steamcommunity.com/gid/103582791433980826/announcements/detail/145587678167685991
EDIT: Late compared to Cakefish's post. Eh, oh well. It's a direct link to Steam, though. -
What is the likelihood that the fullscreen mode will still be completely broken when it gets re-released? I have not got much hope.
They don't care about laptop users. No one does. Not one single games media outlet has covered the fact that fullscreen is totally broken on Optimus laptops. No media coverage at all.
Fullscreen mode. The most basic of video game functionality. Utterly broken in a AAA game in 2015 for millions of users. Disgraceful.
Sent from my Nexus 5 using Tapatalk -
There was a fix for the Need for Speed Rivals 30 FPS cap which involved creating a shortcut to the game which forced the target to run at 60 FPS. The fix sets the cap to 60 without speeding it up, but there was a catch - If you dropped below 60, the game would run slower (e.g. it would run at 0.75x speed at 45 FPS, 0.5x at 30 FPS).
First, create a shortcut, then enter this in the target application field:
"gamepath" -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+
Where gamepath (keep the quotes) is replaced with the path to the NFS 14 executable (e.g. "C:\Program Files\NFS Rivals/NFS14.exe"). You guys may want to try to edit the command to allow 40 FPS or 50 etc. -
Ironically, I'm enjoying the hell out of the game, so with a patch or two most others will too... but I give them props for the aggressive response, even if it was just for damage control. The game deserves better.
EDIT: From Steam Store page: Sales of Batman: Arkham Knight have been temporarily suspended while Warner Brothers works to address performance issues.Last edited: Jun 25, 2015 -
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i'd be happy with 30fps though the missing high res textures, rain effects, and AO: basic stuff for a 2015 game should have.
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You might get
It is such a shame that the Port has crappy textures and a lack of options, they could have made GOTY and ended this epic saga with a bang but instead, it seems this has ended in the most unexpected way imaginable.
I will definitely continue playing though. Ive also reinstalled Arkham City and Asylum and will be playing those again too. Rocksteady have done the most illogical thing by getting a third party to port it, particularly given their track record. What a shame, and by the time the game is back on sale, the damage would have already been done, Rockunsteadys track record will be tarnished and the excitement for this release will be gone. They have missed their moment now and many people will simply not buy it again.
All of this makes me have even more respect for the Witcher 3 and GTA V. -
You should be able to get more than 30 fps, I was getting 30 - 40 fps on a GTX 680M. -
Moving from HGST 7K1000 to 850 Pro 256GB SSD.
INI MaxFPS=120
Nv v353.00 mod
@1228/2933
6.9 GB of RAM
Min 41-45
Last edited: Jun 27, 2015Mr. Fox likes this. -
OK, I think I got it figured out good enough while we are waiting for them to fix their mess. This may help, especially if you have SLI.
[parsehtml]<iframe width="1280" height="720" src="https://www.youtube.com/embed/iKsZf31EUrE?rel=0" frameborder="0" allowfullscreen></iframe>[/parsehtml]Now that I got the artifacts, flickering and flashing under control and minimum of 60 FPS it looks really nice even though SLI has got to be fixed.
[parsehtml]<iframe width="1280" height="720" src="https://www.youtube.com/embed/pIyvTNrepiY?rel=0" frameborder="0" allowfullscreen></iframe>[/parsehtml]Kade Storm and Mr Najsman like this. -
Kade Storm and Mr. Fox like this.
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Edit:
Game pulled from physical retail stores too:
http://www.gamespot.com/articles/batman-arkham-knight-voluntarily-being-taken-off-s/1100-6428434/
Sent from my Nexus 5 using TapatalkLast edited: Jun 25, 2015 -
This never happens on my mini Itx so I suspect it could be to do with the streaming of textures on the hard drive. It's possible that my SSD makes up for some of their bad programming. Either way, the port is broken, I'm just lucky to be able to play it without any of those problems on my itx. -
Spartan@HIDevolution Company Representative
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I still need to complete my Dark Souls, Dark Souls II SOTFS & The Witcher 3 play through so at least I have plenty to keep me entertained whilst this game gets patched. I also haven't completed the previous two Rocksteady Arkham games so this is prime opportunity to finish those games too!
Sent from my Nexus 5 using Tapatalk -
I wouldn't even touch this game if I hadn't already completed the previous titles. If the stuttering and pause issues were due to the streaming problem, then your SSD might just help. On my laptop there was a stutter as soon as I called the Batmobile but that does not exist on my itx. Mine plays like the video TotalBiscuit did. -
For all of the Clevo owners with SLI systems that have been commenting about having to reboot to change SLI settings, the solution is simple. I learned this from @johnksss several years ago. If you do the SLI-on-the-fly mod you'll never have to restart for this again. It is super easy to do through an INF mod before installing new drivers, or through a simple registry tweak without reinstalling drivers. I haven't restarted Windows for SLI changes since probably 580M SLI days. I really don't understand what NVIDIA's rationale is for this. There is no reason that I can identify that NVIDIA doesn't change this in their driver INF files so we don't have to.
Simply open the driver INF that applies to your system using Notepad and change all the zeros for RmDynamicSLIAllowed to a 1 and when the driver installation is finished, you reboot and then you can turn SLI on/off without rebooting. You can use the "Replace All" button in Notepad to do it with one mouse click. You can also use Regedit and find all of those keys (I think around 12 or 14 keys, may vary by system). Just use the Find feature, change the DWORD, then F3 to advanced to the next key. After you change the DWORD from 0 to 1 for all of those keys, reboot and you're done. This registry tweak is not persistent across driver installations/re-installations, so doing the INF mod before installing drivers is the easiest approach. (The stock INF code will change them all back to zeros in the registry unless you mod the INF to make them all ones first.)
INF Mod Method (before installing drivers)
Registry Mod Method (for existing drivers)
@Ethrem @D2 Ultima @Takaezo < I know you guys would be interested in this. Most of the SLI Alienware owners already know this, but it appears you guys never saw any of the posts where I explained how to do it.
Warning to Windows 8 and newer users. Disable Driver Signature Enforcement (DSE) before installing the driver or the installation will fail because the INF mod breaks the worthless signature. After installing the driver and rebooting, the DSE cancer will be re-enabled. (Unfortunately, there is no way to permanently disable this driver signature cancer in Windows 8 or newer OSes.)
Run the syntax below from an Administrator command prompt and you can use F8 to get the pre-logon Legacy Boot menu like Windows 7. This also makes it easy to access Safe Mode (like Windows 7) on Windows 8 and newer. Both of these tweaks will make life much easier. No need to fuss with the stupid Charms bar and going in and out of Windows nonsense the standard (messed up) Windows 8 way.
Code:bcdedit /set {default} bootmenupolicy legacy
Takaezo and Mr Najsman like this. -
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Well, just one initial reboot so the changes take effect in Windows for the first very time is certainly better than a reboot every time you make a change.
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i am so very close to buying this on PS4!
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not sure how long i can wait till it gets patched!
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Sent from my HTC One using Tapatalk -
Such a fail...
Seriously use Inspector to delete the AK profile and open up the UE3 profile and attach the AK EXE to it... Runs flawlessly... On one card anyway... But keep in mind the weakness of current gen consoles...Mr. Fox likes this. -
I have a video on Youtube with Fraps running if you wanna take a look.Mr. Fox likes this. -
Sent from my Nexus 5 using Tapatalk -
Arkham Knight is on 1080p, max "normal" settings, all Gameworks off, fps cap on 90 fps in .ini.
I might be one of the lucky ones that can run this without any hickups though I agree with Mr.Fox that we shouldn´t have to disable settings to have games running at all.
I actually haven´t tested with any Gamework-settings enabled, will do that next time. -
Turning GameWorks off had a completely negligible impact on the performance on my system funnily enough, so I've kept them enabled.
Sent from my Nexus 5 using Tapatalk
Batman: Arkham Knight System Requirements
Discussion in 'Gaming (Software and Graphics Cards)' started by DataShell, Apr 25, 2015.