Downgrades, pulled releases, beta releases, all ubiquitous unfortunately for the pc community.
Am now playing original arkham asylum and some arkham city and you can easily tell they were designed firstly for pc and other ports secondly.
How times have changed sad face...![]()
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ah revisionist history: people forget that the previous games were terrible on PC and yet act all surprised when this also turns out to be a turd.
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Getawayfrommelucas Notebook Evangelist
I remember Arkham Origins being alright upon release...oddly enough it was my favorite Arkham game between all of them.
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As you can gather I am playing from the beginning having only played arkham knight which was good in the middle but poor beginning and end for me. -
Getawayfrommelucas Notebook Evangelist
TR2N likes this. -
Yup finished now Asylum and City and city was a blast beautifully made graphically super and very good story both of them although the first has the best ending.
Am currently in origins and let's see how that goes.
Arkham knights with the tanks was overdone I feel and the plot lacked a real story as per the original series.
I am not sure even with the patch (who knows when that will be releases??) that Arkham knight is fixable...mehhh?
Time will tell... -
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I thought they said arkham knight would be released in september for pc? well it's still september and no announcements. I'm getting tired of this waiting game. I've been following this game since they announced it and am a die hard batman fan. The only reason i didnt get it the day it came out was because i didnt have 60 dollars to spend.
i'm seriously thinking of just ordering a disc copy offline. i've seen them going for 14.99 online. -
Re-launch should approach in the coming days or weeks. -
still waiting!
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check your downloads, there's a beta patch now.
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http://steamcommunity.com/games/208650/announcements/detail/145594019968443309
It's now the actual update. About 626 MB. -
game crashes on load
EDIT: here's my settings for a near 60fps.
If i wanted to play at 30fps i would bump everything up, even the nvidia settings, and drop the fps to 30.Last edited: Sep 3, 2015 -
The game still has the Optimus/Enduro flashing bug upon using fullscreen.
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this patch seems fine i think. you may need to delete a few ini files to get it to load. shame i can't get it to hold a stable 60fps - it goes between 55-60 nor can it go higher to 90.
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I think it's fine. I can live with 30fps even on a 120hz panel...I am THAT lenient.
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killkenny1 Too weird to live, too rare to die.
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i guess it's because i am used to it on console and that it's a 3rd person game for the most part.
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killkenny1 Too weird to live, too rare to die.
Seriously, when it dies, it deserves a mausoleum and a monument.TomJGX likes this. -
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just don't expect anything over 60fps.
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Robbo99999 Notebook Prophet
The actual gameplay fps is lower than the benchmark. 35-60fps gliding around the city (avg 41), fighting in the streets the fps dips lower: 28-35fps (avg31), batmobile about 35fps. It's playable & stutter free (on SSD, on HDD a few rare hitches), would like an extra 10% performance in this game though! (Indoor scenes & fighting in the region of 40-50fps from memory.)Last edited: Sep 5, 2015 -
Robbo99999 Notebook Prophet
(I think this game performs a lot better on Maxwell cards from what I've seen - disproportionately so.)Last edited: Sep 5, 2015 -
i have motion blur on to trick the brain into thinking it's running at 60fps when it's really 30fps
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Robbo99999 Notebook Prophet
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i wonder if MFAA works with AK?
EDIT: the AA disabled at 1080p is still noticable on a 17" panel. it looks like it slightly blurs everything....like FXAA. I have all the nvidia specific things on and compensate by dropping to 30fps. i disable film grain because it kills the detail.Last edited: Sep 5, 2015 -
Robbo99999 Notebook Prophet
I don't about MFAA, Arkham Knight uses SMAA according to notebookcheck.net. How are you gonna force MFAA?
EDIT: (to your edit): yeah SMAA blurs everything (not as bad as FXAA though). I ran without Film Grain for a while, but noticed that Film Grain imparts a certain atmosphere to the game and I've looked for evidience of it decreasing detail but wasn't really able to spot any reduction of detail with Film Grain on.Last edited: Sep 5, 2015 -
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At least PC version gives you the option of disabling FXAA. A lot of later UE3 games do several post-process effects incl. AA in one pass so it's impossible to disable blurry AA, or not without affecting a lot of other settings at the same time. -
It says SMAA in the settings.
Sent from my HTC One using Tapatalk -
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i disabled it in mine cos it looks like crap.
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http://www.guru3d.com/news-story/batman-arkham-knight-pc-has-12gb-of-ram-recoomendation.html
Not sure if anyone noticed but final patch for Arkham Knight was finally released. Windows 10 recommended RAM is 12GB... d'oh!
The game is back up for sale at $49.99 too. What the heck WB!? At this point in time it should be $14.95.
Not to mention:
" After extensive testing, a hard drive paging issue with some GPUs on Windows 7 may occur after extended gameplay sessions. If you encounter this, simply re-launching the game will resolve the issue."
I mean, I want to applaud WB for taking time to fix the game. I don't think we want to send the wrong message that we are grumpy no matter what so next time they will just say screw it, and not do anything. But on the same token this looks like a half-ass fix.
After four months it doesn't seem to me that they put any significant effort forth to fix it the way it should be, just probably threw an intern or two at it and called it a day. Four months in the gaming world is a LONG time. You should be able to rewrite the game code almost from scratch in that time. -
Bought it yesterday for 16€.
Game crashes while playing and after that my hdmi audio output goes silent (if i switch to the laptop speakers i have sound), still has minor stuttering, the in-game frame limiter doesn´t work, also i get a strange horizontal line of distortion ( almost tearing like) on the upper third of the screen.
As reported on many sites the game is still broken for many people.... -
Robbo99999 Notebook Prophet
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Think I may have found a reason why Batman Arkham Knight is so taxing on GPUs while offering a pretty poor framerate. I think it's the Bus Interface Load - when seen in GPUz the Bus Interface Load is at an almost constant 25-35% load, whereas in all other games Bus Interface Load is at only 1 or 2%.
I believe Bus Interface Load is to do with how much data is being transferred across the PCIe slot to the GPU. A long time ago I had a glitch (unrelated to Arkham Knight) where the GPU wouldn't kick up to x16 PCIe and instead only ran at something like x4 PCIe - at these times I saw increased Bus Interface Load and really poor gaming performance in all my games even though GPU usage was at 100%.
What I'm getting at here is that even now when my PC no longer suffers from that glitch and is running at x16 PCIe, with Arkham Knight I'm seeing this very unusually high Bus Interface Load (25-35%) whereas all other games run at only 1 or 2% Bus Interface Load. I think Arkham Knight is rapidly and constantly sending large amounts of data across the PCIe bridge, probably with system RAM I would guess & that this is causing the unoptimised performance of this game. I think they're just trying to store too much information in RAM that is constantly being swapped into the GPU. Like I said, I don't see this high Bus Interface Load with any other game. Would be interesting to hear if other people are seeing high Bus Interface Loads in GPUz.
I think they'll only be able to optimise it better if they can cut down on the stream of data being swapped back and forth between the GPU and the system. (By the way, this is all just some educating guessing and extrapoloation I've made based on my observations - I'm not a programmer or game developer, haha!)
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What I noticed today - dropping textures to normal reduces Bus Interface Load, but it's still higher than in other games.Last edited: Oct 31, 2015 -
Still a mess apparently, according to Digital Foundry. God damn you Warner Bros.!
Take a look; http://www.eurogamer.net/articles/d...sed-batman-arkham-knight-performance-analysis -
This is how the Batman (game series) died...
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killkenny1 Too weird to live, too rare to die.
sykozylot, LanceAvion, hmscott and 3 others like this.
Batman: Arkham Knight System Requirements
Discussion in 'Gaming (Software and Graphics Cards)' started by DataShell, Apr 25, 2015.