Downgrades, pulled releases, beta releases, all ubiquitous unfortunately for the pc community.
Am now playing original arkham asylum and some arkham city and you can easily tell they were designed firstly for pc and other ports secondly.
How times have changed sad face...![]()
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ah revisionist history: people forget that the previous games were terrible on PC and yet act all surprised when this also turns out to be a turd.
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Surprisingly, the original game is the best...
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Getawayfrommelucas Notebook Evangelist
I remember Arkham Origins being alright upon release...oddly enough it was my favorite Arkham game between all of them.
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Am playing Arkham city and it is very fluid and colorful and more graphically intense than asylum(original).
As you can gather I am playing from the beginning having only played arkham knight which was good in the middle but poor beginning and end for me. -
Getawayfrommelucas Notebook Evangelist
Yeah...I think Knight was my least favorite game of the Arkham series. Probably Origins, City, Asylum, and Knight. You should give Origins a shot when you get a chance.TR2N likes this. -
Yup finished now Asylum and City and city was a blast beautifully made graphically super and very good story both of them although the first has the best ending.
Am currently in origins and let's see how that goes.
Arkham knights with the tanks was overdone I feel and the plot lacked a real story as per the original series.
I am not sure even with the patch (who knows when that will be releases??) that Arkham knight is fixable...mehhh?
Time will tell... -
it's fixable on a technical level, maybe not on a story telling level.
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I thought they said arkham knight would be released in september for pc? well it's still september and no announcements. I'm getting tired of this waiting game. I've been following this game since they announced it and am a die hard batman fan. The only reason i didnt get it the day it came out was because i didnt have 60 dollars to spend.
i'm seriously thinking of just ordering a disc copy offline. i've seen them going for 14.99 online. -
It's the beginning of September. Give them some time. WB accidentally released a patch for the game (then released another patch to rectify that mistake), and so far, it had positive reception.
Re-launch should approach in the coming days or weeks. -
still waiting!
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check your downloads, there's a beta patch now.
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http://steamcommunity.com/games/208650/announcements/detail/145594019968443309
It's now the actual update. About 626 MB. -
game crashes on load
EDIT: here's my settings for a near 60fps.
If i wanted to play at 30fps i would bump everything up, even the nvidia settings, and drop the fps to 30.Last edited: Sep 3, 2015 -
The game still has the Optimus/Enduro flashing bug upon using fullscreen.
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Only on Win 8.1 tho.
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this patch seems fine i think. you may need to delete a few ini files to get it to load. shame i can't get it to hold a stable 60fps - it goes between 55-60 nor can it go higher to 90.
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CPU is the problem.... However is this patch making the game playable? Was tempted to get it but don't want to waste money..
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I think it's fine. I can live with 30fps even on a 120hz panel...I am THAT lenient.
Sent from my HTC One using Tapatalk -
killkenny1 Too weird to live, too rare to die.
Wow, so I'm not the only one after all, who thinks that 30FPS is alright (as long as eye-candy is fine). -
i guess it's because i am used to it on console and that it's a 3rd person game for the most part.
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Shhh...that's the old laptop talking
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killkenny1 Too weird to live, too rare to die.
If you knew how much that laptop went through you wouldn't shhh it...
Seriously, when it dies, it deserves a mausoleum and a monument.TomJGX likes this. -
I'm with you too. When i get this game, i'm locking it at 30fps with eye candy maxed out. I played city and origins on my wii u and had no problem. I played arkham asylum on my pc and locked the frame rate to 50 instead of 60, and it still felt really fluid and weird. I guess because batman and third person games are kind of cinematic. My brother has arkham knight on his ps4, and its locked at 30 fps and still looked gorgeous and the frame rate wasn't that big of a deal because it worked for the game. As long as my PC version can look better than the ps4 version and still run at 30 fps, i'll be happy and able to brag.
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here are my settings:
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that's what i'd want. my 880m should be able to keep all that at 30fps right?
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i think so. though the temps might be a bit higher. i'm sure you can find a grey market site selling keys
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have the patches been able to increase frame rates yet since the first day the game came out? or is fps performance still the same
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have the patches been able to increase frame rates yet since the first day the game came out? or is fps performance still the same
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just don't expect anything over 60fps.
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notebookcheck benchmarked the game right when it came out and it said with all settings maxed out, the game gets a flat 30fps average. over several drivers and new patches, plus everyone on here says that the '' averages'' that notebookcheck does are usually on the low end and everyone here normally sees higher numbers. so i'm saying that since they did that a few months back, it should be higher than 30 now for my 880m. right?
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Robbo99999 Notebook Prophet
This game runs pretty well on my laptop. On the benchmark I get 47fps avg, 36fps min (pre-patch it was 42 avg, 32min), and I was able to increase LOD to High (from Medium) and Shadows to Normal (from Low) - so I think the patch makes a big difference. I get the same performance in the benchmark with Textures on High, but it says that my VRAM is overcommitted on the setting screen so I lower Textures to Normal to keep it under 3GB VRAM usage to ensure no stuttering in game. Here are the settings I use in the pic:
The actual gameplay fps is lower than the benchmark. 35-60fps gliding around the city (avg 41), fighting in the streets the fps dips lower: 28-35fps (avg31), batmobile about 35fps. It's playable & stutter free (on SSD, on HDD a few rare hitches), would like an extra 10% performance in this game though! (Indoor scenes & fighting in the region of 40-50fps from memory.)Last edited: Sep 5, 2015 -
Robbo99999 Notebook Prophet
Your 880M will likely run it at 1080p with the same performance as my overclocked 670MX on my 900p panel - (from comparing Firestrike GPU scores at 900p with 1080p 880M GPU score - they're the same). So I reckon you'd be running the same settings as me, (see previous post), but will be able to set Textures to High instead of Medium because you have more VRAM.
(I think this game performs a lot better on Maxwell cards from what I've seen - disproportionately so.)Last edited: Sep 5, 2015 -
i have motion blur on to trick the brain into thinking it's running at 60fps when it's really 30fps
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Robbo99999 Notebook Prophet
Haha, true, it will help with that! Motion Blur does reduce frame rate a little though, only by 1 fps in the benchmark though on my system - I just choose to have it off. Actually, disabling AA made quite a difference, something like 2 or 3 extra fps and as a side bonus it made all the textures clearer, the jaggies don't seem too bad with it disabled - would be even be less noticeable with 1080p. NVidia Gameworks Paper Debris & Fog are the two major performance hogs though - best to have them disabled if you need more fps, who wants to see a load of litter pointlessly floating about anyway! NVidia Gameworks Light Shafts & Rain hardly take any fps hit, so they're definitely worth having running. -
i wonder if MFAA works with AK?
EDIT: the AA disabled at 1080p is still noticable on a 17" panel. it looks like it slightly blurs everything....like FXAA. I have all the nvidia specific things on and compensate by dropping to 30fps. i disable film grain because it kills the detail.Last edited: Sep 5, 2015 -
Robbo99999 Notebook Prophet
I don't about MFAA, Arkham Knight uses SMAA according to notebookcheck.net. How are you gonna force MFAA?
EDIT: (to your edit): yeah SMAA blurs everything (not as bad as FXAA though). I ran without Film Grain for a while, but noticed that Film Grain imparts a certain atmosphere to the game and I've looked for evidience of it decreasing detail but wasn't really able to spot any reduction of detail with Film Grain on.Last edited: Sep 5, 2015 -
force it through the NCP for the 900m cards. though i don't think it does anything.
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I plan on playing the game on my HDTV. i don't think this game was meant to be viewed on a small laptop screen lol. So AA will stand out even more. Then again, i played city and origins on wii u with no AA. does anyone know what type of AA the ps4 uses?
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All versions use some sort of post-process filter, Ima guess FXAA because of how blurry it is.
At least PC version gives you the option of disabling FXAA. A lot of later UE3 games do several post-process effects incl. AA in one pass so it's impossible to disable blurry AA, or not without affecting a lot of other settings at the same time.
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It says SMAA in the settings.
Sent from my HTC One using Tapatalk -
They must've added that in the patch. Never seen such blurry SMAA.
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i disabled it in mine cos it looks like crap.
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http://www.guru3d.com/news-story/batman-arkham-knight-pc-has-12gb-of-ram-recoomendation.html
Not sure if anyone noticed but final patch for Arkham Knight was finally released. Windows 10 recommended RAM is 12GB... d'oh!
The game is back up for sale at $49.99 too. What the heck WB!? At this point in time it should be $14.95.
Not to mention:
" After extensive testing, a hard drive paging issue with some GPUs on Windows 7 may occur after extended gameplay sessions. If you encounter this, simply re-launching the game will resolve the issue."
I mean, I want to applaud WB for taking time to fix the game. I don't think we want to send the wrong message that we are grumpy no matter what so next time they will just say screw it, and not do anything. But on the same token this looks like a half-ass fix.
After four months it doesn't seem to me that they put any significant effort forth to fix it the way it should be, just probably threw an intern or two at it and called it a day. Four months in the gaming world is a LONG time. You should be able to rewrite the game code almost from scratch in that time. -
Bought it yesterday for 16€.
Game crashes while playing and after that my hdmi audio output goes silent (if i switch to the laptop speakers i have sound), still has minor stuttering, the in-game frame limiter doesn´t work, also i get a strange horizontal line of distortion ( almost tearing like) on the upper third of the screen.
As reported on many sites the game is still broken for many people.... -
Robbo99999 Notebook Prophet
I'm disappointed that they don't seem to have produced any more fixes for performance since the last interim patch in September - game still performing the same, could have done with a few more fps. Definitely playable & no hitching, so it's smooth for my system. I did make an observation about Arkham Knight though, Bus Interface Load as seen in GPUz is significantly higher than in other games, here's what I wrote in one of the Steam Forums:
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Think I may have found a reason why Batman Arkham Knight is so taxing on GPUs while offering a pretty poor framerate. I think it's the Bus Interface Load - when seen in GPUz the Bus Interface Load is at an almost constant 25-35% load, whereas in all other games Bus Interface Load is at only 1 or 2%.
I believe Bus Interface Load is to do with how much data is being transferred across the PCIe slot to the GPU. A long time ago I had a glitch (unrelated to Arkham Knight) where the GPU wouldn't kick up to x16 PCIe and instead only ran at something like x4 PCIe - at these times I saw increased Bus Interface Load and really poor gaming performance in all my games even though GPU usage was at 100%.
What I'm getting at here is that even now when my PC no longer suffers from that glitch and is running at x16 PCIe, with Arkham Knight I'm seeing this very unusually high Bus Interface Load (25-35%) whereas all other games run at only 1 or 2% Bus Interface Load. I think Arkham Knight is rapidly and constantly sending large amounts of data across the PCIe bridge, probably with system RAM I would guess & that this is causing the unoptimised performance of this game. I think they're just trying to store too much information in RAM that is constantly being swapped into the GPU. Like I said, I don't see this high Bus Interface Load with any other game. Would be interesting to hear if other people are seeing high Bus Interface Loads in GPUz.
I think they'll only be able to optimise it better if they can cut down on the stream of data being swapped back and forth between the GPU and the system. (By the way, this is all just some educating guessing and extrapoloation I've made based on my observations - I'm not a programmer or game developer, haha!)
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What I noticed today - dropping textures to normal reduces Bus Interface Load, but it's still higher than in other games.Last edited: Oct 31, 2015 -
Still a mess apparently, according to Digital Foundry. God damn you Warner Bros.!
Take a look; http://www.eurogamer.net/articles/d...sed-batman-arkham-knight-performance-analysis -
This is how the Batman (game series) died...
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killkenny1 Too weird to live, too rare to die.
Too bad it lived long enough to become a villain before it died.sykozylot, LanceAvion, hmscott and 3 others like this.
Batman: Arkham Knight System Requirements
Discussion in 'Gaming (Software and Graphics Cards)' started by DataShell, Apr 25, 2015.